Crusader Kings II

Crusader Kings II

[LMM] Spouse Empowerment
75 条留言
st_magus 2024 年 12 月 2 日 下午 5:06 
Awesome. I love this mod, thanks. Blessed art thou.
LordMidas™  [作者] 2022 年 12 月 30 日 上午 11:00 
@Ballista: It makes sense to me that if the wife is a ruler then she has her own realm to attend to and doesn't have the same amount of time to support you in the rulership of your realm. Perhaps instead of completely disallowing empowerment in this case I could have implemented a malus to the bonuses, which would've been more flexible. But I am no longer modding CK2.
Balista the director's cut 2022 年 12 月 29 日 上午 4:41 
I changed the requirement for wife to (NOT) be a ruler in order to empower...Is there any particular reason this was implemented? Was it for balance or does it interfere with something like (max_powerful_vassals)?
Balista the director's cut 2022 年 12 月 22 日 上午 1:23 
Great mods @LordMidas™
LordMidas™  [作者] 2022 年 10 月 23 日 下午 4:25 
@Dr Fraud: If you can see the Spouse Empowerment laws in the Laws window, then move your mouse over the laws. The tooltip of each law will tell you its requirements.
Dr Fraud 2022 年 10 月 23 日 上午 1:14 
For those of us who don't have Conclave what tiers of Legalism and Tolerance are needed? I'm not seeing anything in the tooltips.
ɌƗȻꝀŦɆɌ 2022 年 4 月 3 日 下午 4:12 
the spuse keeps getting kicked from the council and hired again, and in some circumstances it seems like i keep getting the spouse of one of my vassals
LordMidas™  [作者] 2022 年 2 月 2 日 上午 4:24 
@Arthur GC: If you play with the default game rule setting for the mod, then Spouse Empowerment laws can only be changed if the Council laws are empowered to a certain degree or if you are without the Conclave DLC then it depends on the Legalism and Tolerance technologies in the capital province. They also cannot be changed if the succession law is Agnatic or Enatic. These are the only "drawbacks" so to speak.
Arthur GC 2022 年 2 月 1 日 上午 11:35 
Is there any drawback (for balance) of having an empowered spouse?
lalarukh3 2020 年 10 月 19 日 上午 11:54 
It would be great if there were some drawbacks to empowering the spouse, i.e. her being more likely to usurp a Regency or her picking favourites among your vassals, etc.
jaimeravachi 2020 年 10 月 18 日 上午 9:24 
Great mod! However, sometimes it enforces an additional empowered spouse, my daughter for instance. I once had THREE! empowered spouses with my wife, and two daughters. The skill boosts are nice but way to OP and weird having daughters with spouse titles.
Aeterny 2020 年 9 月 14 日 下午 5:04 
Was looking forward to seeing this in play but the laws and game rules? Just don't show up for me, unless CK2 standalone factions or the Dark Ages mod is the problem I guess I'll have to pass on this mod.
LordMidas™  [作者] 2020 年 9 月 10 日 上午 10:18 
@MarkJerue: Nice. I'm sending you a friend request. I like your profile description.
MarkJerue 2020 年 9 月 10 日 上午 10:14 
Pffft, me? Reading? PFFFT!

Damn though, so how's it feel knowing your mod was very likely inspired by CK3? :P
LordMidas™  [作者] 2020 年 9 月 10 日 上午 10:11 
@esk2978: Thanks for the detailed report. I have updated the mod. There was a line in the script which was preventing the minor title from appearing even when the game rule said it should be available. I have fixed it now.

@The Minister of Silly Walks: It may be, but I have not tested it with it.

