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You hear it a lot that Outbreak was ahead of its time and that's because it was, I would compare it to Left 4 Dead before that became a thing. The way it randomises items in each scenario provides unique experiences each time, not to mention how difficulty may change gameplay, the character you choose, how you approach the scenario etc. And to top it off it was the first online / multiplayer Resident Evil game. Unfortunately, it didn't sell well no matter how much people like it and Resistance was the only lead for a potential Outbreak remake, which unfortunately isn't so.
Unfortunately, these models are ports so I didn't make them, however I did forget to include one model from this pack in particular, just a standard leech. It isn't much but I'll add it soon.
If you meant NPC's, unfortunately I'm unable to make them happen, even though it would be awesome. This is mostly due to the fact that my LUA knowledge is very basic and I haven't got any knowledge as to how NPC's work. And the tools which I use to export Outbreak models are unable to export their skeletons and animations, so alot of re-creation would have to be done there. Although, I am interesting in 3D animation, so I might try and re-create some animations if I meet up with the right coder.
I'll begin working on the Common Zombies once I finish uploading the Unique Enemies, sorry to keep you waiting. I'm only doing the zombies later on because they're much more time consuming (Given how much models of them there are) and I want to get the unique models out of the way for people to use. I've already finished the Hellfire pack since I was having difficulties with models for this pack, so I just have to work on the Decisions, Decisions models now.