Source Filmmaker

Source Filmmaker

Add Model via Windows "Open" Dialog
56 条留言
iNocturne 5 月 11 日 上午 6:42 
No curbflow tree so far i am crying. I hope this one saved me.
JokerTheSmoker 3 月 10 日 上午 5:01 
I tested this on Linux. It fully works through proton. 10/10.
CODAC 2023 年 2 月 3 日 上午 4:13 
You have my regards
BreakinBenny 2022 年 12 月 12 日 上午 9:02 
I'd love for some update that fixes or at least avoids the "IndexError: list index out of range" error
Pluvillion 2022 年 7 月 10 日 下午 7:25 
Exactly like how MMD does it. Nice.
J 2022 年 2 月 22 日 下午 5:03 
I'm not sure if this is a bug or not but running the script on a camera makes it so that dragging the "Default" slider, instead of the "rootTransform" bone going to the 0 0 0 coordinates that it's supposed to, it goes to the cameras 'transform' bone from when the script was ran.
mars-5200 2021 年 4 月 24 日 下午 1:38 
pretty ez
mars-5200 2021 年 4 月 24 日 下午 1:38 
i mean for me the script is the first script that appears on my rig list
6000 ANGRY BEES  [作者] 2021 年 4 月 23 日 下午 12:12 
@Gearhart: Trust me, I tried that, but it doesn't look like you're able to mess with animsets from within mainmenu scripts. Annoying, but them's the breaks.
Clockwork Brain 2021 年 4 月 23 日 上午 5:45 
Why does nobody place these sort of scripts in the sfm\mainmenu\ folder? I see so many utility scripts that aren't related to rigging or constraints, yet are inexplicably placed within the animset folder, forcing me to browse through 3 columns of rig scripts just to find them.
mars-5200 2021 年 4 月 22 日 下午 3:31 
this is literally the best thing ever
Clockwork Brain 2021 年 1 月 9 日 上午 8:45 
edit: tried it in a new session; it works fine there.
Clockwork Brain 2021 年 1 月 9 日 上午 8:43 
It might be the session I'm attempting to use it on; there are already a lot of models in that session.
Clockwork Brain 2021 年 1 月 9 日 上午 8:34 
Something's wrong; whenever I try to use it, it crashes SFM. Sometimes it doesn't open at all, other times the window opens but I can't access any folders. All instances inevitably result in SFM crashing.
GottoGure 2020 年 9 月 15 日 下午 1:16 
@WILLJEUM you can spawn anything in animationset then right click on it go to rig > then find "addmodel_nativewindow" (it should be on the top of rig list) and window will open up

after you select model it will spawn "behind" object you run a script in my case i spawn camera first so can place model correctly.

