饥荒联机版

饥荒联机版

End Table Decor
35 条留言
klemir 2022 年 11 月 2 日 上午 12:04 
how
klemir 2022 年 11 月 2 日 上午 12:02 
how do i put it on the table
Terry Rosario 2022 年 2 月 6 日 下午 3:02 
<3
Black Aliss 2021 年 9 月 30 日 上午 8:41 
Would it be possible to put multiple different items on a table?
Mickmane 2021 年 8 月 15 日 上午 5:55 
Hiya, I really like this mod, but don't understand what functional lamps are. I can't put a lantern on it. Would it have to be Mushlight or something?
勇敢墨墨不怕困难 2021 年 8 月 14 日 下午 6:32 
Chinese translation:
小饰品现在可以显示在茶几上,让您可以装饰您的基地而不必担心讨厌的鼹鼠。

• 小饰品
• 皮肤兼容帽架
• Boss 掉落物和化石
• 功能灯
• 羽毛和宝石

End Table Decor 在制作时考虑到了模组的兼容性,并且可以与许多开箱即用的主要模组一起使用。 如果您想为您的模组添加兼容性,您可以在模组主界面的底部找到有关如何使用模组 API 的说明。
Unforgiven 2021 年 3 月 15 日 下午 2:46 
Can you make the lamps infinite pls ? Or make it configurable. I just want a decorative light lamp for my server.:Danger1:
Lio 2021 年 2 月 24 日 下午 3:21 
I came here for the trinkets :alphys: but I found more :clover: thanks!
Ashtyn 2020 年 12 月 16 日 下午 9:11 
I would love if you could put dishes on the tables for display, could have a slight slower spoilage rate.
Hannatude 2020 年 8 月 10 日 上午 8:25 
Thanks for getting back to me, Tosh! My issue is that I have the blueprint for the end table, but when I craft it it still has the vase, and it doesn't let me put anything but flower petals or lightbulbs on it.
Tosh  [作者] 2020 年 8 月 8 日 上午 11:21 
Apologies, I've been away from DST for a bit :lunar2019piginablanket: I've fixed that crash so it should be all good to go.

@Hannatude, this mod just extends the function of the End Table. If you can't find the crafting recipe, track down the Stagehand in the wild and wack it with a hammer or two until it drops the blueprint. The different skins drop in the game, or you can find them on the Steam Market :lunar2019grinningpig:
Hannatude 2020 年 7 月 30 日 上午 8:57 
Okay so first question:
is this a separate item from the stagehand/end table in the game, or does it just add the ability to put items on stagehand/end table? Because I can't find any way to craft this specific table in the game.

Second Question: are the different designs shown in the screenshots included in the mod, or are those stagehand skins that are acquired from daily gift drops?
Hyxaru 2020 年 7 月 19 日 下午 11:56 
Would this be the same issue? I added some more information if that's relevant.

[00:31:46]: [string "../mods/workshop-2052015412/modmain.lua"]:429: attempt to call global 'GetTaskRemaining' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2052015412/modmain.lua:429 in (field) OnSave (Lua) <423-438>
inst = 129066 - endtable (valid:true)
data = table: 205F15C0
scripts/entityscript.lua:1547 in (upvalue) _GetPersistData (Lua) <1515-1564>
self (valid:true) =
GUID = 129066
Transform = Transform (19F3F9B0)
inlimbo = false
actionreplica = table: 0CD77CD8
Hyxaru 2020 年 7 月 19 日 下午 11:55 
actionreplica = table: 0CD77CD8
event_listening = table: 0CD79088
lighttask = PERIODIC 129066: 22.815439
actioncomponents = table: 1D642D40
lower_components_shadow = table: 1D642B10
flowerid = 7
task = PERIODIC 129066: 1029.209107
entity = Entity (21D646D8)
AnimState = AnimState (19F3F870)
prefab = endtable
Light = Light (19F3F730)
RuntimeComponents = table: 0CD7AF00
OnSave = function - ../mods/workshop-2052015412/modmain.lua:423
Network = Network (19F3F650)
Physics = Physics (19F3F910)
skin_id = 1969377932
Hyxaru 2020 年 7 月 19 日 下午 11:55 
OnLoadPostPass = function - ../mods/workshop-2052015412/modmain.lua:400
SoundEmitter = SoundEmitter (19F3F710)
skinname = endtable_dragonfly
pendingtasks = table: 0CD7B1A8
name = End Table
spawntime = 1226.8000639826
OnLoad = function - ../mods/workshop-2052015412/modmain.lua:440
replica = table: 1D642D68
event_listeners = table: 0CD78BD8
components = table: 1D642A70
persists = true
references = table: 205F16B0
data = table: 205F15C0
Echo 2020 年 6 月 12 日 上午 4:57 
i find error after game saving: [string "../mods/workshop-2052015412/modmain.lua"]:429 attempt to call global 'GetTaskRemaining' (a nil value)
LUA ERROR stack traceback
../mods/workshop-2052015412/modmain.lua:429 in (upvalue) oldsave (Lua) <423-438>
../mods/workshop-1416903676/modmain.lua:90 in (field) OnSave (Lua) <81-111>
{it is conflict with creative commands}
NIGHTMARE FUEL FAN 2020 年 5 月 11 日 上午 9:24 
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Tosh  [作者] 2020 年 5 月 4 日 上午 5:41 
Thanks for the report! This has now been fixed :D
BenzoicAcid 2020 年 5 月 3 日 下午 10:42 
在茶几上放置荧光果后再点击茶几会导致崩溃

Click on the end table after placing the light bulb on the end table will cause a crash: (
Tosh  [作者] 2020 年 4 月 22 日 上午 9:55 
@JenMeow not currently, though I might allow non-perishables like Jellybeans
GreyLeader 2020 年 4 月 22 日 上午 5:08 
can we put food on it?
NIGHTMARE FUEL FAN 2020 年 4 月 22 日 上午 1:41 
amazing tosh godlike work! very noice
Tosh  [作者] 2020 年 4 月 17 日 上午 9:01 
Yep! This one is a big one. It'll take me a little bit to get some updated screenshots
WendyTerra 2020 年 4 月 17 日 上午 8:54 
Oh? Update?
Zelynda 2020 年 4 月 15 日 上午 2:07 
This mod came out at exacty the right time--without it, I wouldn't have been able to build my "museum" setpiece properly. Now I can display things and not have them just lying on the ground! :)
Gwener 2020 年 4 月 14 日 上午 8:11 
E PI C
SSKWWS 2020 年 4 月 13 日 下午 3:26 
TT
󰀤Forester󰀤 2020 年 4 月 13 日 下午 2:56 
Yasss... great mode :steamhappy:
ErrorM3_997 2020 年 4 月 13 日 上午 3:58 
When the dev says a stand...
ZA WARUDO!!!
Tosh  [作者] 2020 年 4 月 12 日 下午 5:51 
The next update will be a little bit bigger. I'll be adding in boss drops and hat stands ;)
Tevlev 2020 年 4 月 12 日 下午 5:18 
ok
Delan 2020 年 4 月 10 日 下午 7:07 
::steamhappy:
ErrorM3_997 2020 年 4 月 8 日 上午 6:22 
You can now gnome the bosses XDD
Tosh  [作者] 2020 年 4 月 7 日 下午 2:18 
Egg is correct
Willow 2020 年 4 月 7 日 下午 2:17 
Egg.