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报告翻译问题
without air to suck there is no way for it to pick up dust
Adaptive Storage Framework", "[sbz] Neat Storage" and "Reasonable Components", if I would guess if it was not meant be "nerf" the game are seeing the cleaner as pen animal not as colonist or pet.
Found 2 small issues.
Autocleaner activated while being carried results in it disappearing.
Autocleaner dying while on an Odyssey DLC ship seems to make the corpse invisible which can cause some small issues.
They say it couldn't stand the vacuum! *badumtssh*
[Ref 47C068FD] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
so this just kept showing up what's the problem with it?
For me, sometimes they stand around like idiots and do nothing. I notice this happens around 15-20 charge so I assume they are trying to go somewhere and recharge but can't or won't.
The solution is to deactivate them, take them to a stockpile directly on top of wires, and there when activated they go to a corner and start charging again.
I like it when it works, but that is half the time