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There ya go guys refineries version.
These mesh perfectly and we've not had any issues with any mod compatibility despite a list of over 25 mods, including block, starting vehicles, weapon/shields, NPC extensions like Modular Encounters and Assertive systems, and all the classics like Paint Gun, Sneaky Sounds, DNSK, etc.
@SultonMRP Great stuff! Need refineries in the same design philosophy to complement the set!
Will not effect existing blocks (inventory size stored in world file)
in order to get updated size you need to replace the assembler, sorry keen issue
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2902388289
Thank you very much!
In re-reading the description, am I right in assuming they only work for the upgrade modules?
I only found it because I am thinking of doing small grid play for a while and make large stations only, the more things i can find to make a small grid only "series" possible the better.... looking for wind turbine next and that might be it lol.
Grinding up more types of materials
Crafting higher end components
Then maybe a replacement module to bring it up from a basic assembler to a full assembler. With the survival kit maybe being not as good, but depending on how many upgrade ports you put on there you could have upgrade modules to get it close.
I was looking at your assemblers and I was thinking, man if only you could slap that onto the side of a survival kit and have it upgrade the survival kit itself.
You know the modules for the refiner? Have you ever considered making a module(s) for the survival kit that would give it the same capability as an assembler/refiner?