边缘世界 RimWorld

边缘世界 RimWorld

Anesthetic balance patch
30 条留言
Proxyer  [作者] 8 月 18 日 上午 8:15 
别客气,hongbin.wen!:lunar2019grinningpig:
hongbin.wen 8 月 18 日 上午 7:59 
谢谢大佬分享
Proxyer  [作者] 6 月 9 日 下午 8:00 
Update : 10 Jun, 2025
v1.6.0
- Added 1.6 tag preliminarily for new DLC.
Proxyer  [作者] 3 月 18 日 下午 9:14 
Sorry, I didn't take the version into consideration. I'll introduce you to this successor mod Un-Anaesthetic .
lowlander 3 月 18 日 下午 8:11 
I was actually searching for some real world comparisons out of curiosity and found that there was actually a study in 2011 [news.mit.edu] which found that Ritalin could be used to rapidly bring rats out of anesthesia. Not sure if it was ever tested on humans. WakeUpWakesUp looks like it would fill my need, but it was last updated for 1.3 and doesn't appear to work on 1.5. Oh well. Appreciate your efforts nonetheless!
Proxyer  [作者] 3 月 18 日 下午 5:43 
Hello lowlander. Thank you for your suggestions.

As for my first suggestion, I can't think of any medicines needed to remove anesthesia. From a game perspective, it's possible to implement this by using higher-level medicines, but I feel that these would be too advantageous to the player.

As for second suggestion, there are already other mods (Ex: Quicker Anesthetic , WakeUpWakesUp ) that instantly remove anesthesia with a unique item, so duplicating the same function may not be a good idea.
I would recommend testing the example mods.

In the end, I took your suggestions into consideration, but I decided that it would be best to keep this mod as a patch-style mod that is easy to use and doesn't slow down the game.

Thank you.
lowlander 3 月 18 日 下午 5:23 
As an alternative, would it be possible to add a surgical operation to reduce anesthesia that, rather than rolling a skill check, required a minimum skill level to perform? Alternatively, perhaps you could add an override that caused the administration of Wake Up to immediately remove the anesthetic effect?
lowlander 2 月 24 日 下午 9:51 
No worries. Thanks for looking in to it!
Proxyer  [作者] 2 月 16 日 上午 5:26 
@lowlander
Today I tested adding a new surgery menu. As a result, I concluded that since the same bill was registered multiple times, it could easily confuse users. Although this is an unfortunate result, I will hold off on adding new bill by skill for now. Thank you for your understanding.
Proxyer  [作者] 2 月 11 日 上午 1:00 
Hello lowlander.
I will answer your request for the function.

I think that in order to change the effect of anesthesia time based on the skill level of the pawn, real-time intervention using DLL is necessary.

Unfortunately, I don't have the skills to write DLLs, so I will try to do what is possible based on XML. (Maybe adding a new surgery menu and changing the effect time of anesthesia hediff?)

Right now, I don't have a lot of free time, so I will test it on the weekend.
lowlander 2 月 10 日 下午 11:37 
Any thoughts on making a sister mod that would allow doctors to speed up anesthetic recovery? (perhaps balancing the ability by rolling a skill check that determines the remaining wooziness)
Proxyer  [作者] 2024 年 4 月 25 日 上午 8:09 
Hello Jaggid Edje.
I think all players have the desire to stay quiet in bed until the anesthesia effect wears off completely. I also didn't understand the idea of serious injury colonists walking around with a penalty to their consciousness.

Yes, it is best to have the patient remain in bed to rest until they recover. :cupup:
Jaggid Edje 2024 年 4 月 25 日 上午 7:46 
I installed this mod just now in an in-progress save because I was tired of dealing with pawns getting out of the hospital and going to work while still heavily affected by the anesthesia. Loading into my save after adding the mod, 3 pawns collapses on the job (due to current sedation effects).
Pretty Hilarious.

Anyway, mainly I'm posting to say thank you for sharing this mod and keeping it working and up-to-date.
Proxyer  [作者] 2024 年 3 月 13 日 下午 5:47 
Update : 14 Mar, 2024
v1.5.0
- Update tags for Rimworld 1.5.x.
Proxyer  [作者] 2024 年 1 月 1 日 下午 9:20 
:cupup:
F. Stille 2024 年 1 月 1 日 下午 8:58 
The speed at which you work is impressive.Thank you so much.
Proxyer  [作者] 2024 年 1 月 1 日 下午 6:47 
Update : 2 Jan, 2023
v1.4.1
- Update for Rimworld 1.4.3901.

@F. Stille
Since the compatible version may be old, mod have supported a new version (1.4.3091).
Proxyer  [作者] 2024 年 1 月 1 日 下午 6:35 
Hello F. Stille.
It seems that the server is unstable. After a while, try download (subscribe) again.
F. Stille 2024 年 1 月 1 日 下午 6:14 
What's wrong with this mod? I cant download it.
Proxyer  [作者] 2023 年 4 月 29 日 上午 9:07 
Hi Sakura大好き. You’re welcome. :cupup:
浮浮浮务器 2023 年 4 月 29 日 上午 7:29 
Thx for your mod
Proxyer  [作者] 2023 年 4 月 24 日 下午 12:12 
Hello 小学生.
Surely! It was strange that settlers who were under anesthesia and had a low metabolism would suffer from the same hunger as when they were awake or would remain in bed for up to two days.
I'm glad too if this patch fix made your play more comfortable. :lunar2019grinningpig:
小学生 2023 年 4 月 24 日 上午 9:08 
exactly what I need. I'm tired of the crew throwing up.
nice job!
Proxyer  [作者] 2023 年 1 月 8 日 下午 5:01 
@Steve
Thanks!
Steve 2023 年 1 月 8 日 下午 4:39 
Awesome thanks!
Proxyer  [作者] 2022 年 10 月 5 日 下午 9:43 
Update : 6 Oct, 2022
v1.4.0
- Update RimWorld 1.4.3507 (unstable).
Proxyer  [作者] 2021 年 7 月 5 日 上午 1:05 
Update : 5 Jul, 2021
v1.3.0
- Update for 1.3 Preview beta
Proxyer  [作者] 2020 年 7 月 31 日 上午 12:39 
Update : 31 Jul, 2020
- Update for 1.2 Unstable build
Proxyer  [作者] 2020 年 4 月 2 日 上午 12:04 
@⎛⎝muffin⎠⎞
You are welcome!

我想,如果用中文描述的话,读起来会比较容易。 如果我的句子很奇怪,请告诉我。 谢谢你。:lunar2019wavingpig:
⎛⎝muffin⎠⎞ 2020 年 4 月 1 日 下午 11:49 
Thanks for your Chinese description!