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This explains a lot..
Maybe I should read the descriptions better next time
https://gist.github.com/e5d2698da12e0c9668a073a596a2435e
ModCheck: RimTheme is active, will not be able to apply all patches.
Verse.Log:Warning(String, Boolean)
ModCheck.<Transpiler>d__2:MoveNext()
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase)
HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List`1, List`1, Boolean&)
HarmonyLib.MethodCopier:Finalize(Emitter, List`1, Boolean&)
HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&)
HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo)
HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job)
HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&)
HarmonyLib.PatchClassProcessor:Patch()
HarmonyLib.Harmony:<PatchAll>b__10_0(Type)
HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1)
HarmonyLib.Harmony:PatchAll(Assembly)......
"Incompatible with : modCheck and Multiplayer mod"
https://gist.github.com/707fdc23c9cee547fad58fc342366b50
And this, I tried to run again, already with ModCheck, if I'm not mistaken, now there are a few more red errors (from other mods), although this is probably because the developer mode was disabled for the first time (so some errors disappear)
https://gist.github.com/45a9eb20289bdbc81517a6e80efecfbb
Vanilla Animals Expanded — Australia
Vanilla Animals Expanded — Ice Sheet
Vanilla Animals Expanded — Tropical Swamp
Vanilla Animals Expanded — Boreal Forest
Vanilla Animals Expanded — Cats and Dogs
Vanilla Animals Expanded — Tundra
Vanilla Animals Expanded — Tropical Rainforest
RimThemes
Can you try it without the RimThemes mod loaded and see if its triggered by that, just so I know where to start looking?
[ModCheck] Internal failure patching Verse.LoadedModManager.ApplyPatches
Verse.Log:Error(String, Boolean)
ModCheck.<Transpiler>d__2:MoveNext()
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
HarmonyLib.CodeTranspiler:GetResult(ILGenerator, MethodBase)
HarmonyLib.MethodBodyReader:FinalizeILCodes(Emitter, List`1, List`1, Boolean&)
HarmonyLib.MethodCopier:Finalize(Emitter, List`1, Boolean&)
HarmonyLib.MethodPatcher:CreateReplacement(Dictionary`2&)
HarmonyLib.PatchFunctions:UpdateWrapper(MethodBase, PatchInfo)
HarmonyLib.PatchClassProcessor:ProcessPatchJob(Job)
HarmonyLib.PatchClassProcessor:PatchWithAttributes(MethodBase&)
HarmonyLib.PatchClassProcessor:Patch()
HarmonyLib.Harmony:<PatchAll>b__10_0(Type)
HarmonyLib.CollectionExtensions:Do(IEnumerable`1, Action`1)
HarmonyLib.Harmony:PatchAll(Assembly)......
I was having headaches about some mods (about 10 or so, maybe more) not being properly patched until I went into Player.log and found out that outdated versions of ModCheck that were integrated into some of the otherwise-updated mods were causing the issues. Loading this mod just after Harmony fixed the problem. (Not sure why some mods still have them...) Thanks for the update!
Thank you, Mlie. I love your work! <3