Garry's Mod

Garry's Mod

CPropellant
47 条留言
cali65816 9 月 1 日 下午 3:01 
i did, gives me the same erros
CmndrFello  [作者] 9 月 1 日 上午 8:43 
@cali65816, Try to use Advanced Duplicator 2, It should work with that addon
cali65816 8 月 31 日 下午 4:56 
Are these not dupeable? tried to dupe them and then went to use them, got this error [CPropellant] lua/entities/cf_propellant_base.lua:112: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Detonate - lua/entities/cf_propellant_base.lua:112
3. unknown - lua/entities/cf_propellant_base.lua:82 (x76)
r32jz 2024 年 10 月 15 日 下午 9:10 
this mod is incredible!

however, I seem to have problems where idk how, if I'm saving builds, or what, but suddenly when I spawn propellant and use it, it becomes super OP. Bombs instantly travel across the map with the 10nm one.
yolobaker_coffeemaker 2024 年 4 月 24 日 上午 7:10 
I see
CmndrFello  [作者] 2024 年 4 月 23 日 下午 10:44 
@yolobaker_coffeemaker
I believe it wasn't showing up in the spawnmenu and I didn't see it being used so I removed it
yolobaker_coffeemaker 2024 年 4 月 21 日 上午 5:19 
Why was the wire striker removed?
CmndrFello  [作者] 2024 年 4 月 21 日 上午 3:20 
@zrock, Seems to be working just fine for me, Check if there are any addon conflicts with your game, or if you have SProps installed
zrock 2024 年 4 月 21 日 上午 2:03 
this mod may be abandoned but the max propellant shows up as an error for me
jagdpenguin 2022 年 10 月 9 日 上午 11:07 
solve it, ok so if you shoot it the bombs will actually get launched without falling off.
jagdpenguin 2022 年 10 月 9 日 上午 10:19 
Trying to make an auto cannon but it seems to be really weak if the bomb is not directly touching and centered which is impossible to get due to gravity and gmod physics, anyway to make it freeze once you activated it?
General Brutale 2022 年 1 月 26 日 上午 7:14 
thanks man
CmndrFello  [作者] 2022 年 1 月 26 日 上午 7:12 
@Fresh Conscript, You can try to use a Prop Resizer addon.
Addon that I personally use
General Brutale 2022 年 1 月 26 日 上午 7:07 
is there a way to make the propellant longer while having the same power?
yolobaker_coffeemaker 2021 年 12 月 3 日 下午 3:52 
That would require some serious propellant indeed
Lone-Wolf-Destiny 2021 年 12 月 3 日 下午 2:08 
well yolobaker its me firing a 44,000 pound dumb bomb
CmndrFello  [作者] 2021 年 12 月 2 日 下午 11:37 
@Reactor-238 It's a problem with Garry's Mod's duplicator tool. I recommend you use Advanced Duplicator 2 as its a nicer and more reliable option
Reactor-238 2021 年 11 月 12 日 下午 5:42 
This addon shares a problem with gredwitch and hbombs. When you wire up the bomb it works, until you duplicate it. It gets unwired after duplication, which makes the feature more or less useless.
yolobaker_coffeemaker 2021 年 9 月 18 日 下午 12:02 
How big are your guns? You do know that you can stack them together
Lone-Wolf-Destiny 2021 年 9 月 18 日 上午 10:56 
a few bigger propellant would be nice for larger guns, like 20 and 50 MN
CmndrFello  [作者] 2021 年 8 月 18 日 上午 4:41 
@Livehard2Diehard Did you try to disable all mods other than SProps and this mod?
Majin 2021 年 8 月 17 日 下午 6:59 
wut d oi do
Majin 2021 年 8 月 17 日 下午 6:59 
me and BenEViolent are trying to use the mod to make a giant gun but it just spawns a metalic error we have sprops and have reset the server multiple times
CmndrFello  [作者] 2021 年 7 月 27 日 上午 10:57 
@NemesisProductionsOffical Do you have SProps installed?
Nemesis Athena 2021 年 7 月 27 日 上午 10:43 
it just spawns a metallic "ERROR" when i spawn it
CmndrFello  [作者] 2021 年 7 月 18 日 上午 8:25 
@BenEViolent have you tried disabling all addons except SPROPS and this?
BenEViolent 2021 年 7 月 18 日 上午 7:17 
the things wornt activate by shooting or pressing alt e
BenEViolent 2021 年 7 月 18 日 上午 7:17 
[CPropellant] lua/entities/cf_propellant_base.lua:112: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Detonate - lua/entities/cf_propellant_base.lua:112
3. unknown - lua/entities/cf_propellant_base.lua:104
4. OldFireBullets - [C]:-1
5. FireBullets - lua/autorun/lfs_basescript.lua:41
6. unknown - lua/weapons/pist_weagon/shared.lua:113 (x35)