@MarkJerue: I wish lol. But as the description of the mod says, it was the other way around. I got the idea for the mod from one of CK3's dev diaries ;). That is literally the first line in the mod's description :P
MarkJerue 2020 年 9 月 10 日 上午 8:25 
So how's it feeling knowing that Paradox very likely saw this mod, went "That's a good idea!" and put it into CK3?
The Minister of Silly Walks 2020 年 9 月 3 日 上午 6:03 
Does it work with After the End Fan Fork?
esk2978 2020 年 9 月 2 日 下午 4:31 
Wait, disregard my earlier posts, I figured out what was the problem all along by looking around, comparing my current character with characters who were using spouse empowerment with no problems.

This mod's features are only available if the council is empowered, i.e. you aren't using Absolute Rule. The difference I'd had was that previously, I was playing a giant empire so I'd empowered the council to various degrees to raise my vassal limit, while in my current game I'm just an emir so I had no reason to budge from Absolute Rule and its +2 demesne limit for now, which is already the default law setting for 769 Muslims anyway.

Well, issue solved, but I think it would be helpful for future users to clarify that you need an empowered council to use this mod; the description doesn't seem clear on that, especially with the Unrestricted rule setting existing and such.
esk2978 2020 年 9 月 1 日 下午 6:39 
I just went and restarted a new, test game with absolutely no mods apart from this one used, and the problem persists. Also, it still persists when I deleted the mod and did a fresh reinstall, and when I tried playing as a Christian.

I guess it isn't a mod conflict then, which I doubted since you mentioned that this was 'compatible with all mods'. I'm starting to think that the problem is either because of the Unrestricted game rule for the mod, or the fact that I'm playing the 769 start date, or that I've enabled the Sunset Invasion DLC, since those three are literally the only things I changed compared to the previous game when the mod seemed to work just fine.

Hoping this problem gets fixed soon.
esk2978 2020 年 8 月 31 日 上午 6:31 
(cont'd from previous post)

If it helps, I'm playing as a Muslim(Iqta, not Tribal or Nomadic) at the 769 start, and in the game rules I'd set the availability rule at Unrestricted because I didn't want to wait until I got out of Agnatic succession or high technology to use the mod's features, but I left the voting rights rule on default. Also, I'm using the Conclave DLC.

I also added some new mods to use with this new session, so if you think there's a mod conflict then ask about any further information you need, and I'll try to provide.
esk2978 2020 年 8 月 31 日 上午 6:31 
First of all, I want to say thanks for making this wonderful mod, I'm really enjoying this, as well as Powerful Vassal Factions and Councilor XP.

That said, I'd like to report an issue, starting from a new game I just began(the mod worked fine until this current game): There's no Empowered Spouse minor title to give. I've changed the laws so that Spouse Empowerment is set at Low, but there's no minor title to give and thus I can't use the mod's features at all.

The bizarre thing is that some of the AI rulers are actually using the mod's features just fine, having Empowered Spouses and the corresponding stat modifiers. These AI rulers are few though, as most of them don't seem to be able to use the mechanic like me despite having Low Spouse Empowerment or higher as their laws, but the very fact that some AIs actually can use the feature just fine is perplexing. Why can some rulers use this feature but most of them can't?

(cont'd next post)
Rock Hyrax my Beloved 2020 年 8 月 27 日 上午 11:48 
Thanks a ton, I honestly thought it was a mod conflict on my part. Keep up the great work!
LordMidas™  [作者] 2020 年 8 月 26 日 上午 3:04 
Mod updated: Fixed issue of clicking "something else" twice no longer firing the choose focus event. Also disabled Republics from using spouse empowerment. Should be save friendly.

@Reza The Ottoman Lover: Thanks, issue fixed. But unfortunately it won't work in your current game until your character dies and you start playing as the next character.
@MarkJerue: Nomads and Tribals were already disabled from having access to spouse empowerment. Now I have also disabled Republics from using it.
Rock Hyrax my Beloved 2020 年 8 月 25 日 下午 6:58 
I don't know if it's just me but when I change the spouse focus and click "something else" twice I don't get any spouse empowerment and now my spouse no longer gives me any stats and I can't change their focus again.
MarkJerue 2020 年 8 月 22 日 上午 10:29 
Hilariously-enough, the event did fire... once, when the heir to the noble house was married off to a landed feudal ruler. Then the event fired to have the heir provide spousal support. Which is interesting... since the heir is the character's son O.O Funny issue though!
MarkJerue 2020 年 8 月 22 日 上午 10:27 
Minor-ish issue: the event doesn't fire for republics and tribals. Love the mod though! It's only a shame it doesn't happen with republics and tribals.