also i like this script because if open with sfm it will read all model and stack mem usage with this script we can pick on what you want to spawn in sfm.
WILLJEUM 2020 年 9 月 14 日 下午 4:39 
I don't understand how this works? From what it says, I assume your supposed to right click on the .mdl files in windows file explorer, but I don't see any option to Run the rig script? Am I doing something wrong?
GenericBonk 2020 年 7 月 25 日 上午 5:41 
god bless you
Husker The Wolf 2020 年 7 月 21 日 上午 8:41 
This looks handy, I wonder if you'll do one for sound clips too?
Puxtril  [作者] 2020 年 7 月 12 日 上午 9:05 
You can run the script as many times as you like. It just provides an alternate way to import models.
Puxtril  [作者] 2020 年 7 月 12 日 上午 9:04 
Honestly I don't think the script needs any more features, it's (IMO) just a straight upgrade from the default model importer. Bug-fixing is the only thing it needs now.
undefinedscott 2020 年 7 月 12 日 上午 7:58 
Do I have to add all the models at once?
Example:
Got a scene setup, realize it needs something in the background, but I've already used the rig/script to load in a character. Do I need to remove/apply to activate it?
Sub 2020 年 7 月 8 日 下午 4:24 
Do you have any plans in mind for future updates? Also thanks for making this.
Puxtril  [作者] 2020 年 6 月 24 日 下午 1:40 
This script doesn't replace the default way of adding models, it adds another way.
TMBCyberman the meme dealer 2020 年 6 月 24 日 下午 12:44 
Can you make a way to switch between the default and the windows modes?
6000 ANGRY BEES  [作者] 2020 年 5 月 24 日 下午 12:23 
@zuraxe: You can do this as of a little over a month ago.
zuraxe 2020 年 5 月 24 日 上午 9:57 
Hi the script is really good, you did an amazing work. Thank you so much for sharing it with us you're an awesome man, i just have a small suggestion if you don't mind, if in the future you can update this script to open multiple models at the same time because it's really slow when you want to open and check many models.
dudes107 2020 年 5 月 18 日 下午 9:36 
Do you still have the option to use the SFM model loader?
Dildozer 2020 年 5 月 17 日 上午 5:56 
Can't see the models when i spawn them in from the usermod folder
8Yaron8 2020 年 5 月 16 日 上午 7:38 
Must have script! Well done!
Fullcaber 2020 年 4 月 30 日 上午 2:01 
damn this script is fun and ez to use
6000 ANGRY BEES  [作者] 2020 年 4 月 29 日 下午 9:44 
Update released. Thanks again to Puxtril!
Dr. Edgemaxxer 2020 年 4 月 29 日 下午 6:57 
:)
Puxtril  [作者] 2020 年 4 月 29 日 上午 10:43 
Weird, I didn't think SFM was able to pull models from stuff outside the specified install directory. I'll look into this.
Dr. Edgemaxxer 2020 年 4 月 28 日 下午 10:08 
Even things from my usermod are unable to function
Dr. Edgemaxxer 2020 年 4 月 28 日 下午 10:06 
So I was originally able to pull models from my d drive which my sfm install path. Now anything I pull from there says it's not from the directory. What the hell happened.
Malcis 2020 年 4 月 27 日 下午 5:14 
Appreciated!
6000 ANGRY BEES  [作者] 2020 年 4 月 27 日 上午 10:31 
Update released, courtesy of Puxtril. See description for the deets!
a dangerous milkman 2020 年 4 月 17 日 上午 8:53 
ok
6000 ANGRY BEES  [作者] 2020 年 4 月 16 日 下午 11:11 
@Team Ink Machine: I REALLY want this, but there's not a lot of documentation for SFM's Python stuff and I'm too stupid to figure out how to create sound clips in code by myself. I really hope someone smarter than I am gets it done!
vexxed 2020 年 4 月 16 日 下午 4:29 
@Team Ink Machine heck yeah i think that would be fun
ShowtimeFox123 2020 年 4 月 16 日 下午 3:31 
Seems quite useful. I might try this out sometime!
a dangerous milkman 2020 年 4 月 16 日 下午 1:52 
can you make one of these for sounds?
6000 ANGRY BEES  [作者] 2020 年 4 月 16 日 上午 11:30 
@Gearhart: Trust me, this was the first thing I tried, but apparently you can't spawn models in that way, you just get an error in the sfmUtil python scripts. :(
Clockwork Brain 2020 年 4 月 16 日 上午 9:40 
Why not place the script under the "mainmenu" scripts subfolder? that way, we can access it from the "scripts" tab in the upper bar instead of needing to add something to the scene first.
Dr. Edgemaxxer 2020 年 4 月 15 日 下午 9:19 
Man this helps a lot well done
undefinedscott 2020 年 4 月 15 日 下午 3:35 
Question, attach the rig/script every time I need to open a model or just once?
76561198971541993 2020 年 4 月 15 日 上午 7:14 
Trash 🤡
green 2020 年 4 月 13 日 下午 9:00 
You're an awesome person. This is what I always wanted in SFM! Thank you, so much. :heartris:
slashy 2020 年 4 月 13 日 下午 7:40 
you are g o d.