边缘世界 RimWorld

边缘世界 RimWorld

Project RimFactory - Drones
241 条留言
Bone 9 月 30 日 上午 2:17 
The description for the "War Helper" drone says with patches it can capture and rescue downed pawns, is there a public patch, or how would someone create one?
Robosium 9 月 22 日 上午 2:57 
I make enough packed UAVs to fill my drone stations to desired amounts but occasionally the amount in them drops
is there anything intentional that could be causing that or is something going wrong?
ignis 9 月 11 日 上午 12:13 
What war helper drones are? They look like a worse version of caretakers, and for some reason have two "fuel" levels.
ignis 9 月 5 日 下午 11:27 
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Roeby 8 月 30 日 上午 9:00 
@Gilga when the drones are running they count as mechanoids, so you get access to the tab. When they are in the station they get "destroyed" (see mod description), so no mechanoids and thus no acces to the mechanoid tab. Or that is my guess
Gilga 7 月 31 日 下午 1:01 
When drone running task, tab machanoid appears. And this tab disappears, when drone in station.
Issue with dlc biotech or no?
Zmeya685 7 月 26 日 上午 12:48 
When using the Achtung mod, these errors occur:"Could not resolve cross-reference to Verse.WorkTypeDef named Rescuing (wanter=workTypes)",
"Could not resolve cross-reference to Verse.WorkTypeDef named DoctorRescue (wanter=workTypes)"
HeyItsAlex 7 月 24 日 下午 8:13 
Thank you for 1.6
Xane Tempest 7 月 16 日 下午 1:53 
Is this compatible with "Project RimFactory Lite" installing just the two of them? I have a lot going on in Rimworld and the automation will make so much of it redundant (why do I even need colonists?) so I'm trying to slum it a little more haha.
aef8234 7 月 16 日 上午 6:59 
Is it too late to suggest a new type of drone that works like a hunter drone, but mapwide?
[IoD]Sn1p3rr3c0n  [作者] 7 月 14 日 上午 8:50 
This Addon will be (/ is) compatible with 1.6 if used with Rimfactory updated for 1.6
The 1.6 Update of Rimfactory is currently being tested, via our Discord.
This Steam file will be updated to reflect the compatibility once the Rimfactory update has been released to Steam.
This will happen once we feel confident that there are no new issues caused by said update.
oscarmdsh69 7 月 11 日 下午 2:11 
1.6 update coming?
technolibra 5 月 3 日 上午 1:15 
having different colored drones would be cool
blackrave 3 月 18 日 上午 8:46 
Just noticed something- drones are not immune to toxicity.
My construction drone was building inside tox gas and perished from toxic buildup
Is it intentional or overlook?
IG_Monster 3 月 10 日 下午 7:58 
Where is the 20 maximum drones set in the files? I cant find it and Id like to change it back to 50 maximum drones, but cant find it in the documents.
Blotto 2024 年 11 月 8 日 上午 11:29 
doesn't work with the mod Quarry
ShinUon 2024 年 9 月 29 日 下午 6:17 
This mod lets me almost entirely automate my base. What still doesn't get automated from PRF are the Resource Consoles from Rimefeller.

Is there a solution to that?
[IoD]Sn1p3rr3c0n  [作者] 2024 年 9 月 16 日 上午 9:31 
@FrozenSnowFox
Sure we can do that. I’m assuming we should also remove the patch we have on Project RimFactory itself for your mod.