Republics do get access to the law, though, and their feudal vassals can use it freely.
Rhaeven 2020 年 7 月 23 日 下午 3:28 
Very nice mods, true to the game and roleplay friendly. Looking forward to more of them, especially if they take inspiration in CK3 new developments!
LordMidas™  [作者] 2020 年 7 月 11 日 上午 5:06 
@sabotagejerry: As far as I know, there is no way in modding to disallow AI from moving armies into any place on the map. So what could be done is the following:
1. Allow rulers to negotiate "military access" treaty.
2. If one ruler without military access marches his army into another ruler's territory, give negative opinion and make both rulers "hostile" e.g. like raiding but without any looting.
3. This can enable the ruler who controls the territory to attack the armies and enforce the border control if he wants.
4. However, this will be difficult to balance with AI. We may have to limit this feature to the player only i.e. player needs military access to AI lands and vice versa but AI vs AI don't need it. It may completely upset the balance of the game though.

To keep the comments relevant to this mod, I request that you take this discussion to a separate Discussion thread (top of this window) or add me as friend and we talk about it.
Raphael_B 2020 年 7 月 10 日 上午 1:54 
Sorry to ask here but is there a mod where i can place border control? like if i want to not let france go to spain cause im aquitaine and they would be marching through my country, and if i wanna let spain through cause im a friend of their king.
Teoctlamazqui 2020 年 7 月 9 日 下午 6:55 
thats it!i am blind dude.thanks @LordMidas
LordMidas™  [作者] 2020 年 7 月 9 日 上午 4:32 
@Teoctlamazqui: You can use the Game Rules at the beginning of the game to set the changing of Spouse Empowerment laws to be Unrestricted. Thereby, it won't require any laws. If AGOT has access to Agnatic and Enatic succession, you can set the rule to "Succession Laws Only" to keep the succession law requirement but remove the council laws requirement.
Raphael_B 2020 年 7 月 8 日 下午 6:11 
@LordMidas™ Thank you for confirming.
Teoctlamazqui 2020 年 7 月 8 日 上午 5:08 
@ LordMidas™ AGOT does remove some laws, from the pic you have here on the medium spouse requirement it sure looks that way.could you tell me how i can remove it from the mod itself and not break it in the process lol.
Rhodie Ranger 2020 年 7 月 7 日 上午 11:00 
This works with ATEFF, confirmed.
LordMidas™  [作者] 2020 年 7 月 6 日 下午 1:19 
@sabotagejerry: Yes it works with HIP.
Raphael_B 2020 年 7 月 5 日 下午 11:18 
does this work with HIP?
LordMidas™  [作者] 2020 年 7 月 1 日 上午 5:39 
@Teoctlamazqui: Hmm, maybe AGOT removes some laws (probably some council related laws) which are required by my mod. In that case, it won't work with AGOT. Also I can't really test my mod with AGOT because somehow when I try to run it with AGOT I can't even see my mod in the game. Not sure what's going on.
Teoctlamazqui 2020 年 6 月 30 日 上午 4:34 
For some reason when im using this mod with AGOT the law wont go about low empowerment.and when i try to go above that it states all of these must be true:has the law no decision.what does that mean?
TJS184 2020 年 6 月 23 日 下午 6:28 
Thanks for the response appreciate it
LordMidas™  [作者] 2020 年 6 月 23 日 下午 12:25 
@TJS184: No this mod has no effect on the technology levels. The issue you have mentioned must come from something else. This mod only checks the technology levels and either enables or disables the laws.
TJS184 2020 年 6 月 22 日 下午 10:42 
Does this mod end up modifying tolerance, legalism and what ever the other one near the bottom of that tech tree is? Because those 3 techs are now broken for me they have all been set to 0 across the map and can't be increased, get enough points for one level, it goes up for one day then resets back to zero. Any clue what could cause this, this mod is one of the most recent ones I've added to my modlist.
Rhazak 2020 年 5 月 18 日 下午 1:55 
Doesn't seem to work with 2.8 Geheimnisnacht mod.
Neverminder 2020 年 5 月 15 日 下午 6:30 
i LOVE this... i feel like the name for the minor is lacking but i suppose that is easy to change myself. the rest sounds WONDERFUL and should be base game. ive read nothing on CK3 and hope they implement nigh exactly what you've done
LordMidas™  [作者] 2020 年 5 月 13 日 上午 12:48 
@Harald Hardrada: Thank you for your kind words :). I am glad you like the mods. Yes I also wanted to add some more aspects to spouse empowerment like some negative stuff to give more challenge. But for now, I don't have much time to add new features. I think the fact that you need to have council empowered in order to increase Spouse Empowerment is a little bit of challenge for now.
Harald Hardrada 2020 年 5 月 10 日 下午 12:06 
I've got only one critism and it is about that mod: That needs a disadvantage. While spouse gain power and help us, it means we loss something/ powerful vassals lose something. I dont know, maybe (if modding can) making them more ambitious and hideous when they got the power via hidden character points, so they become more dangerous for their enemies, it could be nice. Think about it: A nice lass/sir calmly helping his/her spouse, then he/she lost him/herself in the job, then become a villain in the city by stealing, frightening, blackmailing, killing... It could be for ruler spouse, it could be for adviserspouseself, or it could against anyone... Another idea: responsibility could turn them lunatic or something like that.
Harald Hardrada 2020 年 5 月 10 日 上午 11:59 
Hi LM. Until tonight, I didnt even hear your name but in this hour I am totaly in awe about you. Very interesting ideas and mods what you made. Please go on and continue them. And measure your iq, I assume very high

