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While the layout is more complex than most maps, it does not get too confusing, as each room has a distinct function and allows multiple approaches. The smaller size of the indoor areas are neat and make smg's or such viable, but when combined with csgo's movement, makes for easy rushes within seconds. Indoor areas are always a bit of a pain to do in hammer and this is probably no exeption, so kudos to ya.
While it visually seems a bit generic at first, the gamemodes and spotting are nice touches that definitely make this map stand out from most other r6 inspired maps.
Other than that, the hostage being inside the crate wasn't clear for the start and bots seem to struggle with the outside ladder, that you have to jump onto.