RimWorld
Incident Tweaker
79 bình luận
Not Sure 16 Thg11 @ 4:39am 
AUTOMATIC I love you dawg but I won't lie, it's downright comical that your Rimworld mods are not updated but they still sorta work. Exactly like that other thing you're better known for. xD

no hate though man, i can't play Rimworld without Incident Tweaker, thanks for everything you do (in both fields)
Mlie 18 Thg10 @ 12:13pm 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
JinxLuckless 16 Thg10 @ 12:55pm 
Peter, what mod is that? That's definitely what I'm looking for.
Peter Kitsuné 28 Thg09 @ 5:06pm 
Seems to work in 1.6, although Mille has updated a different mod if all you care about is disabling events rather than editing the probabilities of them
Durandal 21 Thg09 @ 11:01pm 
is there an alternative to this?
ANIKI 17 Thg09 @ 1:20pm 
1.6 Plz :steamsad:
blue 10 Thg09 @ 8:57am 
1.6 plz
SanDimas 8 Thg09 @ 4:01pm 
damn dude this would be lovely for 1.6
ambi 28 Thg08 @ 9:12am 
1.6
Space Healthcare 19 Thg08 @ 8:59am 
Any chance of a 1.6 update?
Dante Mundus 17 Thg08 @ 11:18pm 
i need this
Alien Xenomorph 2 Thg08 @ 4:33am 
Seems to works on 1.6. At least mod options shows even Odyssey's incidents.
mordor0r 19 Thg07 @ 5:58pm 
:(
gunns22 13 Thg07 @ 7:27am 
@AUTOMATIC

Any plans for 1.6?
Smiley Face Killer 11 Thg07 @ 10:55pm 
Not trying to rush or be pushy, but I am curious if you plan to update this to 1.6? Trying to clean out my mods, and I'd really love to keep this one, best incident chance tweaker mod I've used
NNIR 6 Thg07 @ 8:35pm 
1.6!?
Flesh Forge 18 Thg03, 2024 @ 6:42pm 
Sad to report this mod doesn't work in 1.5, looking forward to update :)
Myrmatta 9 Thg03, 2024 @ 5:09am 
@2962342497 and other people wondering about the compatibility with Vanilla Events Expanded's settings: As far as I can tell, this mod will not conflict with or overwrite VEE. This mod adds a multiplier to the base chance of events, while VEE modifies the base chance itself. If you use both mods, their effects on an event will multiply if you modify the same event in both mods. Just keep VEE's settings at their default value and you should be good.

Disclaimer: I have not done any testing. This is based on looking at each mod's steam page and their in-game settings.
Aera 12 Thg02, 2024 @ 2:14am 
@Calebka88 I think the frequency of events is tied to storyteller, so you may need to look into storyteller mods for that.
BlennyInSpace 16 Thg01, 2024 @ 5:23pm 
is there a mod that increases the frequency of events happening, like one every minute or does that mod not exist
Wish Granter 29 Thg12, 2023 @ 3:49am 
@Primaeval that is 1000000% another mod. This mod , if not altered by the player in the settings, has complete vanilla settings.

Even if set to highest chance in this mod, the game would only roll that event 1 time all few days.

Def. another mod.
Fellow Kriegsman 13 Thg12, 2023 @ 3:50pm 
Could something be done so I can actually change frequency of orbital traders?
Idk if its due to some mod conflict or whatnot, but I get like 2-3 of them per day.
Its too much and really annoying
2962342497 19 Thg11, 2023 @ 5:28pm 
Is this compatible with Vanilla Events Expanded Settings?
Sigourney Weaver in Alien4 14 Thg06, 2023 @ 11:33am 
same question as the guy before me
ELLIOTTCABLE on Discord 20 Thg05, 2023 @ 2:50pm 
Do these settings ovveride, or imitate, the built-in settings in "Vanilla Events Expanded"'s control-panel?

