边缘世界 RimWorld

边缘世界 RimWorld

Spawners and Drones
323 条留言
Elijah 9 月 6 日 下午 9:23 
You're welcome
Alkolyte  [作者] 9 月 6 日 下午 9:05 
Will take a look, thank you
Elijah 9 月 6 日 下午 8:57 
Noticed a few errors here:
Log [pastebin.com]
Bat stealer 8 月 28 日 下午 7:50 
imagine you go raiding and its like
-hey charles
-yeah?
-why dont they have any defenses, its just a big building... no turrets or walls
-well lets just enjoy it
(30 HOMING BOMBS SHOW UP)
-WHAT THE F- (blows up)
Toyota AE86 8 月 18 日 下午 2:07 
@supernet2 Oh, you're getting invisible pawns too? Are they also showing up in hospitals as random, injured copies as guests? Because I had one incident like that recently (that I thankfully fixed by rescuing the invisible pawn)
supernet2 8 月 18 日 下午 12:57 
With mods, it happens frequently if a mechanoid hive drops in, with the spawners/mechanoids from this mod. Then existing ones glitch out, including modded in ones. Any solutions aside from removing this mod entirely?

I found the problem,

Reposting, it is the Lancer, Scyther, Centipede, and Pikeman variations. When they spawned in from this mod, then the graphical problems happened strictly for the variation versions. Not the native ones from the games graphics. My solution is to either select the invisible variations and force them to be cremated. This is the only way to clear them out, and also remove all pawns becoming invisible around them (it also removes the no storage available) bug for these invisible pawns that mess up all other graphics around them. Weird because i can spawn them in no issue, but on events like the mechanoids dropping in on their own, this issue occurs.
Toyota AE86 8 月 16 日 上午 3:32 
Said mechanoid replicas also refuse to use chargers and will eventually run out of power, so for me at least the mechanoid spawners are kind of worthless.
Toyota AE86 8 月 16 日 上午 1:05 
Are the mechanoid spawners supposed to spawn uncontrolled mechs that need to be linked to a Mechanitor?
Soldier Of Schwarzwind 8 月 4 日 上午 5:28 
A chaperone mine blew up a whole cell full of prisoners just because one went berserk. I'm not even mad because it was kinda hilarious. Those little guys crack me up.
Sil 8 月 2 日 上午 9:02 
This is mod maybe have conflicts with other mods. With this mod any pawns and mechanoids become invisible especially when the drones from this mod appear
Captain George Zappy 7 月 19 日 上午 10:26 
Here's some additional intel; when my colonist is going to pick up the corpse of a bugged mech (to haul it into my stockpile zone or to the machining table to shred it), I can see the following message in the colonist's info window at the bottom left of my screen:

GetInspectString exception on <colonist's name>:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref A25297CF] Duplicate stacktrace, see ref for original
Captain George Zappy 7 月 19 日 上午 10:26 
Hi there. I seem to be having the same issue as Midnight. Whenever I try to look at a bugged mech (which landed on the map as part of a hostile cluster) and its nearest surroundings, all humans, doors, animals, insects and robots aren't being rendered, and even my passenger shuttle turns invisible. It doesn't matter if the mech in question is dead or alive. Also, when I tried to zoom the camera out as far as possible, I could see some graphical glitches beyond the map edge; they were somewhat similar to the "Hall of Mirrors" effect.
Bonelancer 7 月 15 日 上午 10:21 
yes we are back
Dirigible 7 月 12 日 下午 11:42 
seeker mine my beloved
AlexSansNig 2 月 27 日 上午 11:30 
I hope that CE compatibility will be added in the future. For now it is funny to see the drones get oneshot by everything
Midnight 2024 年 12 月 4 日 下午 6:40 
Recently i've come across a strange bug with a specific mech, being the Drone Lancer when it's dropped by enemy mech clusters. Strangely, all mechs turn invisable along with turrets and anything that i'm viewing near the Lancer.. The lancer itself likewise being invisable, having no name or tag so making it an annoyance to locate it and deleting it via the dev menu. Second it's gone, goes back to normal Only found out it was the lancer via checking the unit in inspector. I'll assume it's a compatibility error but i'm still investigating why it's only the drone lancer.

Far as i'm aware, i've not touched that specific mech and since the Drone Lancer should be it's own unit..? It shouldn't have been changed by any other mech mod.
Majes 2024 年 7 月 7 日 上午 4:46 
I'm not sure if anyone else have this problem, but some drones seems to ignore enemies on the map. Like, only half of the robots attacks them, rest seems to ignore them. Also, robots tends to rush enemies in melee, even long range attacks stops at best few tiles away from enemies. Can anyone confirm to have the same problem, or is it just me?
Nyawul 2024 年 3 月 28 日 上午 12:42 
is there any plan to fix the incompatibility with biotech?
Alkolyte  [作者] 2023 年 12 月 17 日 下午 4:29 
I believe there is a setting in their settings for that feature
RigZero 2023 年 12 月 17 日 下午 4:18 
This mod is a must have. Is there a way to make them spawn more often? Or manually?
CalciumD6 2023 年 12 月 10 日 下午 2:49 
сentipedes are not charged at charging stations. should we wait for a patch of compatibility with biotech?
Alkolyte  [作者] 2023 年 6 月 19 日 上午 3:23 
yeah there seems to be incompatabilities with biotech atm, sry
Teal VT 2023 年 6 月 18 日 下午 2:49 
Just got a lancer spawner, first time using this mod since i downloaded biotech, and the game is assuming the mechanoid has no mechlink so the lancer is uncontrolled+ will become hostile lol
Master Of Mysteries 2023 年 5 月 17 日 下午 1:41 
Any inspiration to make it compatible with "Kill For Me" or to allow us to zone the drones?
Alkolyte  [作者] 2023 年 5 月 5 日 下午 3:46 
will look into it, thanks
Jenziii. 2023 年 5 月 5 日 下午 1:44 
Mechanoid drones seem to be broken atm, game assumes they are missing a mechlink and go haywire, become hostile after some time.
TheftyPlays 2023 年 3 月 18 日 上午 1:55 
Weird thing with this mod, pikeman and scythers from the spawners don’t want to stay on the mech rechargers, leading to colonists trying to put them on over and over again before they wander off. Any ideas how to fix?
DVeL 2023 年 1 月 29 日 上午 12:01 
I get an error when I try to open mod settings. Posted it in debug discussions.
operationbrick 2023 年 1 月 14 日 下午 7:55 
"people who are too attached to their pawns to let anything part of the colony die."

