Stellaris

Stellaris

PD-RS:NF Compatibility Patch
67 条留言
Inquisitor 10 月 7 日 上午 8:47 
This mod causes planets to be come unterraformable no matter what.
JJWolf 10 月 3 日 上午 12:21 
@Kolonel Kimchi, @Ishmael Tibbs, I also have the issue and disabling this mod specifically fixed it.
Ishmael Tibbs  [作者] 8 月 27 日 下午 6:26 
Updated to fix the broken deposits. I still need to investigate the crash issue.
kahvipensas 8 月 24 日 上午 3:15 
This needs updating since the newest Stellaris patch. For example, Paradox changed "district_mining_max" to "district_mining_max_add"
Tendertail (Synge) 6 月 30 日 上午 5:44 
This mod causes Terad hive worlds to crash to desktop if you click the special button on the districts. Could use an update for sure.
NUMBER1ISMATT 6 月 17 日 下午 7:22 
Update?
Kolonel Kimchi 6 月 7 日 下午 12:47 
I'm not sure if this is a me-only issue, but this mod prevents me from terraforming; the button is grayed out and lacks any sort of tooltip explanation. Furthermore, when the conditions aren't fulfilled like lacking 'ecological adapation', it is grayed out with an explanation. It only shows when I should be able to terraform.
MickTheRus 3 月 12 日 上午 3:49 
WPs + RS:NF + PD would be super interesting
Ishmael Tibbs  [作者] 2 月 20 日 下午 12:00 
@Maschinenmensch Forgot to mention that i did eventually update this, though the interaction between the two has been DRASTICALLY reduced by the updates, so the impact is comparatively small now.

@Atlantispy I've been thinking increasingly about doing such a patch, as WP has been on a roll lately, and i love his work. It might be in the form of a different mod, however. I still need to investigate more.
Atlantispy 2 月 17 日 下午 12:56 
I don't suppose that there's the possibility of adding in compatibility for WP's New Worlds too?
Maschinenmensch 2024 年 6 月 24 日 上午 8:07 
If it were to be updated, I'd use it for sure, but if not, that's fine aswell. Thanks for making it in the first place.
Ishmael Tibbs  [作者] 2024 年 5 月 18 日 下午 11:17 
FYI, I'm currently in the process of evaluating how or even if this mod should be updated relative to the latest changes in Planetary Diversity, which completely upend everything this mod was doing.
Ishmael Tibbs  [作者] 2023 年 12 月 8 日 下午 4:01 
Updated for 3.10 and the latest PD & NF versions.
Sindusk 2023 年 6 月 23 日 上午 10:49 
This mod is overwriting "is_pd_ecocity" from Planetary Diversity, deleting the script. This also applies to "is_pd_milarc_relic" and "is_pd_milarc" and potentially more that I have not found yet.
https://i.imgur.com/Psxvfwd.png
This should be fixed to prevent possible crashes and other stability.
✠Sexy_loli✠ 2023 年 3 月 9 日 下午 11:35 
Modification breaks the game. At the beginning of the game, the resource cells on the planets disappear. Please fix it
Angel 2023 年 1 月 23 日 下午 6:40 
"temporarily disabled spawning subclass modifiers on PD planet classes"
what do you mean here ?
Altan 2022 年 12 月 30 日 下午 12:56 
@Ishmael Tibbs : Thanks, keep up the good work have a happy new year :)
fLaMaster 2022 年 12 月 29 日 下午 11:43 
Thanks!
Ishmael Tibbs  [作者] 2022 年 12 月 29 日 下午 10:50 
@fLaMaster Provisional update is out. I've got all the major compatibility kinks worked out, but i've temporarily disabled spawning subclass modifiers on PD planet classes while I parse through exactly how NF changed the subclasses. Some seem renamed, some seem removed, and all of it buggers up my script a bit.