1. What if I've changed the settings over there, and then install this mod?

2. What if I install this mod, and then accidentally change settings over there?
LoopeeDK 13 Thg01, 2023 @ 2:47am 
Short circuit still seems to happen even tho i set it to 0
test 30 Thg12, 2022 @ 5:27am 
btw if anyone runs into this issue, scroll to the bottom, then close the menu and open it again, and scroll to the top while changing the sliders.
test 30 Thg12, 2022 @ 5:17am 
when i slide the sliders it slides different sliders that are at the top instead
tassader 13 Thg12, 2022 @ 7:41am 
Mine crisis chance is invalid.Mine crisis chance is invalid.
Flesh Forge 3 Thg12, 2022 @ 7:42pm 
happy to see this updated, thank you
HIVEMIND 20 Thg11, 2022 @ 6:56am 
wake up samurai
The Dutchman 15 Thg11, 2022 @ 1:04pm 
Works fine without changing tags
OONCEOONCE 9 Thg11, 2022 @ 7:47am 
@SneakyGunz thanks that worked!
SneakyGunz 8 Thg11, 2022 @ 7:04pm 
Steam\steamapps\workshop\content\294100\2051895989\About\About.xml
add "<li>1.4</li>" without quotes after 1.3 like it is below

<supportedVersions><li>1.1</li><li>1.2</li><li>1.3</li><li>1.4</li></supportedVersions>
たぁぼう 5 Thg11, 2022 @ 5:53am 
Hello! I love this mod, do you have any plans to support 1.4? I would love to play it...!
The Dutchman 1 Thg11, 2022 @ 9:37am 
@Stormtrooper try finding out for yourself
Stormtrooper 27 Thg10, 2022 @ 10:29am 
So changing tag would be nice. Heard 1.4 automatically rejects "outdated" mods regardless whether they actually work...
Arky 27 Thg10, 2022 @ 6:01am 
So far not yet updated for 1.4 but still working perfectly.
Stormtrooper 22 Thg10, 2022 @ 12:33pm 
Will it be updated to 1.4?...
UltraEmailMan 6 Thg03, 2022 @ 5:08pm 
Would this mod potentially overwrite any event-oriented storytellers such as Winston Waves?
NX 18 Thg10, 2021 @ 6:08am 
@schadenfreude This mod recognizes more events and allows for more adjustment than VEE. Ran into the same dilemma where i was adjusting events via this mod, VEE and individual mod settings. Safe to say after alot of loading/reloading, this mod is your one stop shop to everything i have tested.
Schadenfreude 18 Thg09, 2021 @ 10:37pm 
How does this mod interact with Vanilla Events Expanded?
In the mod settings to seems to serve the same functionality.
Mickey Surviving RNG 4 Thg09, 2021 @ 6:39pm 
Man this mod is amazing, any chance of making it so we can trigger an event directly from the list (if the event is applicable) i know it can be done via the Dev menu, but this mod is so much cleaner and easier to navigate and see :)
Mihsan 17 Thg01, 2021 @ 9:33am 
Had so much hopes for this mod, but it turned out to be useless since I cant tune down mechanoid raids vs all the other types of raids.
DiESF1RST 7 Thg01, 2021 @ 10:16am 
does this work with modded/added incidents?
VoshkaVonBadMeow 24 Thg11, 2020 @ 10:57am 
@Petey (Not typing that name, jesus)

Far as I understand its by other mods, as in other mods either overwrite the event occurence, overwrite the event as a whole, or have a setting for the event in that mods options.
!.Petey.! 24 Thg11, 2020 @ 10:53am 
many of my events says, Not aplicable, anyone know's why? thanks for the mod!
PlutoOtaku 9 Thg11, 2020 @ 10:41pm 
I see couple people in here having a similar issue. I seem to not be getting any raids, even when I tweak the setting. If I get a raid from a quest, the window pops up, but the raid never happens. Even Caravans pop up but never actually enter the map. Anyone know what this issue could be?
Tirith Amar 27 Thg09, 2020 @ 2:02am 
Could you also give quest types?
In my opinion the crashed shuttle defense is way to rare.
AUTOMATIC  [tác giả] 13 Thg09, 2020 @ 11:06pm 
Prison break is not an incident, it's a custom event that triggers per prisoner, so, yes, it's not possible to customize it with this mod.