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报告翻译问题






seems they do interfere each other and a lot other newer QoL mods depends on the CE version.
It works fine, but you need the Sir Nuke's Mod Support APIs (old version or new one, both work) and you also have to disable Protected UI in the Extensions menu.
Thank you for this great mod to the game. I whish there would be additional information diplayed:
- Target picture or even live stream
- chance of bailing in % (including green lights for the hull 75% and shield 20% borders)
Is it possible to add something like that?
If not, may be you can change colors of the hull and shield values according these borders (higher then border in red, lower then border in green).
It doesnt use any other features MSAPI provides from what i can see.
yes
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2042920500/2270321250020972167/
0.1
Start of log.
Target monitor monkey patched, various features in place.
0.2
Added smoothing filter to speed/distance to reduce noise for low attention targets.
Added support for more object types, and hide shields when not installed.
1.0
Improved rounding for smoother relative speed display.
Refined x3 class determination, and made it optional.
1.1
Fix for missed asteroid rows.
1.2
Support generic objects, eg. data vaults.
Tweaked faction name coloring.
Bypassed C.GetPlayerTargetOffset() returning bad z data.
1.3
Removed distance/eta from some target types that gave errors.
1.4
Rewrote smoothing filter for distant objects to reduce relative speed and eta jitter.
1.5
Stabalized relative speed and eta readout at extremely low fps.
1.6
ETA adjusts down when in SETA.
French translation, by Anthony
Thanks for the github link.
Anyway, thanks!
https://github.com/bvbohnen/x4-projects/blob/master/extensions/sn_better_target_monitor/change_log.md
I'm always checking which mods updated to know what will change in game. So.. any info?
Tell me, is there a mod for improving the view in F2 mode ?
Tired of the view from the cockpit.