Day of Infamy

Day of Infamy

Watermill
14 条留言
Allstate38 2020 年 6 月 19 日 下午 5:58 
german bots get stuck on second floor building with the 2 windows by point c
mr_ah_clem 2020 年 4 月 22 日 上午 8:46 
Yep, compile your cubes. That should cure the metallic artifact. Nice looking map. Good work.
Lightningfrog5  [作者] 2020 年 4 月 18 日 上午 9:23 
The glowing metallic effect is probably an issue with cubemaps i'll look into it :)
GERO THE AMK 2020 年 4 月 18 日 上午 4:21 
can i ask you something
suckywucky 2020 年 4 月 17 日 上午 11:17 
Frames are very choppy, and there is a weird glowing effect with the metallic aspects of the models
suckywucky 2020 年 4 月 17 日 上午 11:06 
lets go someone is making doi maps again yes yes yes!
GERO THE AMK 2020 年 4 月 17 日 上午 9:18 
i don t know but maybie the like camping with in each other lol
GERO THE AMK 2020 年 4 月 17 日 上午 9:17 
the bugs are mostly with bots
Lightningfrog5  [作者] 2020 年 4 月 17 日 上午 8:42 
Could you tell me what/where the bugs are so I can try to fix them? :)
GERO THE AMK 2020 年 4 月 17 日 上午 6:31 
its cool map with lots of bug
Lightningfrog5  [作者] 2020 年 4 月 16 日 上午 6:02 
Ah okay, thanks for letting me know
Spoof 2020 年 4 月 15 日 下午 7:32 
Nevermind, it's an AMD graphics card issue that happens with source games like insurgency. The mat_ commands (mat_specular 1/0, mat_phong 1/0, mat_fastspecular 1/0, and many others) are source console commands that change how certain textures and lightmaps are rendered.
Lightningfrog5  [作者] 2020 年 4 月 14 日 上午 9:16 
Hmm that's not ideal, no I didn't use that i'm not sure what it is :/
Spoof 2020 年 4 月 13 日 下午 8:24 
The grass fields at the German spawn are purple, and the underground bunker pass is purple too. Did you use source mat_ commands when making this map?