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A. Glitch out on a window if collision is enabled
B. If they even get into the elevator, they kinda just stand there and admire the craftsmanship, AKA just look up and down at elevator walls
And bots in general ADORE running to the main courtyard and tend to ignore the elevators and staircases, which is honestly most likely an issue with CSGO and not the map.
I REALLY love this map and playing with friends on it, but our only main gripe was the bot support (and the occassional moaning about the props exploding from so much as the touch of a feather.)
V3 is now out and ready to play! Enjoy
It's rendering at the moment, so watch this space for an update in the coming hours 😊
Other weird jumps and movement seem to be fine in my testing, but as I've made the jank I'll understand it better than anyone else. I still have a V2 VMF so I can always go back and update it if it's too much of a problem.
Although you could class 'actually working' as 'not at all', as I haven't touched it since early this month; suppose this is my wake up call. I'm going to see if I can get the update out for late tomorrow. But I understand this can be a pain from your standpoint, having to edit this all into a video.
If it's too much of a pain that's fine, I'll hold off this week and I'll be ready next week. If not, I'm working on it right now ;)
ᴼʳ ᵗʰᵉ ᵘˡᵗᶦᵐᵃᵗᵉ ʷᶦˡᵈ ᶜᵃʳᵈ' ʰᵒˢᵗ ᵛ² ᵃⁿʸʷᵃʸ 👀