@Smock
Without a HugsLib Log I can't help you. If you are uncertain on how to get that please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Smock 19th BN 2024 年 9 月 15 日 下午 7:56 
after a few days of drones, I have them stopping all over the map, throwing job logging excepetions for object refer3ence not set to an instance of an object. Any fixes? Ive been deleting them thru dev, but theres so many
FrozenSnowFox 2024 年 9 月 10 日 下午 9:45 
Could you please remove the compatibility patch you have included for Complex Jobs 1.5. Its outdated and causing issues for people. Also the 1.5 version of my mod includes its own compatibility patch for Project RimFactory - Drones already so its not necessary anymore.
Bard 2024 年 8 月 19 日 上午 7:05 
restarted the game and it worked fine... did not change anything... probably some other mod created a conflict that broke it for a while. But thanks for the help since I discovered that HugsLib logs are a thing! Will be very useful
[IoD]Sn1p3rr3c0n  [作者] 2024 年 8 月 17 日 上午 10:22 
@Bard
Drone should be able to interact with IO Ports.
If they are not it might be a Modconflict. A HugsLib Log may reveal more details.
Besides that, you could test with just rimfactory and that should work.
To find the conflicting mod a Binary Search is very efficient.
By removing ~50% of your mods recursively you should be able to narrow things down fairly quickly

If you figure out what is causing this issue please let us know.
Bard 2024 年 8 月 17 日 上午 9:42 
for some reaons it seems that the drones are not interacting with the I/O ports for the Archival Storage unit? (Or probably no IO ports at all) Is there a setting I am missing or something?
[IoD]Sn1p3rr3c0n  [作者] 2024 年 8 月 5 日 上午 8:02 
@Cassie
Should be resolved as of Rimfactory v2.8.6

@XiaoXiao
I’m afraid I don’t really understand your question.
Flopius lll 2024 年 8 月 3 日 下午 8:34 
Might be a stupid question but why this mod over mechanaitor?
Cassie 2024 年 6 月 5 日 下午 2:15 
Nailed it down to it stopping to work at a certain amount of stacks full. A temp workaround is to deposit a few items out until the drones work again and pausing any more depositing to the storages until you trim the stacks down more.
Cassie 2024 年 6 月 5 日 下午 1:44 
Did some more testing and it started working again when I deleted all digital storages. Could be something with stacking maybe, or too many products in there.
Actually tried again, deleted a 700 stack storage and it started working again. Definitely problem with stacking
Cassie 2024 年 6 月 5 日 下午 12:32 
I am getting the caretaker drone getting stuck at home plate but not with Advanced IO. I had normal IO built and linked to digital storage, then after a while they stopped working. Tried the suggested with zones here and it did not work. So I deleted all the IOs, and it did not work again. There must be something else at play here. I have no IOs at all on the map now and they are still stuck.
Phoxly 2024 年 5 月 31 日 下午 9:32 
For some reason my Mk. II cultivator drones won't harvest neutroaleaf from:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3222103279
[IoD]Sn1p3rr3c0n  [作者] 2024 年 5 月 31 日 上午 3:01 
@OMG67
Your Error appears to be caused by “EnhancedBeliefs” maybe report it to them.
[Я_Я] OMG67 2024 年 5 月 28 日 上午 9:16 
This error pops up constantly in my game:

Exception ticking Drone (at (143, 0, 63)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4D282607] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

Here's my log:
https://gist.github.com/HugsLibRecordKeeper/a23c09f7603a09a79c8c73f48514bdac
Potato.tech 2024 年 5 月 26 日 下午 4:37 
@kezzack thanks for that. sounds like a good temp fix for now
Cairtean 2024 年 5 月 24 日 下午 2:46 
@Potato.tech assigning drone stations to a zone just for them that covers your base but excludes tiles with advanced io ports seems to work for me
[IoD]Sn1p3rr3c0n  [作者] 2024 年 5 月 22 日 上午 2:38 
@Potato. tech
Hmm while I did not see those errors in my log, i finally was able to reproduce the issue.
It will be tracked under https://github.com/zymex22/Project-RimFactory-Revived/issues/793
Potato.tech 2024 年 5 月 22 日 上午 2:24 
@[IoD]Sn1p3rr3c0n that log is from during the issue

to recap, with an advanced io port on the map targeted to a digital storage unit, house keeper drones will pile up on their home plate

