Company of Heroes 2

Company of Heroes 2

(2 - 4) Standstill
45 条留言
Upscaleroom16 2020 年 9 月 15 日 上午 9:24 
didnt like this layout
Korhal 2020 年 8 月 31 日 上午 2:10 
Doesn't work with Spearhead mod
nostdrelease 2017 年 11 月 5 日 上午 8:31 
south east tower have a problem, sometimes when you get out your troop stay block between a all and a barbed wire.
Amazing map.
Xion2000 2016 年 12 月 13 日 下午 8:55 
Aside from the 2 pacifist troops near one of the bridges, I thought the layout was pretty good :)
menimE [ZM] 2016 年 10 月 12 日 下午 2:11 
today i played this map with a friend and we ran into some kind of glitch. soldiers can walk through wirde fences on the bridges which made for quite the ridicolous expirience.
KawwaK  [作者] 2014 年 9 月 28 日 上午 3:57 
Thanks a lot for the suggestions and comments. I will work to improve the map and release a new version as soon as I can. But I'm a bussy man :(
disabledhuman 2014 年 8 月 7 日 下午 3:20 
i've had this map downloaded for quite some time now, and it is still one of my favorites . the balancing is exceptional with a good flow to the fights. there's no design flaws , everything looks like it belongs, and most importantly i've never seen a broken line of code in this map. i think you did one hell of a job creating this map. keep up the good work and thanks for making my CoH2 experience more enjoyable!
OlaHaldor 2014 年 8 月 4 日 上午 3:22 
What's up with the static soldiers on the map? There's at least two troops of soldiers that are neutral. They block the bridge so you can't drive across it. And the wired fences block all vehicles from driving across the bridge in general.
Scott 2014 年 7 月 10 日 下午 1:00 
Nice work! Thx! :)
FunCarcass 2014 年 5 月 29 日 下午 2:35 
You should make a different version of the map that starts with broken bridges that are not repairable. That would be a good defense map where people can test different units and stratigies. I love the map as it but I think it would be cool to have that as an option. Just a suggestion.
Invictus 2014 年 3 月 25 日 上午 9:29 
The trenches you see in the second picture, beautifully made!
DommeHeady 2014 年 3 月 23 日 上午 4:08 
Very nice map, it will be great to play this map 3on3 or 4on4 :D
BlackKnight190789 2014 年 3 月 8 日 下午 12:49 
:3 nice
[SKK] Neikon 2014 年 3 月 8 日 下午 12:41 
lol
KawwaK  [作者] 2014 年 3 月 3 日 上午 8:46 
Thanks for the comments! I can't work on the map right now but I'll improve it as soon as I have time.
Pajeú 2014 年 3 月 2 日 下午 12:36 
Génial!
Malthaeus 2014 年 2 月 3 日 下午 6:50 
Good fun map.
Duncan GACLeod Z 2014 年 1 月 17 日 下午 12:07 
Good map. Enjoyed it with a friend against AI although I'd rather have 3 victory points than 4.
Anyway good work
KawwaK  [作者] 2014 年 1 月 11 日 上午 3:28 
Thanks for the comments.
I will fix the bugs and will release a 4vs4 version of the map.
Right now I am moving to another house so I'm quite busy but I will do as soon as I can.
Mollex198 2014 年 1 月 7 日 上午 6:32 
Really nice map, plays nicely vs the ai. A few minor bugs I noticed: Units won't shoot at munition or fuel caches build ontop the strategic points with the sharpshooter nests. You will have to attack ground to destroy the caches in order to capture the points. Another thing, units can slip through the barbed wire at the south bridge. Aside from that, keep up the good work.
RoWar 2014 年 1 月 4 日 下午 7:42 
Like the visual style of the map, especially incorporation of MudTech. On the upper bridge barbed wire can't be crossed by light vehicles for some reason.

Also a 6 player version would be very awesome, since I feel this map is a little too big for 2vs2
KawwaK  [作者] 2013 年 12 月 27 日 上午 5:46 
Mpa preview is still flipped in this page (not in game) and I don't know how to fix that either. Not a big issue anyway.
KawwaK  [作者] 2013 年 12 月 27 日 上午 5:35 
@Marines: Thanks I'm glad you like the map.
About the neutral units they come form a bug in World Builder. I know a way to delete them but I need to open the console inside WB and I don't know how to do it with a Spanish keyboard (Ctrl+Sift+º or @ won't work).
So if anyone can tell me how to open the console or if Relic fix WB, I will delete them. Meanwhile you can try throwing them a molotov, pretty fun!! :)
KawwaK  [作者] 2013 年 12 月 27 日 上午 5:30 
@General Saint: Sorry I'm affraid I don't have a mirror link right now. It's weird that you can't download from workshop just subscribing.
CC-2224 2013 年 12 月 27 日 上午 4:05 
great map but i also noticed three teams of neutral Panzergrenadiers on one of the ends of the bridge closest to the bottom of the map (in the picture) apart from that its really good
Lord Wayne 2013 年 12 月 26 日 下午 2:34 
I can't seem to download your map. Do you have a mirror link?
KawwaK  [作者] 2013 年 12 月 26 日 上午 8:11 
Version 2.5 is up!