BenEViolent 2021 年 7 月 18 日 上午 7:16 
[CPropellant] lua/entities/cf_propellant_base.lua:112: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Detonate - lua/entities/cf_propellant_base.lua:112
3. unknown - lua/entities/cf_propellant_base.lua:104
4. OldFireBullets - [C]:-1
5. FireBullets - lua/autorun/lfs_basescript.lua:41
6. DoPrimaryFire - lua/weapons/arccw_base/sh_firing.lua:584
7. unknown - lua/weapons/arccw_base/sh_firing.lua:399 (x13)
BenEViolent 2021 年 7 月 18 日 上午 7:16 
[CPropellant] lua/entities/cf_propellant_base.lua:112: Tried to use a NULL entity!
1. EyeAngles - [C]:-1
2. Detonate - lua/entities/cf_propellant_base.lua:112
3. unknown - lua/entities/cf_propellant_base.lua:82 (x29)
PepsiDoggo 2020 年 10 月 30 日 下午 5:16 
10Mn be like

Y E E T
farawayland37 2020 年 9 月 2 日 下午 12:32 
this is actually pretty cool
yolobaker_coffeemaker 2020 年 8 月 9 日 下午 12:54 
No worries, i just thought i was going blind :)
CmndrFello  [作者] 2020 年 8 月 9 日 下午 12:49 
@yolobaker_coffeemaker oh you right! sorry, i forgot that it wasn't in the spawnmenu. i'll maybe update the mod but i dont think in any time soon though
yolobaker_coffeemaker 2020 年 8 月 9 日 上午 3:55 
I have looked and looked but i still dont understand, just where is the wiremod striker because i cant find it under Cpropellant
yolobaker_coffeemaker 2020 年 8 月 7 日 上午 8:48 
So the wire version of the striker is under entities?
CmndrFello  [作者] 2020 年 8 月 7 日 上午 8:18 
@yolobaker_coffeemaker there is a striker that activates propellants if it hits one and i made a wiremod version where you use a wiremod input to activate it manually. so the propellant is in the barrel on the wiremod striker and when you click the button it will fire it
yolobaker_coffeemaker 2020 年 8 月 7 日 上午 8:12 
What does "striker added (wiremod version aswell)" mean? Is there a wiremod tool/entity that can trigger them?
yolobaker_coffeemaker 2020 年 8 月 6 日 上午 4:41 
This mod is perfect, thank you very much
Ryan 2020 年 5 月 8 日 下午 2:18 
Nevermind the problem is gone
r32jz 2020 年 4 月 24 日 下午 7:28 
:( I want my pc back so I can try this out. :(
CmndrFello  [作者] 2020 年 4 月 24 日 上午 11:09 
@jshmccanna, Making it not unweld will cause an unreliable push so i made unweld it before launching, As for the errors, I have no idea, I used SProps models, maybe you have a problem with that in your game and as for the vehicles and prop push, they have to be really close, Try precision tool.
Tmccanna 2020 年 4 月 24 日 上午 7:44 
also propellant doesent seem to propell vehicles or props for me
Tmccanna 2020 年 4 月 24 日 上午 7:43 
also can you make it so they dont get unwelded when activated?
Tmccanna 2020 年 4 月 24 日 上午 7:07 
100 kn and 500 kn are errors for me
frequency 2020 年 4 月 20 日 上午 9:43 
Nice for artillery!
hawky_ 2020 年 4 月 19 日 下午 10:57 
this is simple and neat. thanks for this!