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报告翻译问题






Fixed the bonuses from the latest DLC like the banners not applying. From some testing this may require a new game, but I'm not sure (but won't crash or anything like that).
CA changed the leadership of all the dwarfen artillery, adjusted my stats for that.
And yes, I understand your hesitation. Modding is a lot of grunt work, as I am learning again! ;)
This is only a problem for land_units table. For other tables like projectiles this isn't a problem since I can just link to those other tables, and if some other mod changes those, my units get those changed tables automatically.
It's possible I can remake this mod now with the new unit upgrade mechanics added with the Grom DLC, but it'd actually be a lot of work that I'm not currently too keen on.
Is this intentional? And y not in the description?
Also maybe expand it and make specific rune upgrades for all dwarf units?
Hmm - would you be able to add a special unit card for your upgraded goblobbers, that's just the goblobber with its chevrons added? The chevrons wouldn't have the usual tag box, but it would be an indication that they're till rank 9.
Alo, I upgraded the Gob-Lobber with Accuracy and penetration. It reset to 0 exp, and now won't gain exp. I assume the former is an engine limitation like with general upgrading units, but can you at least fix the whole 'never gain exp' thing?
Ok, those are very easy changes, I added them.
Something annoyed me though, the engineer workshop and the engineers guildhall asre kind of screwed up. they list every different version of the different artillery pieces. its a list that goes on to infinity and beond!. In the guild workshop chain it just lists that the artillery pieces can be build, like it should be in my opinion.
i have a suggestion for the armor piercing rune: it should also improve the explosion damage. the armor piercing rune of the flame cannon is just for the models the actual flameball hits (i think). i usually take the flamecannon to oblitherate stuff like stormvermin, extra armor piercing explosion damage would just hit the right spot :D. it's a hidden table though, so i didn't thoughy test it.