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报告翻译问题






Damn though, so how's it feel knowing your mod was very likely inspired by CK3? :P
@The Minister of Silly Walks: It may be, but I have not tested it with it.
@MarkJerue: I wish lol. But as the description of the mod says, it was the other way around. I got the idea for the mod from one of CK3's dev diaries ;). That is literally the first line in the mod's description :P
This mod's features are only available if the council is empowered, i.e. you aren't using Absolute Rule. The difference I'd had was that previously, I was playing a giant empire so I'd empowered the council to various degrees to raise my vassal limit, while in my current game I'm just an emir so I had no reason to budge from Absolute Rule and its +2 demesne limit for now, which is already the default law setting for 769 Muslims anyway.
Well, issue solved, but I think it would be helpful for future users to clarify that you need an empowered council to use this mod; the description doesn't seem clear on that, especially with the Unrestricted rule setting existing and such.
I guess it isn't a mod conflict then, which I doubted since you mentioned that this was 'compatible with all mods'. I'm starting to think that the problem is either because of the Unrestricted game rule for the mod, or the fact that I'm playing the 769 start date, or that I've enabled the Sunset Invasion DLC, since those three are literally the only things I changed compared to the previous game when the mod seemed to work just fine.
Hoping this problem gets fixed soon.
If it helps, I'm playing as a Muslim(Iqta, not Tribal or Nomadic) at the 769 start, and in the game rules I'd set the availability rule at Unrestricted because I didn't want to wait until I got out of Agnatic succession or high technology to use the mod's features, but I left the voting rights rule on default. Also, I'm using the Conclave DLC.
I also added some new mods to use with this new session, so if you think there's a mod conflict then ask about any further information you need, and I'll try to provide.
That said, I'd like to report an issue, starting from a new game I just began(the mod worked fine until this current game): There's no Empowered Spouse minor title to give. I've changed the laws so that Spouse Empowerment is set at Low, but there's no minor title to give and thus I can't use the mod's features at all.
The bizarre thing is that some of the AI rulers are actually using the mod's features just fine, having Empowered Spouses and the corresponding stat modifiers. These AI rulers are few though, as most of them don't seem to be able to use the mechanic like me despite having Low Spouse Empowerment or higher as their laws, but the very fact that some AIs actually can use the feature just fine is perplexing. Why can some rulers use this feature but most of them can't?
(cont'd next post)
@Reza The Ottoman Lover: Thanks, issue fixed. But unfortunately it won't work in your current game until your character dies and you start playing as the next character.
@MarkJerue: Nomads and Tribals were already disabled from having access to spouse empowerment. Now I have also disabled Republics from using it.
Republics do get access to the law, though, and their feudal vassals can use it freely.
1. Allow rulers to negotiate "military access" treaty.
2. If one ruler without military access marches his army into another ruler's territory, give negative opinion and make both rulers "hostile" e.g. like raiding but without any looting.
3. This can enable the ruler who controls the territory to attack the armies and enforce the border control if he wants.
4. However, this will be difficult to balance with AI. We may have to limit this feature to the player only i.e. player needs military access to AI lands and vice versa but AI vs AI don't need it. It may completely upset the balance of the game though.
To keep the comments relevant to this mod, I request that you take this discussion to a separate Discussion thread (top of this window) or add me as friend and we talk about it.
... I'm still shocked, how could you be so creative, mate??
I may change this in a future balance update. Currently I have very little time to work on the mods.
The new update fixes the issue. Please see the Change Notes for more details. The update is save-friendly.