安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Love nudity in custom camping like this..
good job lad
Thumbs up for effort! hope some of my advice can help you improve your upcoming levels.
I have the same thoughts as Yossarian, and my advice would be to play other people's levels and try implementing the gameplay elements they used for their levels/campaigns.
As for the designs of the levels they don't really look attractive and they feel a bit empty,
Rob's advice would be to experiment with tile combos and see if anything pops.
you could use outdoor sprites to fill the outer boundaries of the levels, the beach waves appearing in the dark abyss with no beach seems out of place (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2035539402)
(The hunter series or any jungle/beach level can help you)
or you can just cover them up with dark tiles
the last floor has a dodger but no melee around to kill him, and when i entered the room with a cutscene. well this ---------> https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2035491682
(You can prevent that from happening by setting the door into *cutscene* its along the check boxes of where you can mirror, lock, etc. the doors.)
I would suggest reducing the amount of enemies you place within close proximity of each other. Also, I would avoid placing down NPCs (like dead bodies) in main levels, as they block movement along with enemies' line of sight.