Tabletop Simulator

Tabletop Simulator

Point Salad Scripted
27 条留言
Samuelw  [作者] 2023 年 3 月 25 日 上午 8:49 
While this mod is functional, I'm marking it unlisted it so jkk 's mod can be found easier. :-D
jkk 2022 年 2 月 25 日 下午 2:27 
I published a scripted Point Salad mod here to add scoring, address the script lag, and make some ux improvements. Thanks to Samuelw for the component images (I don't see Bloomers original mod on the workshop).
Frango Robô 2021 年 2 月 25 日 下午 6:53 
Samuelw, I know you made the scripting and not the cards, but I'm saying it here because you seem to be more active: there is a total of 24 cards with incorrect scores. In the actual game, a set of 3 veggies (same or different) is always worth 8 points, and a pair of veggies (same or different) is always worth 5. For some strange reason, in this mod, 3 different veggies are shown as being worth 7, and 2 different ones are worth 4.
Samuelw  [作者] 2020 年 12 月 19 日 下午 9:04 
Thanks for the suggestion but I don't plan on creating automatic scoring. Sushi Go has 22 types of scoring, 7 that aren't scored automatically. And the Sushi Go module does an excellent method of scoring the remaining 15 types of scoring. I don't plan on writing code to evaluate 108 types of scoring methods. (And re-code it for all the other language variations built off this module.)

Thanks for your support and enjoy.
ParkTheBus 2020 年 12 月 18 日 下午 1:40 
Great mod! Lags for a second when the 'Take' button is pressed but nothing too serious at the moment. Looking forward to scripted scoring :)

If you need help with ideas, there's a mod for Sushi Go with automated scoring
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2180160477
Shep 2020 年 12 月 3 日 下午 3:08 
Awesome mod and scripts, thanks.
+1 for the very high ping; we had several games, changed host, reloaded the mod, and it kept lagging badly.
Samuelw  [作者] 2020 年 11 月 29 日 上午 11:40 
hmm. I thought I fixed that. I'll look at it again soon. sorry. :-(:steamfacepalm:
Jon 2020 年 11 月 29 日 上午 8:47 
The scripting looks great, but every time someone pressed the Take buttons my Tabletop Simulator would freeze (and the other players saw a high ping for me). It wasn't actually related to ping, my voice chat was totally clear throughout.
DawerCZ 2020 年 11 月 13 日 下午 1:27 
hi, the script is great, but the TAKE button will write an error script
o_p_oo 2020 年 10 月 23 日 下午 11:08 
Laggy af, I think it was better in the previous version
lustforpeaches 2020 年 10 月 22 日 下午 11:57 
I like how the script tracks everyone's vegetables but it's very laggy for my friends and I to play at the moment.
Samuelw  [作者] 2020 年 8 月 24 日 上午 5:46 
@Nezmaster. Please try this. In tests, I've not seen anyone else have this issue.

Menu>configuration
uncheck Mod caching

reload the mod . will redownload everything from the internet instead of document folder

recheck mod caching when done
Nezmaster 2020 年 8 月 24 日 上午 2:37 
that was my point. The 2 ploayer game when i played it still used 72 cards, Also instead an even amount of each vegetable, we had like 2 lettuce, and all the tomatoes. it iddn't seem to split them up evenly.
AzureGameUtopia (肥龍) 2020 年 8 月 18 日 下午 8:16 
Very THX. I use this mod create a game rule video. (chinese)
超級感謝模組作者的分享,讓我可以用來拍教學影片
Game Rule video
得分沙拉-規則教學
Samuelw  [作者] 2020 年 8 月 4 日 上午 6:31 
@Nezmaster, I'm not following how 2 and 4 use the same number?. 2 player uses 36 cards, 4 player uses 72 cards. Etc. (Rules page 4). The rules describe it in an interesting manner counting out [to include] or removing [to not include] to simplify for real life setup. But thanks for the feedback.
Nezmaster 2020 年 8 月 3 日 下午 6:33 
I really like what you've done, but instead of removing a certain amount of each vegetable, it seems to juse remove x amount of cards. Also two and three players 'removes' x cards instead of playing with x cards as intended, so that 2 and 4 players has the same amount of cards instead of the intended 36 cards for 2 player game.
Samuelw  [作者] 2020 年 6 月 2 日 下午 4:49 
Thanks I'm fine with modifications. I've no ownership or authority to give or deny permission. And My work is based on the work of Bloomers before me.
fried raccoon 2020 年 5 月 31 日 上午 6:36 
Hello! What a wonderful work!
Is it ok to make korean localization of this workshop?
I want to korean people enjoy this auto setting..!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2114624149
Samuelw  [作者] 2020 年 4 月 10 日 上午 11:59 
No, it isn't intentional and I need to fix it. It's on my list for the near future. It doesn't like it where all the decks are almost depleted.
NettleSoup 2020 年 4 月 10 日 上午 9:48 
This is beautiful, good job!

One thing we noticed, when refreshing the market with the last cards, if you don't have a card in slot 1, it won't refresh the 2 and 3 cards into the market. We weren't sure if this was intentional or not.
⛧Achirimotedo⛧ 2020 年 4 月 4 日 下午 7:13 
Thanks for the update!!
Samuelw  [作者] 2020 年 4 月 4 日 下午 4:57 
Thanks for noticing. I had some problems updating the table, but v 1.2 fixes it. Thanks! I also added the expandable table and modified all the zones to make it work.
prrt949 2020 年 4 月 4 日 下午 3:27 
I think there are too many cards in the deck. It should be 18 of each card with 108 different scoring. We played today and I had 2 cards that scored the same. When I reset the game I noticed there were 36 cards of each vegetable for a total of 216 cards rather than 108
Samuelw  [作者] 2020 年 4 月 3 日 上午 8:58 
Thanks. I enjoy the Flex table mod. I can update it this weekend. :-D
⛧Achirimotedo⛧ 2020 年 4 月 3 日 上午 7:34 
Hi! Just a few days ago I made a much bigger table for Point Salad, is there any way to implement that table into this mod?
I've tried to use additive load but the scripting fails once it tries to refresh the market.
I could just edit the script tho (if that's ok with you) >w<

I wanted to ask if you are interested in using this bigger table too as I find the one that comes with the mod way too small ^^''

Anyway, such a great mod, thank you so much!
Samuelw  [作者] 2020 年 4 月 2 日 下午 12:39 
I'd also like to do some artwork changes, but it may be a while until I add these features.
Marowfreeze 2020 年 4 月 2 日 上午 11:46 
Hey been playing the unscripted version of the game and its very nice to have a scripted version. I do want to ask if you can put a button that can toggle the setup tile back so we don't have to reload the table every time we want to restart. An on/off switch that only the host can push? thanks for the great work!