removal / deactivation of the io port restores functionality to the house keepr drones
[IoD]Sn1p3rr3c0n  [作者] 2024 年 5 月 22 日 上午 2:06 
@Potato. tech
Is that log from after the issue occurred for you?
MercuryDoll 2024 年 5 月 19 日 上午 2:20 
I noticed that drones are not unimpeded by terrain and slow down crossing snow and water. Is it possible to "fix" this by patching VEframework's thing in somehow?
Potato.tech 2024 年 5 月 16 日 上午 7:07 
narrowed it down to the advanced io. also, this is happening on 1.5
Potato.tech 2024 年 5 月 16 日 上午 6:45 
after deleting my io ports and advanced io ports, the drones began normal behavior once again
i took a gamble seeing as that was the turning point in the drones no longer functioning for me, and it turns out that was the case

tl/dr, it seems something about the io / advanced io ports and the drones do not mix
Potato.tech 2024 年 5 月 16 日 上午 6:40 
Potato.tech 2024 年 5 月 16 日 上午 6:38 
okay, so i am not the only one having weird drone errors
like @MR.Vasiriev my caretaker drones will pile up after awhile. taking them back to the station does not fix it, and neither does replacing the station
side note, forbidding some items on the floor will get them to go back to the drone station. unforbidding them will make the drones pile up once more
[IoD]Sn1p3rr3c0n  [作者] 2024 年 5 月 12 日 上午 11:31 
@bena
Tbh I’m not sure at that point, maybe they have some special constraints.

@MR.Vasiriev
Please don’t post raw error messages, instead post a Hugs Lib Log.
Fore more details on how to make a Report please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
MR.Vasiriev 2024 年 5 月 12 日 上午 6:24 
ProjectRimFactory.Common.HarmonyPatches.Patch_EndCurrentJob_DroneJobs:Prefix (Verse.AI.Pawn_JobTracker,Verse.Pawn,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
Verse.AI.JobDriver:Notify_PatherFailed ()
Verse.AI.Pawn_PathFollower:PatherFailed ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
ProjectRimFactory.Drones.Pawn_Drone:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
MR.Vasiriev 2024 年 5 月 12 日 上午 6:24 
starting job PRFDrone_ReturnToStation (Job_619590) A = Thing_ConstructionDroneStation11683 from JobGiver while already having job Mine (Job_616775) A = Thing_Limestone3483 Giver = JobGiver_DroneMain [workGiverDef: null] without a specific job end condition.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool)
MR.Vasiriev 2024 年 5 月 12 日 上午 6:24 
@[IoD]Sn1p3rr3c0n
I now find that even loading the factory series mod alone will cause the delivery drone to stop working after the game is running for a while (it will stop in place, turn off the base station and then summon the drones to pile up), and this will also cause the in-game Characters don't work either。
benai 2024 年 5 月 11 日 上午 3:30 
Can you tell me why your Wild plant collector isnt planting Neutrophyria (Mod: Underground Food) or Paracyte Thornbush (Mod: A RimWorld of Magic) and yes they are at 20?
aef8234 2024 年 5 月 10 日 下午 2:35 
For power usage per drone, maybe there's a way to tie-in the overclock system with the fuel system? So that when the set fuel level is at X the building uses more power?

Also I would like some sort of building for "decoy" harrier drones: essentially drones that activate when a raid happens, then goes into melee doing 0 damage like all decoys to tie up raids/shamblers. Maybe even have them explode on death.
Tawnylure 2024 年 5 月 1 日 下午 1:13 
Hey, reason people are asking is because it says its incompatible. If it is indeed compatible just update the mod so it reports its 1.5 ready!
[IoD]Sn1p3rr3c0n  [作者] 2024 年 4 月 28 日 上午 4:04 
This is already compatible with 1.5 assuming you have Project Rimfactory Version 2.8.4 or later installed.
specopsbarton 2024 年 4 月 19 日 上午 4:57 
Update pls 1.5?