You know me.
Tedei 2022 年 12 月 26 日 下午 5:46 
Some reason no spawners are outputting the drones, I've tried setting the points available to max in the settings
I have What the hack, draftable animals and VFE mechanoids if those would conflict in anyway
Infinite 2022 年 12 月 20 日 上午 5:06 
When you remove the mod mid game it f-up whole Rimworld, now it won't even start and i need to go version back to do the damage control.
1Z Rison 2022 年 12 月 15 日 上午 9:27 
If they at least could be zoned or something like that.
I like this mods concept. And that they are not fully controlled units like in Biotech or What the hack and the like.

They are unreliable for defense etc. though, because they seem to charge whatever, whenever. and likely one at a time at that. Just had a stage then attack kind of raid, and my replica lancers just made their way across the map to one of the groups and got picked off one by one. It was not even necessary to charge the enemy like that and if I had relied on them for defense...
Or the drones wandering around the map-> too far away to arrive in time when a raid shows up close by.

With something like zones, we could at least coordinate them to specific area.

Again, i really like the different take on mechanical units this mod offers.
YunoAloe 2022 年 11 月 26 日 上午 11:08 
Is there an option to disable mechanoids spawning (not just to not spawn them)?
Do drones cost anything to craft?
The Limey Man 2022 年 11 月 21 日 下午 4:08 
Yeah having the same issue hopefully it can be fixed maybe just making a different mob identical to the lancer, sycthers, centipedes and pikemen,, called Lancer drones, sycther drones ect...?
RaDiOacTiVe SoUl 2022 年 11 月 21 日 上午 10:40 
+1 to @AFGHAN PSYCHO can you give it an update @Alkolyte so they don't go feral? the rest of the mod is amazing, a must have in any of my playthroughs.
AFGHAN PSYCHO 2022 年 10 月 25 日 上午 12:48 
The mechs go feral if a mechinator does not take control of them, which leads to a bunch of mechs in your base going hostile and wiping you out. Please update.
Alkolyte  [作者] 2022 年 9 月 14 日 下午 6:47 
I think thats a bug relating to mechs retreating, you have to have the map clear of all drones before they just start working again
ShockWav3456 2022 年 9 月 12 日 下午 7:58 
I had a question about a potential bug/feature. One of my scrappie spawners keeps spawning drones(2-3 a second) and they just run off the map, is that an intended feature of just a byproduct of me modifying the point amounts (1500-2000) and halving spawn times?
Latex Santa 2022 年 9 月 9 日 下午 11:46 
@Alkolyte If you want to make drones draftable, maybe take a look at the Draftable Animals mod, see how they coded that part. Good luck!
Tabs_unit-25 2022 年 8 月 27 日 上午 3:51 
Me: uses this mod
When i play the game and Mechnoids raid
Me who has the Mechnoid Assembler
Me again trying to figure out which one is which
Prototype-alpha 2022 年 7 月 28 日 上午 11:11 
Is it possible to have the drone stay around a designated target point?
Alkolyte  [作者] 2022 年 7 月 23 日 上午 11:39 
I would suspect some sort of mod incompatibility, or try fiddling with the slider in the settings, you would need to restart after the settings are applied
Surge 2022 年 7 月 23 日 上午 6:47 
So I bought some centipede assemblers and there is no assembly timer at any point setting, and I cannot force spawn centipedes via debug mode.
Alkolyte  [作者] 2022 年 6 月 26 日 下午 3:12 
Ill see what I can do about direct drafting, not too sure how cleanly I can fork over VE's code at the moment but its a maybe

At the moment I am more geared towards balancing these things and adding more features, they are a little strong
ZombieTheDerg 2022 年 6 月 26 日 下午 1:55 
So reading through this, you mention not being able to control the drones, but then I thought of VFE Mechanoids expanded, and how droids can be drafted. Maybe you could use their code as an example and learn off of that?
Charon-Osiris 2022 年 4 月 26 日 下午 9:37 
THANK
wheeliedan 2022 年 4 月 22 日 下午 7:05 
Be aware that this mod (and any other mod that spawns job restricted minions) breaks the Archonexus resettlement. If you try with any of these spawned on your map you will just be kicked back to your original colony. You have to remove all spawned creatures, including any corpses of them on your map to proceed.
Alkolyte  [作者] 2022 年 4 月 20 日 下午 11:31 
Well. If its outright not working then i guess I have more questions than answers

Are there any errors that appear relating to the mod?

If you have had the mod for more than 1 month then it may be some sort of glitch regarding a recent update of the settings, at that point I would try
- reinstalling the mod
- resetting the settings

Otherwise I don't know what the problem could be, hope this helps

sorry for the trouble
Charon-Osiris 2022 年 4 月 20 日 下午 10:21 
My mod settings are all right
Alkolyte  [作者] 2022 年 4 月 20 日 下午 9:38 
Yeah it needs harmony to work, your saying its not working with just that mod and harmony?

Thats really strange.... Have you tried fiddling with the mod settings?