RimWorld

RimWorld

[LC] Survival Tools
403 kommentarer
Fuyuno 11. apr. 2024 kl. 12:56 
1.4/1.5?
Zandy man 8. aug. 2022 kl. 9:30 
1.3?
rakkaus 15. apr. 2022 kl. 6:01 
update to 1.3 someone
чуркаш 19. jan. 2022 kl. 2:54 
pleeease update this to 1.3, please!!!
Azuwi 11. jan. 2022 kl. 8:26 
Mlie, can you update this mod? or the original 1.0 one?
Epic Store Exclusive 2. jan. 2022 kl. 0:09 
Please I desperately need a 1.3 version of this :(
VolatileGlitchAviator 9. sep. 2021 kl. 10:48 
does that include the autopatcher and the lc tools framework? and the toolmetrics one? to update them to 1.3?
likeafox 7. aug. 2021 kl. 0:01 
Jolibol, that's too bad. One last suggestion then. My guess is one or more of your subscribed mods automatically updated to 1.3 but didn't keep compatibility for 1.2. It may be difficult to find the problem mods that do this but theoretically if you do, and if those mods have cross-published to github, you could manually install the old 1.2 versions. I think that's your only option left without deep technical knowledge of the game, unfortunately.
Jolibol 5. aug. 2021 kl. 9:22 
@likeafox I tried and it breaks something else but thanks for the suggestion
Lecris  [ophavsmand] 5. aug. 2021 kl. 7:29 
I should give an update here. Unfortunately my prospects of coming back to modding are very bleak for the coming months/year. I am still passionate towards modding here, and I very much would love to come back, and I will as soon as possible.

But for now feel free to ask anyone else to pick this up for 1.3, strip it down, demolish it to its bare minimum. They have my full blessing.
likeafox 5. aug. 2021 kl. 6:59 
Jolibol, you always have the option of rolling the game back to 1.2, to continue playing until mods are updated.
Jolibol 24. juli 2021 kl. 11:49 
1.3 broke this mod(or one of the other dependancies) causing it to crash on startup and killing my 12 year colony. Could you please have a look at updating it?
Andros 29. juni 2021 kl. 10:59 
Greetings.
First off, I wish you good luck on your thesis. Go for it :) .
Getting to the issue at hand: sometimes, when testing, pawns use tools, sometimes they don't. At my current save I have two colonists and only one of them is using tools, even though their loadout is the same (loadout created and taken care of by "awesome inventory"). I get no errors at all, so yeah, dunnow.
I have some other tolls mods, as well grab your tool and simple sidearms. Here's an hugslog to see those details: https://gist.github.com/6a08c805ca17b72927b2e802b88c5650 .
Not game breaking, but since I have a tools mod installed, I'd like for them to be used and so on. Hard to pinpoint if it is this mod, but if it isn't, I can copy this copy to the other mods as well.
VolatileGlitchAviator 28. maj 2021 kl. 23:11 
the combat extended loadout seems to break this mod, pawns dont hold onto the tools anymore, Just Letting you know!
Tomáš Tříska 26. maj 2021 kl. 23:03 
Why my pawns doesn't use tools? For example I craft survival axe, but pawn doesn't pick it up. When I force them, there is still an alert saying that pawn hasn't felling tool. I have simple sidearms.
E-worm 19. maj 2021 kl. 5:49 
how can i get glitterworld multitool?
VolatileGlitchAviator 4. apr. 2021 kl. 23:02 
I put a post up on the github, it does not seem to be compatible with simple sidearms, I donno if you want to add compatibility or not with it.
Lecris  [ophavsmand] 25. mar. 2021 kl. 4:39 
That I don't know right now. I haven't been modding for half a year and still have a few months to work on my thesis. If you find issues post it on Github.
VolatileGlitchAviator 24. mar. 2021 kl. 18:13 
I apologize for asking so many questions XD, is it also compatible with simple side arms and CE?
Lecris  [ophavsmand] 24. mar. 2021 kl. 5:15 
Don't remember what itmes are where. There's a tool to figure out what item comes from what mod.
VolatileGlitchAviator 23. mar. 2021 kl. 10:42 
does it patch it in so theres only one tool? like on e set of hammers? or is there like multiples of the same hammer item
Lecris  [ophavsmand] 22. mar. 2021 kl. 23:03 
Yes, everything on top of ToolsFramework are just the items themselves. This one has added functions like the work penalty, but everything is compatible
VolatileGlitchAviator 22. mar. 2021 kl. 21:39 
Toolmetrics Redux (ToolsFramework version)*
VolatileGlitchAviator 22. mar. 2021 kl. 21:35 
Quick Question, Can I use this in Tandem with toolmetrics?
Lecris  [ophavsmand] 20. mar. 2021 kl. 3:01 
@brightsideguy, I've merged your pull request and updated the mod.
Lecris  [ophavsmand] 14. mar. 2021 kl. 14:56 
I haven't had time to pull the request due to conference. Sometimes this week or the coming weekend I'll pull it.
brightsideguy 7. mar. 2021 kl. 9:48 
I added a small fix to the CE patch on github (ArmorPenetration wasn't working because it was an old term). Not too sure if I'm doing github correctly. Please let me know if it didn't go through.

