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No pressure, you are already doing a great work. Just stay healthy and happy (and possibly indoor).
Birch World tech don't seem to appear? Is it disable?
EDIT: I console command the tech, but the option to build it wasn't even added to my megastructure building list.
also those that say "disabled in mp" can be enabled in any way in mp?
7. Seems like the Megastructure costs haven't been adjusted to the new economy, so you can just build a crapton of them and get more economy, and build more, and just snowball over the poor AI.
8. In general it seems like you have too much economy. Perhaps it's because I was playing a Megacorp, but I couldn't keep up with my incomes and spend them efficiently. I always had enough for everything.
I've played with just the mods from your recommended Steam collection plus a couple of cosmetics and the Federation Gateways mod, on scaling Grand Admiral.
Other than that, it was a very lovely experience. Really liked the new planet management system. and the AI actually posed a threat for some time.
1. Megacorp branch offices and some other trade things seem to be broken, as they don't generate any energy.
2. Matrioshka Brain districts don't have a way to create Enforcer jobs, resulting in permanent 100% crime, and same with Pollution.
3. Behemoth Planetcrafts are broken af. It's probably by design, but with how much income you can have with this mod, you can build one (or a couple even) without too much effort. They have stupidly high stats and seem like a veryveryvery late game thing to build, when you don't really care about the game anymore.
4. Ascension techs don't scale, so you can get all 10 or so extra Ascension Perks in just a couple of years.
5. Probably an issue with the Gigaengeneering mod, but you can't build Titanic Ringworlds around the Cybrex Ringworld.
Here's my mod order for reference:
https://imgur.com/a/XgKTlM7