安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3232694605
Not sure how but your magic code is still compatable.
or no?
Since in the 3.3 Update the leader costs are unity.
Thanks for the info. Going to change it as well! Looking forward to the upcoming changes, as well as actually playing with this version LSJHoward!
This mod will be entering a partnership with the other project I work on, New Ship Classes 2 (NSC2)
As the NSC Devs and I create new fleet based relics, those that have this Galactic University mod installed will have the option to consult the University for a more immersive and enjoyable experience with a variety of different outcomes :)
I edited your file locally and fixed it for myself but figured you would want to know. I just made your file call the right trait but might be more complicated for you since you will have to differentiate between who has the DLC and who doesn't.
Currently there is no option in the mod to pick a different species other than your species.This is because frankly the code would get ridiculous and I have other more important feature Im passionate about giving you guys :)