Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
79 kommentarer
OnlyOneRedBall 17. aug. 2024 kl. 13:46 
I made an updated version of this mod, its called "No Pop Limit for Unit Recruitment (Updated)"
Adalas⚜ 23. juni 2024 kl. 7:38 
doesn't work
Aspecta 23. juni 2024 kl. 4:19 
update pls
goober556 8. maj 2024 kl. 20:48 
broken
Cuman 11. apr. 2024 kl. 10:06 
update please
Lord Phoenix 3. apr. 2024 kl. 14:02 
Update mod pls
|Gaza|EGY-SA3KA 30. mar. 2024 kl. 8:52 
the Original mod updated plz update ty for ur time
lwhのsama 20. mar. 2024 kl. 3:45 
一个简单的子模,删除单位的人口成本!

应要求提供

------------------------------------------
必须在其他MK mod之上(尽管默认情况下应该是这样)

它是保存游戏兼容
compasyaroslav99 13. mar. 2024 kl. 6:43 
Question: does the population system work only for the player or does it work the same on AI? if it works, will this mod disable this system for AI? Thanks in advance for your answer
sam.pidgeon 14. aug. 2023 kl. 3:06 
does this work with latest version of the mod
earl kalf 16. sep. 2022 kl. 15:06 
scratch that used another submod that caused the problem
earl kalf 16. sep. 2022 kl. 14:59 
doesnt work for me did the load order before and after the main parts:(
Stylianos_V  [ophavsmand] 5. sep. 2022 kl. 0:53 
To be honest, I think that it would be better if you could use the neighboring training fields, to train units using the local pops. Unfortunately I don't have the know how to do either of those
Mags_N4 4. sep. 2022 kl. 0:52 
Is it possible to make a mod that combines your entire empire's population into one pool so you don't have to keep moving your recruitment spots? I like the population system, it makes you more careful with units but its a pain to have to keep moving your mustering fields to areas that have population.

If every territories population was just in one pool it would make it a lot easier to manage recruitment. Just a thought, I've got no modding experience and have no idea how hard that would be.

Thanks for this mod.
Berghast 27. juli 2022 kl. 10:46 
@Stylianos_V this mod still working
Stylianos_V  [ophavsmand] 27. juli 2022 kl. 9:55 
It must still work. If it does't please tell me again
_ 22. juli 2022 kl. 10:28 
update to new version
Mr_Flofy_The_Penguin 18. jan. 2022 kl. 12:02 
Okey Yes it's working! In my case it wasn't working in the load order i had before, now changing it at the first place it works again!
Greedy Chagoi 17. jan. 2022 kl. 17:10 
i just tried it, as long as its on the top of the order for mods it works (for me at least)
Stylianos_V  [ophavsmand] 13. jan. 2022 kl. 13:56 
Otherwise, I will try to update it within the week
Stylianos_V  [ophavsmand] 13. jan. 2022 kl. 13:55 
Did you try it? I haven't checked it my self, but it should have a chance to work if they haven't changed how population cost works
Mr_Flofy_The_Penguin 13. jan. 2022 kl. 11:59 
This mod need an update because of the new game version, please fix it :(
YOU_HAVE_LIGMA 14. aug. 2021 kl. 16:53 
Fantastic, thanks for making this. I do like the population feature but I was getting issues where I had enough population but couldn't recruit units and it was driving me nuts.
[ThuG]Kristis 5. aug. 2021 kl. 8:06 
Thanks man, appreaciate your help.
Stylianos_V  [ophavsmand] 4. aug. 2021 kl. 1:17 
So, in vanilla game, to recruit a unit you need the appropriate building and enough money. In the 1212 mod, it adds population to a city. The more people in a city the more money it makes and vice versa. Also each unit needs a certain amount of pops to be recruited and based on the type of the unit, it might need a harder to obtain pop, like nobles. This submod just removes the need of pops to hire a unit
[ThuG]Kristis 3. aug. 2021 kl. 12:43 
Hi, im new in attila can anyoene tell me what exhaccly do this submod? Please😅
Baron 26. juli 2021 kl. 16:11 
thanks never thought that way it helped <3
Stylianos_V  [ophavsmand] 25. juli 2021 kl. 15:27 
it mast be a conflict with another mod you use. Try using only the main 1212 mods and this one on top of them and then enable one by one the other mods you want to use, to find the incompatible ones.
Baron 25. juli 2021 kl. 4:51 
it crashes i dont understand what to do
Bubbl3Gum 1. apr. 2021 kl. 23:21 
ok nice thank you ;)
Stylianos_V  [ophavsmand] 1. apr. 2021 kl. 14:29 
I will see if it needs an update within the weekend if I have the time, but if I remember correctly, it should still work
Bubbl3Gum 1. apr. 2021 kl. 11:06 
update with new 1212Mod update ?
Stylianos_V  [ophavsmand] 15. mar. 2021 kl. 6:59 
Sorry but I don't get what you are trying to say
TeenagedFern648 15. mar. 2021 kl. 6:52 
but still makes it one turn
TeenagedFern648 15. mar. 2021 kl. 6:51 
it makes you horsemen infantry
Stylianos_V  [ophavsmand] 27. feb. 2021 kl. 17:17 
I will DM you some time tomorrow
东湾第一军 27. feb. 2021 kl. 14:05 
great! i also would like to learn how to make mod as well. could you teacher me ? Thank you
Stylianos_V  [ophavsmand] 21. feb. 2021 kl. 15:37 
Apparently, I remembered wrong, although I found a mod that makes the the city defenders almost unbreakable. If that's not what you are looking for, I believe I could make a mod myself
东湾第一军 21. feb. 2021 kl. 14:16 
Really, which mod you recommend for me? thank you so much! you are the best
Stylianos_V  [ophavsmand] 10. feb. 2021 kl. 8:24 
I could, but it would be incompatible with the double size units mods. Also, for how much more morale are we talking about? I thing there's already a mod that makes them unbreakable.
东湾第一军 9. feb. 2021 kl. 16:12 
Hello, buddy , could you make another mod which can add more moral for the army. like make army more stable when they are battle not run away base on their moral decrease ? Thank you!
Stylianos_V  [ophavsmand] 5. feb. 2021 kl. 0:09 
@paperdog, sorry for the late respond. I totally forgot. But last time I checked it, a few days after the update, it worked just fine.

@damianvincent, no why, what?
damianvincent 4. feb. 2021 kl. 18:27 
no, no, no. Why?
东湾第一军 31. jan. 2021 kl. 16:52 
PLS, update, the main file has been updated. could you update it? ty
Space Wizard 11. nov. 2020 kl. 14:20 
it works now
Stylianos_V  [ophavsmand] 11. nov. 2020 kl. 14:18 
try loading it above the scripts and tell me if it works now
Space Wizard 11. nov. 2020 kl. 14:10 
No i didn't load it above the scripts mod
Stylianos_V  [ophavsmand] 11. nov. 2020 kl. 13:41 
do you load it above the scripts mod? Does it not work in general or only for some unites? Do you use any other mods?
Space Wizard 11. nov. 2020 kl. 13:26 
it appears that the mod doesn't work
Stylianos_V  [ophavsmand] 2. nov. 2020 kl. 7:01 
The last time I checked, the AI didn't use population anyway. But even if they changed that then, yes, it should work with the AI too.