安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Nice one Darkwolf
The Kaari MK4's are a bit of a tight fit past the wheels, but PAM can still deal with them (only just!).
It has short range guns and point defense, and a top and front shell of heavy armour. It can still dock 5 ships, same as the Hercules. The bridge has been moved to where miners used to dock, and the old bridge now houses a large refinery. It is incredibly resilient, and still very easy to drive, thanks in large part to the DAS script and your excellent wheel layout.
I’ll keep it in mind when it’s time to build some more LG rovers.
Thanks, I’m glad it’s being useful!
I'm finding space for a refinery and adding a bit of storage for components and this could be a mobile construction platform!
This hull in general is very versatile and glad you made it! I operate from planets a lot, so this is perfect for a lot of things.
Yes I do plan on doing large grid and station designs, but I want to do a bunch more small grid stuff first, specifically some more rovers and the military ships (interceptors, gunships, bombers) before I move on to large grid. SO they are definitely on the to-build list, but may be a while.
question do you plan to make more large grid designs and have you considered a base builds section with building bluprints to match the same look and style
thanks again for the fantastic designs
Also, which two parachute hatches are the extra ones?
This ship series was more designed with the idea of a mobile mining station with automated drones; set up, fly home, and enjoy the ore.
But if you can retrofit it for something else that's great too. I even saw some people on reddit with a cargo hauler retrofit.
I do have a salvage carrier series in the works, but playing more multiplayer survival at the moment, so it may take a few days.
My variant's habitat area is bigger and more fitted out, there is a better ventral cargo access and the ship can be better used as a mobile wreck recovery base. The cargo export connectors can be switched between 'export ore' and normal cargo access.
Interested?