ARK: Survival Evolved

ARK: Survival Evolved

Hexagon Cookies
40 条留言
LeagueParagon 2023 年 7 月 28 日 上午 4:32 
It would be interesting for a playthrough to strip down beacon supply drops of everything and just supply these cookies so the player can buy from the shop instead.
Quellcrest  [作者] 2023 年 1 月 28 日 上午 6:59 
It's just an item, like a hatchet. So if you add it to loot sets, it takes item spawn quality into consideration. With the spawn code: 1 999 0 false
Skull 2023 年 1 月 28 日 上午 12:02 
How do you make it ascendant?
Quellcrest  [作者] 2022 年 11 月 21 日 下午 12:45 
@KiritoSan223 Using Beacon. Something like: https://i.imgur.com/nHecnEx.png
KiritoSan223 2022 年 11 月 21 日 上午 1:41 
How can I add these to a loot table? Beacon kinda makes no sense to me, whatever I do I can't choose the Hexagon Cookies as an Item to add to a loot table and I also can't find this Mod in the Beacons Mod-Search
Quellcrest  [作者] 2021 年 11 月 27 日 上午 9:26 
@Skylocke There's a lot of details/examples in my harvesting mod about configuring quantities/percents/etc.
Skylocke 2021 年 11 月 27 日 上午 3:38 
you can? how would I do that because it would make things a bit easier
Quellcrest  [作者] 2021 年 11 月 26 日 下午 6:18 
@Skylocke Reduce chance of getting this item or reduce the quantity you get(you can force it to only give 1 if you wanted).
Skylocke 2021 年 11 月 26 日 下午 4:00 
well the issue is I'm making them drop with other resources from your other mob but the fill the inventory too quickly since I'm using boosted rates. The inventory cap gets hit anytime you hit something more than once
Quellcrest  [作者] 2021 年 11 月 26 日 下午 1:23 
This would be the class string to use: PrimalItemConsumable_HexagonCookie_C

I wouldn't do it though. Since this item has a quality setting, it should not be allowed to stack. Stacking results in easy duping. Have 100 crap cookies, but 1 ascendant? You can turn that into 100 ascendant cookies.
Skylocke 2021 年 11 月 26 日 上午 7:40 
ok still not working
Skylocke 2021 年 11 月 26 日 上午 7:22 
wait never mind I see the issue already
Skylocke 2021 年 11 月 26 日 上午 7:21 
is there a way to make this item stack? I've tried to do it with Ini settings and it did seem to work, i''l admit I'm not that great at using Ini stuff so it's likely on my end so I'll drop what I put in here

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_HexagonCookie",Quantity=MaxItemQuantity=10000,bIgnoreMultipplier=true))
Quellcrest  [作者] 2021 年 8 月 18 日 上午 5:56 
@Hitman The way the loot for dinos was made, it isn't ideal for getting unique items on a per species basis. There's a lot of sharing of the same loot container. Some are great, some are not.
In beacon if you add a new drop and check the show experimental box, you'll get the dino loot containers and which dinos each one belongs to. https://i.imgur.com/Llsj1vy.png
Nevik 2021 年 8 月 15 日 下午 9:50 
that question is specific to the Genesis 2 map
Nevik 2021 年 8 月 15 日 下午 9:49 
@Quellcrest
I'd like to add this item to dinos loot tables but I cant find any loot tables for dinos in the Beacon community. What's more, i don't know the standard dino loot tables. Any idea how to add this to the dino loot tables without having to figure out what their actual loot table is? Does creating a loot table for a dino work separate from their standard drops (raw meat, hide etc)?
XSmokinAcesX 2020 年 9 月 26 日 上午 7:42 
ok will try that thx man
Quellcrest  [作者] 2020 年 9 月 26 日 上午 6:35 
@tazmania1989 Use beacon and add some distinct item to the loot, ie rocket launchers. When you're done, edit the ini and change the rocket launcher to hexagon cookies.
PrimalItemConsumable_HexagonCookie_C
Costar 2020 年 9 月 26 日 上午 5:45 
hi, i think the mod is very good. It is a bit tricky to integrate this into the beacon tool, but everything worked out very well. Great mod :)
Quellcrest  [作者] 2020 年 9 月 25 日 上午 6:05 
@tazmania1989 It's a mod item, means you have to add it as a custom item to beacons database, then you can add it to templates. https://i.imgur.com/w8USaTo.png
XSmokinAcesX 2020 年 9 月 25 日 上午 5:19 
we cant even add cookies in beacon app they dont even appear so i cant select them to add them to beacons or bosses pretty complicated bud and ive been on pc since i was 17 im 31 please help man add them by default please man !!! just leave the possibility to modifie in beacon if some people like the big headache cmon bud i know you can do this its a joke for you becuz you already know everything you half to do to get this to work man pretty please buddy !!
Quellcrest  [作者] 2020 年 9 月 24 日 下午 4:21 
@tazmania1989 No, because that's what you want. Maybe others want them mineable or found on all dinos or just bosses. Look for tutorials on youtube or shared configs on Beacons site(they have a lot of entries that people have made and shared).
XSmokinAcesX 2020 年 9 月 24 日 下午 3:36 
is their a way for you to add this automatically to beacons in the game or to be able to loot them on alpha dinos and bosses becus the beacon programe is hard to understand i do alot but now its really goin far would be great if you could just make it possible to loot the automatically on alphas and bosses just the acendent ones on bosses and primitive on alphas and the others in the beacons would be great .
Zander 2020 年 8 月 3 日 下午 1:32 
Awesome! Keep up the great work.
Quellcrest  [作者] 2020 年 8 月 3 日 下午 1:30 
@Zander I meant to fix that before, forgot. And yes, stack size does indeed fix the issue. All you need is one of these in your game.ini configs:

