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But for now feel free to ask anyone else to pick this up for 1.3, strip it down, demolish it to its bare minimum. They have my full blessing.
First off, I wish you good luck on your thesis. Go for it :) .
Getting to the issue at hand: sometimes, when testing, pawns use tools, sometimes they don't. At my current save I have two colonists and only one of them is using tools, even though their loadout is the same (loadout created and taken care of by "awesome inventory"). I get no errors at all, so yeah, dunnow.
I have some other tolls mods, as well grab your tool and simple sidearms. Here's an hugslog to see those details: https://gist.github.com/6a08c805ca17b72927b2e802b88c5650 .
Not game breaking, but since I have a tools mod installed, I'd like for them to be used and so on. Hard to pinpoint if it is this mod, but if it isn't, I can copy this copy to the other mods as well.
I have specific patches for dualwield and sidearms. If they are still acting up, tell me how they do so and send me a HugsLog. The loading order for my mods should not matter as long as you use a minimal inteligent sorter like RimPy
A couple of questions:
Are there more than one type of tools. Aka a pickaxe and a mining pick.
I cannot seem to determine of there is another mod adding "tools" that include skill boosts that I am using. Anyone know of one?
Why do the tools, Dual-wield and simple sidearms have SUCH A HUGE ISSUE?
Has anyone determined the correct location for this mod in the load order bc it is absolutely necessary and it keeps borking out.
Forcing them to pick up tools doesn't work either. Only way I can get them to hold on to them is by assigning in their load out.