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* https://steamusercontent-a.akamaihd.net/ugc/2012595138585016544/417EF0F64A22E6BF989FC1CD5406EEB8F76AC5C1/
* https://steamusercontent-a.akamaihd.net/ugc/2012595138585017271/9DA20FC6AAA75AD255BD1D9643F4651D12114FC1/
* https://steamusercontent-a.akamaihd.net/ugc/2012595138585017547/9E71395AC90A7B3C987D9B994E5FA2F0BC890DDF/
* https://steamusercontent-a.akamaihd.net/ugc/2012595138585017807/090990960B371E181FBC50204ABA6887001B78CF/
* https://steamusercontent-a.akamaihd.net/ugc/2012595138589898918/FDF8C3A5E1B8D75DFA7E0CC5FABECFDD484AE698/
* https://steamusercontent-a.akamaihd.net/ugc/2012595138589899411/D191DB64D183FD4C4519FEDE3CF470DCE578EFC3/
* https://steamusercontent-a.akamaihd.net/ugc/2012595138589899820/53D62288290A1F5C148B38B2D5A8951CE5235327/
We got the content from the gamefound campaign for supermoon in today!
https://gamefound.com/projects/adams-apple-games/planet-unknown-supermoon-expansion-and-deluxe-edition-reprint#/section/rewards
On top of that you have a new scripted menu that allows you to random corps, gives you the new fractured planets and more!
One thing we need to address is you must play with salvage and supermoon together, that's a fix coming in the future!
Any suggestions?
Thanks for the comment, I have to agree rewinding time in TTS is just a bad idea and I don't recommend to do it with scripted mods.
I understand the difficulties of the rotating circle but it is possible to put tiles back. If you change your rotation degree to 15° that should make it possible to get a tile back on at any angle. But I agree it's not perfect due to the grid blocking it on occasion but it's the best we can do.
To change the planet and corps you can right click them and change the states or press 1,2,3... so on on your keyboard to cycle though them.
Even reloading the game, or starting a new game with a different host, the tiles were still blank.
Askis, Yeah I just realised the mod is scripted so it removes the CIV cards. We'll fix that in the next update.
Also, a scoring card with text fields would be nice, scripting it to add up the totals would be even better.
i loaded it again and I saw what was happening.
when you rotate the Station Wheel multiple times, you'll notice that it does not rotate on a single point, it rotates on small circle.
over time and spinning the Station, it will move from the starting point and touch other locked items.
also the player colour markets that point to each section of the Station should be "locked".
1 The table will always default for 6 players because people can choose where to sit and and all you have to do is remove some cards.
2. That's correct due to how the snapping works, you can however remove the entire stack and place them back one at a time.
3. I've never seen the tree tiles, meteorite stack and lifepods rotate with the station, it's not scripted to do that so I'm not exactly sure how that's happening.
4. I'll fix the size of the lifepods, thanks for the reminder.
5. Same as 3, no idea how that happened
6. Same as 5 and 3
5. at one point in the game the the bags that were locked and rotating with the wheel knocked over the Deopt Indicators and pushed them out of place.
6. when we detached all of the bags that were locked to the Depot Station and we clicked the rotate button, the Depot moved from it's position but it was still LOCKED. when I went to unlock it and move it back to the centre the entire Depot flipped and scattered all of the tiles. we had to end the game early.
just played with this Mod and have some suggestions as we ran into problems.
1. the table is default set for 6 players but we played with 4, the share END GAME cards were placed between all 6 boards. this does not work well.
2. a removed tile does not lock back with the stack of tiles in the station
3. the Tree Tiles, Meteorite Stack and the Lifepod replacement are locked and connected to the station, it rotates with the station.
4. the LifePod objects are too large and they cannot be placed side-by-side in their slots on the player board.
1. EVERYTHING IS UPDATED!!!! Like seriously, every component has been updated.
2. NEW Rulebook and Depot Indicators,
3. Susan got a new lick of paint with some sexy white and blue
3. Please don't nudge Susan she will violently explode your tiles.
4. We went back to the future and added Flux into Planet Unknown.
WE HOPE YOU ALL ENJOY IT!
Thanks for your work men and your answer. Hope to try the planets soon.
=)
If you haven't got the planets hide in some place on the table I can't see, they are not available for changing them in the board. They are only available the corporation boards for switch using the 1-8 buttons of the keyboard.
Keros17: The Planets are in a state, press the number keys on your keyboard to cycle though the planets.
Maybe it's my mistake but... Are there all the planets, the simetric and assymetric too or just the first one?
Thanks
Radin: Press the number keys from 1 though 8 to go though the states.
MarkJ; Yeah I add in the 7 solo cards and then mix in colours from the rest.
* The cubes should be transparent
* According to the rulebook the colors from left to right are black, blue, green, red and white
* Rovers are colored but they are always white for each player
I found some more:
* There is a card that let's you add a Civilization card for every level but the script removes the civilization cards based on the number of players.
* A bag of lifepods is actually confusing based on gameplay rules since you're only allowed to use 6 of them at most and only the ones gathered, otherwise you must move them from other resource track locations.
Thanks for notes, I've adjusted everything accordingly but to note:
Objective cards don't have backs
Objective White Cards were mistake.
The Grid hasn't been adjusted but planet boards have been slightly moved.
Tiles on the lazy susan are not meant to be locked at the start and for all our tests there hasn't been an issue.
There is a new bag for the ENERGY CORP lifepods.
Rovers have been shrunk
I removed all snap points and grid toggles on all the lifepods too.
* Tiles on the Lazy Suzan are not locked at the start of the game which is sometimes causing the stacks to fall. I managed to lock them after a while. I was able to do this when you are in the Top Down camera by selecting all stacked tiles including the Lazy Suzan.
All these minor issues are nothing compared to how the game plays and the Lazy Suzan works! Really great work! They are easily to overcome by except the Life Pods because in combination with the energy corporation because they really need to fit on the resource tracks.
Really enjoying the game.
2/2
A few minor issues:
* The Life Pods are too large to fit on the resource tracks with the Energy Corporation. When adjusting them to a smaller size they expand immensely.
* Rover on the rover track is too large to have a cube next to it on the resource track for the corporation boards, this is especially the case with the Rover Corporation. The rovers can be adjusted.
* Objectives deck contains 2 white cards, which consist in the deck.
* Objectives deck does not have a background
* The boards are slightly disaligned with the grid. I had a few times that tiles shifted other tiles.
* There is a coloured bar on the table which is actually kind of annoying! ;-)
1/2 --- to be continued
Update to graphics/balance of CIV cards (36 now instead of 28)
Update to graphics Planet Goal cards (still 26 cards)
Added!!
Add new 7 x player board asymmetric options
Added event deck (58 cards, 1 card back)
Added Solo objective deck (13 cards)