- Added the new mud technology.
- Added two new forward spawn points.
- Added plenty of new textures, plants and trees.
- Fixed some objects blocking paths.
- Other minor fixes.
KawwaK  [作者] 2013 年 12 月 26 日 上午 8:11 
Thanks Lee, Logan and Nalle for the comment and the rating.
lee 2013 年 12 月 26 日 上午 6:33 
good
Logan 2013 年 12 月 24 日 上午 10:46 
:)
Nalleknas 2013 年 12 月 24 日 上午 7:15 
I am really looking forward to play the update!
KawwaK  [作者] 2013 年 12 月 24 日 上午 7:05 
Thnaks Nalle, more spawnpoints come in the next update and lots of improvements in enviroment (more plants, textures, etc). As well as mud tech.
Very soon!
Nalleknas 2013 年 12 月 24 日 上午 1:27 
The map is overall pretty good! The environment can be improved for a finished look. Love the trenches!

Can you add spawnpoints for vehicles further down on the map is "spawn"?
Just a suggestion, well done!
KawwaK  [作者] 2013 年 12 月 23 日 下午 6:19 
Thanks a lot for the coments and the support!
Update comming soon.
hockeyshooter8 2013 年 12 月 23 日 下午 2:23 
We noticed three teams of neutral Panzergrenadiers, otherwise no real problems.
Snajpovic 2013 年 12 月 23 日 上午 4:19 
Nice Map man!
Trajan 2013 年 12 月 23 日 上午 1:37 
well done great Job
Blitztruppen99 2013 年 12 月 22 日 下午 12:39 
i loves me some fortifications and trenches
KawwaK  [作者] 2013 年 12 月 22 日 上午 6:30 
Thanks Nordland,

Next goal: Mud tech!
Nordland 2013 年 12 月 22 日 上午 2:44 
Nice map! :)
KawwaK  [作者] 2013 年 12 月 21 日 下午 7:12 
It's done!
Following your suggestions I made a lot of changes. I hope the pao is much more fun now.
Thanks and please comment.

Changes in v2.0:

- Starting points changed so now both teammates start together, improving cooperation and gameplay.
- Now there are four victory points so the map is more interesting and not so concentrated on the river.
- Some capture points have been moved for better gameplay.
- Bridges are now almost open. Just a barbed wire on your way. Watch out!
- New sky.
- A lot of new objects, textures, etc.
KawwaK  [作者] 2013 年 12 月 20 日 下午 6:27 
I've been checking out Vire map and it is amazing how both maps look alike! I swear I wasn't thinking on that map but I understand it is hard to belive since they are basically the same.
As I said in a previous comment I probably had Vire in the back of my mind while making Standstill.

I'll try your sugestions and update it. Thanks.
Ryan 2013 年 12 月 20 日 上午 9:41 
Yeah, you make a really good point about putting a VP in the middle. I suppose that's what was great about Vire having two on each side; you were not only forced to expand across the river, but to spread left & right as well. I think I love VP mode so much because it allows me to up the difficulty and focus on holding the line by my nails, WWI-style XD
KawwaK  [作者] 2013 年 12 月 20 日 上午 1:03 
Hi Ryan, thanks a lot for the comment. Means a lot comming form you.

The fact is I did all the map from scratch and never thought about Vire River Valley when doing it, but... I obviously played CoH1 a lot and I like the maps with a big frontier between both sides so that map was probably somewhere in my mind while making it.

Your idea of a shared base is good. It would be a lot of work to change that but I think that, as you said, it could open more space for gameplay. Although I like the assimetry distance form the river because it makes each game different according to what possition you start at.

About the victory points. The fact is that I always play in annihilation mode so I dont care much about VP :). But I will take a look at some other maps to figure out a beter VP placement.
I didn't want to place the obvious third VP in de middle of the river cos it'd become too important and all the game would be about that VP and not the rest of the map.

Thanks again!
Ryan 2013 年 12 月 19 日 下午 8:40 
I really dig the map; it's essentially a compact version of Vire River Valley, one of my favorites from CoH1. I have one strong suggestion: in keeping with the spirit of CoH2's shared base philosophy, I think teams should start right next to each other, in their respective lower-left corner of the map. Not only would this foster more teamwork, it would also put both players at a roughly equal distance from a bridge, and would open up the opposite corner for gameplay.

Another suggestion: consider putting in a third victory point, or even a fourth. Vire had two on each side of the river if I recall correctly, and I liked it a lot that way.

Good work!