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@Atlantispy I've been thinking increasingly about doing such a patch, as WP has been on a roll lately, and i love his work. It might be in the form of a different mod, however. I still need to investigate more.
https://i.imgur.com/Psxvfwd.png
This should be fixed to prevent possible crashes and other stability.
what do you mean here ?
@Altan Yes! All official PD submods are supported with no additional requirements. This is because of how Gatekeeper actually set up PD. All the content, including the submods, is actually in the main mod, and the submods just include activators for them.
Actually, you should be able to try disabling the mod and seeing if that fixes the issue. 99% of the mod is galaxy generation, so it shouldn't break anything. If the problem persists, then it would point to another mod being the problem.
After. I do need to update with Irony instructions. It really seems to have pushed paradoxos out.
Before or after, I assume after (later overwrites earlier right?)
Sorry if this question already has been asked :)
That said, the mod will now support the generation of subclasses on PD-exclusive planets as well as on base-game ones! And i've developed scripting that will let me more easily keep that status up to date
@Skiddlydiddlydooda
I'd love to see those screenshots if you still have them. I haven't done much with the graphical side of things, so i don't know how much I'll be able to help, but I'd like to try!
@Musashi
As far as i can tell, the only major incompatibility between the public version of New Frontiers and the latest game is the subterranean origin. To resolve that, this mod will, for now, simply overwrite it with the base-game one.
A frozen world had a yellow modifier (that didn't do anything) explaining the frozen world was an ice giant. (Ice giants are gaseous/fluid worlds, like Uranus and Neptune). Jupiter and Saturn both had ice giant planet displays, and I think Saturn was labelled as an ice giant. It's a gas giant. And, the planet displays were clipped off at the top quarter with blackness...
I thought I'd bring these to your attention, as, in my opinion, a patch (or patches) that successfully merge PD and RS is literally the best mod in the world of Stellaris.
I applaud your efforts! Thank you!
I've got planned out the mappings of the subclasses to Pd classes, but because i'm insane and will go to great lengths to avoid boring work, i'm attempting to script the process of taking my spreadsheet for figuring it out into actual code.
I've also found a few more merge-able elements to work on going forward, but that'll haven to wait a bit!
@arievilo
In principle that should work, though i would like to note that Planetary exploration seems to be deprecated and out of service, with much of the behavior shifted back into New Frontiers
PD
Real Space
RS New Frontiers
RS Planetary Exploration
RS Planetary Exploration Patch
PD-RS:NF Compatibility Patch