安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Any idea how to change either the standee, or a better way to go about it?
Why did I have to miss the most obvious thing in the most difficult scenario to make, and have to change the position of every single tile to fix it!
I'm not sure 100% what you mean by the 5th secret room, but if you are referring to the fact you return to the 'same' room, and things are changed, then it's a limitation of the base mod that it's built on, and there isnt too much I could do to make it work.
As for 110, I tended to avoid sections from treasure cards on the board at any time, because it might give away what the treasure is by being there, there is a copy of the scenario book in the forgotten circles box to check on these.
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
115 it is in but because you have to unlock it, it is hidden in the envelopes. you have to grab it and place it on the right position. we have to fix this also but yeah it is acually in the game ;)
The original mod authors are going to be merging out work into theirs, they started reworking the map spawning system, and we are using their 'old' map spawning system, so they are going to be merging our changes into theirs, from the sound of it. I can't say when that will happen them, it's up to them really.
I'm a little reluctant to upgrade the base version of the mod at the moment, I think it's best to wait for them to merge it in, as then we're not working on two majorly different forks of it.