Lecris  [ophavsmand] 20. feb. 2021 kl. 17:00 
BTW I'm on hiatus for maybe until September. I can merge pull requests and update the mod if someone writes quick fixes, but otherwise not much development and bug fixes
DkPepper 20. feb. 2021 kl. 13:53 
pawns can cut trees without a felling tool if there's a blueprint over a tree
SoakieCat NotFound.Tech 17. jan. 2021 kl. 19:03 
Unless I have a wrong load order or a mod confliction :P
SoakieCat NotFound.Tech 17. jan. 2021 kl. 19:02 
Not save game compatible 0.0
Lecris  [ophavsmand] 12. jan. 2021 kl. 15:04 
Last time I checked DocWorld patches that if the built-in patch doesn't work
[RTB] Sarianos 12. jan. 2021 kl. 1:52 
@Lecris Would you be able to create a set of smelting & destroying recipes for these tools at the smelter? Currently as they are in their own category outside of weapons or apparel they can't be smelted or destroyed at all.
Lecris  [ophavsmand] 30. nov. 2020 kl. 12:42 
If you open the item's stat there is a category for the tools I wrote. Other mods should not be there as well, but if they are let me know what mod it is. And no there are no overlapping tool types. You can see the names of all of them in the settings of this mod.

I have specific patches for dualwield and sidearms. If they are still acting up, tell me how they do so and send me a HugsLog. The loading order for my mods should not matter as long as you use a minimal inteligent sorter like RimPy
GOOBSTANK 30. nov. 2020 kl. 8:00 
im having trouble deciding why this mod seems so weird.

A couple of questions:

Are there more than one type of tools. Aka a pickaxe and a mining pick.

I cannot seem to determine of there is another mod adding "tools" that include skill boosts that I am using. Anyone know of one?

Why do the tools, Dual-wield and simple sidearms have SUCH A HUGE ISSUE?

Has anyone determined the correct location for this mod in the load order bc it is absolutely necessary and it keeps borking out.
Lecris  [ophavsmand] 28. nov. 2020 kl. 15:28 
Pawns will periodically drop any extra tools that are not forced. Can change that in settings
Jojje 28. nov. 2020 kl. 14:22 
Can anything be done about the fact that pawns will sometimes carry more than one of a tool?
Lecris  [ophavsmand] 4. nov. 2020 kl. 23:18 
I will not be able to address problems until the middle of November. Please write a Github issue and I will fix these problems as soon as possible
Beef3687 31. okt. 2020 kl. 6:28 
I still seem to get issues with CE compatibility, pawns repeatedly try to pick tools up then drop them immediately.

Forcing them to pick up tools doesn't work either. Only way I can get them to hold on to them is by assigning in their load out.
platinumhawkzz 19. okt. 2020 kl. 6:51 
Thanks, appreciate your work!
Lecris  [ophavsmand] 19. okt. 2020 kl. 6:05 
Please check with the latest version if CE loadout problem is still a thing. I constantly do improvements and bug fixes so I don't know if I addressed that already or not
platinumhawkzz 19. okt. 2020 kl. 5:42 
Yes, more compatibility with CE would be great, it's so hard pick and choose between sometimes.
Res 3. okt. 2020 kl. 19:26 
Combining this mod with Combat Extended seems to cause loadout problems, since pawns will never use tools that aren't assigned to them via the loadout manager. This breaks the "opportunistic tool picking" function, and not being able to tell pawns to use tools as-needed kind of breaks the functionality of the mod, imho. CE loadout exclusivity also prevents you from equipping a tool on a pawn via leftclick --> "equip" (since they'll just put it down again immediately, after dropping their assigned weapon), and this method would be fiddly and cumbersome anyway. Assigning tools to colonists based on the jobs you expect them to do is also troublesome, since you have a limited number of tools, multiple colonists who may be performing a given task at the same time, and colonists who fill multiple roles and have a limited carrying capacity. Maybe there's some way to make opportunistic tool-picking override the loadout assigner, as normal clothes seem to.
Lecris  [ophavsmand] 1. okt. 2020 kl. 14:28 
Yes it is compatible at the moment. I cannot guarantee in the long run though
San-Kyu 1. okt. 2020 kl. 10:14 
Is this compatible with Combat Extended? Sorry if this is a too-often asked question, I don't know if Steam has a search function for comments.
Lecris  [ophavsmand] 17. sep. 2020 kl. 19:25 
Is it just some plants or any? Is it on vanilla settings? Can you share a screen of the relevant skill page on Discord?
Crow N Chili 17. sep. 2020 kl. 19:03 
A little but of an update to what i have experienced. I have plant lvl 7 and i can not harvest/sow fruits like agave/berries/farm plots without botching. i have the sickle as a tool but it doesnt seem to give the bonus when im using on these items.
Crow N Chili 17. sep. 2020 kl. 5:11 
Oh. Awesome. Wasnt sure since i tried this before and i swear i remem er making metal tools before you took over this mod. But not sure if its just because im using the basic crafting spot and not a crafting table. Ill keep you posted though. And ty for your work!
Lecris  [ophavsmand] 17. sep. 2020 kl. 4:10 
Normal tools can be made with metal. I'll need to rebalance everything. I've asked for some help on that. Maybe next week will implement some of them
Crow N Chili 16. sep. 2020 kl. 20:08 
Anyway you can make the tools compatible with metallic?