安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






PD: Your description describes old Dair
MUGEN's like Rivals of Aether but with more customization and coding options due to it being more of a game engine than a game
Credit will be given to you
There are a lot of really cool characters in Rivals of Aether that would fit very well into MUGEN as well.
Really, you did a great job with the design and everything else concerned, but this character is nowhere near viable in an actual competitive environment due to how absolutely broken (OP) they are.
They have access to moves, techs, and performs stuff that is impossible to do as player to compensate for the lack of human intelligence.
How ♥♥♥♥♥♥♥ fast was she before? I have difficulty fighting her with every character becasue of her stupid easy 1-2 punch to Kill, if she was anymore faster I doubt it would be fun to fight against.
Even though she's slower than kragg pre-patch
You did a good job on them! still feel like they do a little too much damage for normal play though.
Still love them though! Keep up the good work!
i check the file, it start out no stronger than Kragg Ustrong. or maybe your friend playing an extremely light workshop character
must be a bug