... I'm still shocked, how could you be so creative, mate??
LordMidas™  [作者] 2020 年 5 月 4 日 下午 2:57 
@Corona: The difference between your ruler's stats and the spouse's stats has nothing to do with the bonus. The bonus is always calculated as a percentage of the spouse's stats (the percentage being determined by the level of the Spouse Empowerment law). What you have observed is a consequence of the fact that the minimum bonus is always +1. So, if the calculated bonus would be smaller than 1, it is rounded up to 1 - which kinda makes the "focus everything" option quite strong at low levels of Spouse Empowerment. However, at higher levels of Spouse Empowerment the difference between focusing on a single attribute and focusing everything will become much more pronounced.

I may change this in a future balance update. Currently I have very little time to work on the mods.
Stephan the Pelted 2020 年 5 月 3 日 上午 4:08 
Hi, is there a reason why the spouse would give +1 in every field but also +1 if I select a specific field? Could it be that we are too similar in skill levels? How much difference does it 'require' to be a major boost?
LordMidas™  [作者] 2020 年 4 月 23 日 上午 11:17 
@Dimension: I have updated the mod with a fix that will remove that bug that you pointed out. I still have no idea why it happened though, somehow the province itself was firing the focus event for the ruler.

The new update fixes the issue. Please see the Change Notes for more details. The update is save-friendly.
LordMidas™  [作者] 2020 年 4 月 23 日 上午 9:52 
@Dimension: That is very strange. I can't find anything in the code that should cause this to happen. How does the attribute increase happen? Do you get a new event to choose focus? Or does the attribute bonus happen in the background as soon as you win the war? Could you please explain it a bit more so that I can figure out what might be causing it. So far I can't find anything in the code which can cause this.