@Altan Yes! All official PD submods are supported with no additional requirements. This is because of how Gatekeeper actually set up PD. All the content, including the submods, is actually in the main mod, and the submods just include activators for them.
fLaMaster 2022 年 12 月 29 日 下午 12:48 
Patch working for now? Because PD has some big changes and NF was cutted little bit.
Altan 2022 年 12 月 25 日 下午 2:22 
Does it include compatibility with PD's submods ?
SMmania123 2022 年 12 月 20 日 下午 12:56 
Please update to 3.6
Ishmael Tibbs  [作者] 2022 年 11 月 8 日 下午 11:43 
Interesting. I'm glad it is working now! And I'm very glad you're enjoying my work!
fLaMaster 2022 年 11 月 8 日 上午 2:17 
Thanks again, it work now)
fLaMaster 2022 年 11 月 8 日 上午 12:15 
Thanks. That is not another mod, because i tested only with Planetary Diversity, Real Space, Real Space - New Frontiers and this patch and decision didn't appears. Without patch it was, but you do a great work with this patch and without it RS:NF and PD unplayable.
Ishmael Tibbs  [作者] 2022 年 11 月 7 日 下午 12:49 
I've updated for the latest PD & RS, but i've got to warn you that it is probable that it's another mod causing your problem. There was a slight rule change that /could/ have been causing it, but for the most part there shouldn't be an impact on planetary decisions.
fLaMaster 2022 年 11 月 4 日 上午 12:35 
After latest New Frontiers update with your patch cannot build Arcology Project. Project didn't appears in planet decisions.Please update.
Ishmael Tibbs  [作者] 2022 年 10 月 9 日 上午 8:57 
That is... Extremely bizarre. Nothing in this mod should mess with planet designations. What class is the planet? And does it have a New Frontiers subclass modifier?

Actually, you should be able to try disabling the mod and seeing if that fixes the issue. 99% of the mod is galaxy generation, so it shouldn't break anything. If the problem persists, then it would point to another mod being the problem.
mhariz1993 2022 年 10 月 8 日 下午 4:45 
When I use this I can't assign the Agri - World designation. It won't let me
Ishmael Tibbs  [作者] 2022 年 7 月 14 日 下午 3:29 
@henk
After. I do need to update with Irony instructions. It really seems to have pushed paradoxos out.
henk 2022 年 7 月 13 日 下午 11:59 
where am i suppose to put it in Irony Mod Manager?

Before or after, I assume after (later overwrites earlier right?)

Sorry if this question already has been asked :)
Ishmael Tibbs  [作者] 2022 年 6 月 26 日 下午 8:24 
Update posted to be compatible with the New Frontiers list. Good news is that design decisions implemented in the latest New Frontiers patch makes it substantially more compatible. Bad news is that it completely obviates a lot of work i had in the pipe for my next release. C'est la vie.
~Smont 2022 年 6 月 22 日 上午 8:49 
Please update the patch
Ishmael Tibbs  [作者] 2022 年 6 月 10 日 上午 8:55 
Latest update is pushed, with compatibility for the public version of New Frontiers. Sorry it took so long. I started biting off bigger and bigger compatibility issues and it spiraled out of control. For now I've moved those elements to a WIP directory until they're complete.

That said, the mod will now support the generation of subclasses on PD-exclusive planets as well as on base-game ones! And i've developed scripting that will let me more easily keep that status up to date

@Skiddlydiddlydooda
I'd love to see those screenshots if you still have them. I haven't done much with the graphical side of things, so i don't know how much I'll be able to help, but I'd like to try!

