Starbound

Starbound

RPG Growth: Specializations at level 10
35 kommentarer
Noche 20 jul, 2024 @ 12:49 
Seems to have stopped working, yeah. I'm not on FU so it's definitely not that.
Leeloo 22 jun, 2024 @ 14:26 
seems to have broken out of nowhere. specializations once again demand i be level 30.
🩸ℜ𝔲𝔦𝔫🩸 3 maj, 2024 @ 6:04 
It doesn't work for me, and I do not use FU.
Onyxeagle 5 apr, 2024 @ 19:41 
This doesn't work right now - maybe incompatible with FU?
Firangiz 5 feb, 2024 @ 13:14 
dosent work for me.
VRreddy Player One 20 mar, 2023 @ 19:02 
A similar mod breaks the game due to FU incompatibility
Nilruin 11 feb, 2023 @ 1:39 
@Monturrock Professions are unlocked at level 10, not 20. And this mod works fine for me, unlocking specializations at 10 instead of 35.
Monturrock 12 dec, 2022 @ 11:07 
But in any case, thank you for making this mod Rylasasin, It's a keeper.
Monturrock 12 dec, 2022 @ 11:05 
This Mod works for me... just not in the way it was intended, Instead of Specializations being unlocked at lvl 10, I'm happy to report that Professions get unlocked at lvl 10 now. If I remember correctly (And I probably haven't due to the short time I played RPG Growth without this mod), the base level to unlock Professions is 20, so... yeah... funny right?
Laria Darlos 30 maj, 2021 @ 8:32 
Apparently the not unlock issue is related to bk3k's 180 slot inventory expansion patch, I didn't test it myself but I play with NotSparta and removing it solved his issue.
NotSparta 22 maj, 2021 @ 22:58 
Weird indeed...
Rylasasin  [skapare] 22 maj, 2021 @ 22:45 
Funny, I have half the people saying it works and half saying it doesn't. And for me personally it still works.
NotSparta 22 maj, 2021 @ 5:50 
As of the update on march 20th to rpg growth, this no longer works
长工丂丂与廾囗丁 10 maj, 2021 @ 10:52 
its works!!!!!!!
Ramun Flame 2 apr, 2021 @ 22:27 
I tried this mod, and the level 20 version. Both do not work. I never gained any progress on the changeling specialization(no bar either) and it still says I cannot progress them until level 30. The changeling specialization just requires killing any monster to progress, so that's why I'm mentioning. Maybe since they changed it to level 30 that broke something on this mod.
nova_25 5 feb, 2021 @ 21:57 
Well, 'what' this mod is supposed to do ? Unlock a specialization, *any* specialization... None appear unlockable(or gain ''progress''), so far.
Rylasasin  [skapare] 5 feb, 2021 @ 18:32 
What are you trying to unlock?
nova_25 5 feb, 2021 @ 17:02 
Yeah... LV15 and nothing. This doesn't appear to work for me.
Rylasasin  [skapare] 2 feb, 2021 @ 14:13 
They're outdated. Yes, it does.
nova_25 2 feb, 2021 @ 12:45 
Hearing conflicting reports here... Does this still unlock at LV10 or not ?
Joomin 15 jul, 2020 @ 19:13 
Is this mod no longer working? Lvl requirement displays 35 in game
SleepySheepy 5 jul, 2020 @ 22:11 
It still says I need lvl 35 to get a specialition, is this a visual glitch or did I break it
Peak Imouto 5 jun, 2020 @ 3:52 
I reset specialization and now I can't pick a new one. Anyone know what's up with that? The Pick button is greyed out. Im at lvl 22 atm.
Firangiz 24 maj, 2020 @ 14:04 
its a rly good idee but it dosent work for me, for some reason its still requirem e to b lvl 35
Dragon 22 apr, 2020 @ 22:28 
ten :>
Rylasasin  [skapare] 14 apr, 2020 @ 19:01 
I don't think so. But it's not tested.
Captain Flint 14 apr, 2020 @ 18:45 
I assume this requires a new save to function properly?
A-Vladimir 11 apr, 2020 @ 13:40 
and the point of this mod for me is to start the unlocking of the Specializations early so i can use them when i have the stats, rather than having to wait for lvl 35 + how long it would take to unlock them
A-Vladimir 11 apr, 2020 @ 13:39 
Good thing is that i do just that
Rylasasin  [skapare] 11 apr, 2020 @ 9:47 
You do realize the stat requirements almost completely invalidate the entire point of this mod in the first place b/c unless you HEAVILY stat-stack, you're not going to reach 1 stat with 40 for a very long time?
A-Vladimir 11 apr, 2020 @ 9:40 
I just don't want to remove the stat requirements
Rylasasin  [skapare] 11 apr, 2020 @ 9:38 
No go ahead. Though I don't see the point.
A-Vladimir 11 apr, 2020 @ 9:31 
You don't mind if i make a version without the "bonus"?
Rylasasin  [skapare] 11 apr, 2020 @ 9:25 
No.
A-Vladimir 11 apr, 2020 @ 7:58 
Can we get a version without the "bonus"?