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Also, this mod does not make Dubs Skylights work with Glass+Lights, only itself. You will still need either Open the Windows or the Glass+Lights Patch.
I was having issues when using this plus G+L and Open the Windows (which includes the functionality of the G+L patch, so I didn't specifically have the patch installed). I've reached out to the OtW author to expand his patching to include this, so hopefully my own issue will be sorted soon. I just wanted to make sure others wouldn't have the same problem if only using the G+L patch.
As for absurd cost, My current colony has 29 fields with PRF Cultivators, all under 11x11 skylights. I set up 2 autoassemblers to make the 3509 glass panes needed, then set them to keep going until I had 3500 glass in reserve for other projects. (Now that the glass is done, those autoassemblers are making bricks to replace the wooden walls around my fields. I originally used wood for speed and cheap cost.)
If you really feel it should be cheaper, you can use RIMMSqol to adjust the cost.
The reasoning behind this is that an 11x11 area can be attained using a 1x1 skylights if they're place 3 tiles apart, which would cost 16 glass panes. So while an 11x11 skylight is much faster to place than 16 1x1's are, the absurd extra cost for the 11x11 skylight is in my opinion too much, I think that around 50 glass panes would be ideal, and this would also fit in with the more skylights addon patch for the mod.
Even if you decide not to read this, thank you anyways for making this addon! :)