@Musashi
As far as i can tell, the only major incompatibility between the public version of New Frontiers and the latest game is the subterranean origin. To resolve that, this mod will, for now, simply overwrite it with the base-game one.
Musashi 2022 年 6 月 6 日 下午 9:50 
How can there be a comp patch when the new frontieer mod is not working with the 3.4.3 version????? Misteries
xiaotang 2022 年 5 月 21 日 上午 6:38 
update please
Grand Poo-Bah de Canadiannaise 2022 年 4 月 20 日 上午 1:27 
PS I have screenshots if you need.
Grand Poo-Bah de Canadiannaise 2022 年 4 月 20 日 上午 1:26 
So I had a look around with this patch and PD and RS active... and I noticed a number of graphical glitches in the planet view. Ex: a tomb world was half PD half RS tomb world display.
A frozen world had a yellow modifier (that didn't do anything) explaining the frozen world was an ice giant. (Ice giants are gaseous/fluid worlds, like Uranus and Neptune). Jupiter and Saturn both had ice giant planet displays, and I think Saturn was labelled as an ice giant. It's a gas giant. And, the planet displays were clipped off at the top quarter with blackness...
I thought I'd bring these to your attention, as, in my opinion, a patch (or patches) that successfully merge PD and RS is literally the best mod in the world of Stellaris.
I applaud your efforts! Thank you!
Grand Poo-Bah de Canadiannaise 2022 年 4 月 20 日 上午 12:00 
I am back playing Stellaris from a year long hiatus for no particular reason.... I am so excited to have found this mod!
Ishmael Tibbs  [作者] 2022 年 3 月 26 日 上午 12:31 
Updated for the latest versions of both mods!
aanikron 2022 年 1 月 7 日 下午 1:43 
New versions of both mods have been released. Not sure if it breaks this comp. patch.
Ishmael Tibbs  [作者] 2021 年 12 月 15 日 下午 10:49 
Of course, the day after i update this mod, annatar releases a new New Frontiers. and then it takes me a week to notice and get things updated. Whelp, Now it's up to date with the latest.
I've got planned out the mappings of the subclasses to Pd classes, but because i'm insane and will go to great lengths to avoid boring work, i'm attempting to script the process of taking my spreadsheet for figuring it out into actual code.
I've also found a few more merge-able elements to work on going forward, but that'll haven to wait a bit!
Ishmael Tibbs  [作者] 2021 年 12 月 3 日 下午 6:21 
Apologies to everyone for my distraction, but I've FINALLY got this mod updated for the latest Steam releases of PD and RS:NF. At least mostly. Adding the modifiers to the PD planets is still to be re-done, since so many of the modifiers were changed/added/removed. But it looks like that's going to be an ongoing effort with every NF release.

@arievilo
In principle that should work, though i would like to note that Planetary exploration seems to be deprecated and out of service, with much of the behavior shifted back into New Frontiers
arieviloj 2021 年 12 月 2 日 下午 4:41 
This is gonna work?

PD
Real Space
RS New Frontiers
RS Planetary Exploration
RS Planetary Exploration Patch
PD-RS:NF Compatibility Patch
Reprogrammed Automaton 2021 年 9 月 23 日 下午 9:27 
habitability doesn't seem to be working....
Johnsbach's Brand Oatmilk™ 2021 年 9 月 17 日 上午 11:58 
Thank you! Looking forward to it.
Ishmael Tibbs  [作者] 2021 年 9 月 16 日 下午 3:32 
Sorry folks, I had some stuff going on in meatspace that kept me from tackling Stellaris stuff for a while, including going back to a full time job. But with Lem out, it's time i got back on top of it and got stuff fixed. I might take a couple days, but i'll get things back up and running!
Typh 2021 年 8 月 23 日 下午 8:02 
This mod is not displaying the PD planet classes descriptions properly. My Salt worls are still telling me they are Desert worlds...
NoctisTheBogWitch 2021 年 8 月 14 日 下午 12:08 
Ayy uhh... Theres literally no habitability traits...
Krahe 2021 年 8 月 4 日 下午 7:45 
Great stuff, finally fixed the bug that made PD planet 0 habitable, which obviously made PD+RS game unplayable. Honestly, the only bug that's left is planet size thing, as in PD planets are not resized by RS and often moons just clipping into planets and other way, which is kind of fixed by RS: System Scale, but that just make the size bug less noticeable