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_HexagonCookie_C",Quantity=(MaxItemQuantity=1.0, bIgnoreMultiplier=true))
Zander 2020 年 8 月 3 日 下午 1:14 
I just wanted to let you know of a possible exploit with the cookies. Lets say I have an ascendant cookie in my inventory, whatever cookie I pickup next, including primitive, will turn into ascendant. Perhaps this will be updated? I haven't tested to see if stack size affects this. i.e. changing it to one cookie per stack. Nevertheless, great work!
Litonius 2020 年 7 月 11 日 上午 9:45 
@Quellcrest Thanks, I actually changed it via this exact thing - but I learned from my mistake. I think it's best left at 10 per stack because the small delay between stacks (if say eating 30 at once) prevents lag. I ate 20 at once in a big stack and my game started freezing from the hexagon animation. (I run the game perfectly, so it's just an oversight since normally it plays only once they didn't quite optimise it haha) :p Either way, it's working wonders on my server. Thanks again for being so helpful!
Quellcrest  [作者] 2020 年 7 月 11 日 上午 8:13 
@Litonius
Yeah, it goes in GameUserSettings.ini

You can also change the stack size of any in game item, modded or otherwise, with vanilla ini configs. ConfigOverrideItemMaxQuantity. You can read all about it over here: https://ark.gamepedia.com/Server_Configuration

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_HexagonCookie_C",Quantity=(MaxItemQuantity=123, bIgnoreMultiplier=true))

Goes in Game.ini.
Litonius 2020 年 7 月 11 日 上午 6:57 
@Quellcrest Ahh, that's what I figured. I presume the settings go in GameUserSettings.ini, correct? Maybe I'll just average it out so the primitive are worth a tiny bit more as you suggested, I'd increase the percent but they only stack to 10 so it can be a pain to nom all the lovely cookies after a long harvest :p Thanks again!
Quellcrest  [作者] 2020 年 7 月 11 日 上午 6:12 
@Litonius There's no quality control in my harvest mod, everything comes out base line. I never really intended it to be used for anything with quality. That said, you could always increase how often you get them or the amount of hexagons primitive cookies give in order to compensate.

Glad you like them :)
Litonius 2020 年 7 月 11 日 上午 12:32 
So I used your Harvest mod to make it so these cookies drop at a 0.01 (1%) drop and all works lovely, but I'm only getting "primitive" cookies, is there a separate entry for each level of cookie or is it based on the resource/etc? I've been harvesting trees/bushes/rocks right now for building my base (I added them to everything at a low drop rate) I was just curious if it'll only drop primitive through this method. I love the mods you make <3
Quellcrest  [作者] 2020 年 6 月 12 日 上午 7:50 
It definitely works and your config seems fine. Typo or wrong header category/wrong file is a common mistake for configs. Also, server needs to be offline or on singleplayer, game needs to be closed before editing files.

In case you are unaware, that config would end with you get hexagon cookies 25% of the time, approximately.

Double and triple check you used the right file/header/etc.
Rim 2020 年 6 月 12 日 上午 7:03 
Hi i'm trying to add hexagon cookies on harvesting ressource with you'r mod(custom harvesting) but i try to add Obsidian=10.0,0.25,/Game/Mods/HexagonCookie/PrimalItemConsumable_HexagonCookie.PrimalItemConsumable_HexagonCookie but when i go farm nothing happen any tips for helping me ? ^^'
Flux 2020 年 6 月 4 日 下午 9:24 
Yeah not falling or swimming.. and I own Genesis Season Pass. So I don't know maybe it conflicts with a mod. I'm also using Mystic Occult and that overhauls the character.
Quellcrest  [作者] 2020 年 6 月 4 日 下午 7:57 
It's been a minute since I've looked at this, but I think the only real check on these are for owning genesis. Should be consumable at anytime.

Then again, maybe not when you're falling or swimming?
Flux 2020 年 6 月 4 日 下午 7:21 
Is there a reason I can't eat the cookie? Am I supposed to do something else with it?
draconinus 2020 年 5 月 2 日 下午 7:05 
A hexagon is a plane figure with six straight sides and angles. It precedes a heptagon and follows the pentagon.
Malefactor 2020 年 4 月 18 日 下午 4:31 
Well, that explains it, I haven't messed with Genesis yet. My bad. :D
Quellcrest  [作者] 2020 年 4 月 18 日 下午 1:00 
Malefactor 2020 年 4 月 18 日 下午 12:16 
Soooo, not gonna mention what a hexagon is for at all?