安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i am very sorry for the lack of updates, unfortunatly i am not sure when i will have time to do them.
If anybody is willing to do the fixes, i would be more than happy to integrate them into the codebase and share credit with that person.
Reward- Users love and admiration.
Time limit- Indefinite
In other words, no need to use both at the same time, since the one supersedes the other.
@kreeg ... try and read the description above ;)
I've did a minor update to the mod, so it should be functional again out-of-the-box, it was just a version bump, no actual code changes. This should make it work until Avorion 2.0 comes out.
I did a quick'n'dirty test and everything still seems to work 🙂 ...if you find any major bugs, where things break please let me know and i will see if i can find a bit of time to fix it.
I'm sorry i didn't really have time before now to update, but life happens... ¯\_(ツ)_/ ¯
If i have some spare time, i might make an auto-refinery (still got the old code)
Still, as it is, a huge thumbs up from me!