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Any idea why that might be happening? Also thanks for the link to the in game console
https://forums.civfanatics.com/threads/how-to-use-the-in-game-console-to-reload-artdef-files-and-a-few-other-tips.638455/
https://github.com/gelodgreat/R.E.D-ModPack-by-GDG-Gedemon-ItCore
I was looking over your github files and don't see any for the NFP civs so can't find any code for the line infantry anywhere (should be with the gran columbia pack?). If I wanted to resize the man at arms is it as simple as copying the code from, say, the swordsman unit and changing the element name to match?
Apart from the above, the graphics of the city-state units crash so easily that the game crashes.
Please update...
https://github.com/gelodgreat/AngeloDGreat_Civ6_Mods
https://github.com/gelodgreat/R.E.D-ModPack-by-GDG-Gedemon-ItCore
Warning: Unable to load art for content 'REDTWAustralia'. It has missing dependencies.Unable to load art for content 'REDTWGranColombia'. It has missing dependencies.Unable to load art for content 'REDTWIndonesiaKhmer'. It has missing dependencies.Unable to load art for content 'REDTWMacedoniaPersia'. It has missing dependencies.Unable to load art for content 'REDTWNubia'. It has missing dependencies.Unable to load art for content 'REDTWEthiopia'. It has missing dependencies.Unable to load art for content 'REDTWGaulByzantium'. It has missing dependencies.Unable to load art for content 'REDTWBabylon'. It has missing dependencies.Unable to load art for content 'REDTWPortugal'. It has missing dependencies.Unable to load art for content 'REDTWKublaiKhan_Vietnam'. It has missing dependencies.
Is this caused by limited graphics resources, or might there be a solution to the flashing textures problem in the XML or other code defining the texture assignments?
Here's the repo for this mod
https://github.com/gelodgreat/R.E.D-ModPack-by-GDG-Gedemon-ItCore
I've notice that my horseman shows only 1 Rider (Tested on Rome) instead of a whole unit.
Is there a fix?
Is support for german localization in case of both following text files (a+b) work in progress? Just asking, because "WarfareExpanded_Text" (for german localization: "WarfareExpanded_Text_de_DE") is working as intended.
a) WarfareExpanded_Text_Changes
b) WarfareExpanded_Text_Civilopedia
Thanks for your response in advance.