Hearts of Iron IV

Hearts of Iron IV

Dynamic Research Slots
20 条留言
AM 2023 年 12 月 24 日 下午 3:54 
After 1.13.x update. This mod needs to be updated.
HUTIN PUILO 2023 年 10 月 29 日 上午 1:13 
Не работает с 1.13.x
Вначале ивент выскакивает,но потом ничего.
LiechtøxKätzchen  [作者] 2023 年 9 月 5 日 下午 4:30 
no
FraudeGalates 2023 年 9 月 3 日 下午 1:49 
So, can there be a setting so that AI cannot use it?
LiechtøxKätzchen  [作者] 2023 年 9 月 3 日 上午 3:52 
yes. ai can use
FraudeGalates 2023 年 8 月 21 日 下午 1:48 
AI can use ?
niesie_mol 2021 年 1 月 18 日 上午 11:51 
(1/2)

Hey!

First off, I love the idea of this mod :D

However, I do find that it's slightly too OP
Is there a way I myself can adjust how many slots I get, and at what points?
Or can I like copy-paste the coding, and create some sort of a second version or something?
(I have 0 experience though)

I'd love a variant that goes like this:
10 = 1 slots
25 = 2 slots
45 = 3 slots
70 = 4 slots
100 = 5 slots
150 = 6 slots
250 = 7 slots
450 = 8 slots
700 = 9 slots
1000 = 10 slots
(for 'normal' games)
niesie_mol 2021 年 1 月 18 日 上午 11:51 
(2/2)

Or maybe this?
20 = 1 slots
50 = 2 slots
90 = 3 slots
140 = 4 slots
200 = 5 slots
300 = 6 slots
450 = 7 slots
750 = 8 slots
900 = 9 slots
1000 = 10 slots
(for modded games with greatly increased build slots, for example)

I am NOT asking you to change this mod since, like Kmoney_93 said, the way it is right now is perfect when using mods that expand the tech tree ^^
[PTH] Citizen Battle 2020 年 11 月 20 日 下午 7:13 
Hello Mod author, I notice this does conflict with Road to 56 - it removes an extra research slot (as Germany for example starts with 5) - it does make a different short-term in the game wise of research I was wondering if this could be rectified or if anything. If you know of this already apologies.
LiechtøxKätzchen  [作者] 2020 年 10 月 31 日 下午 9:05 
ScootagSR , Thanks for helping me improve the mod!
ScootagSR 2020 年 10 月 31 日 下午 12:21 
Great mod, but I find you use MTTH to trigger event dyn_Rschstart. During testing, it can not work on time, sometimes weeks later after game begin. I suggest that you use on_actings event.
create Dynamic_Research_Slots_on_actions.txt under folder on_actions:

on_actions = {
on_startup = {
effect = {
every_country = {
country_event = rschstart.1
}
}
}
}
GorkeMorko 2020 年 7 月 13 日 上午 8:00 
thx
sacia4 2020 年 5 月 28 日 下午 4:29 
Lastly, i would like to compliment your work, beucase your mod gave a great balance to small countries, compared to the big ones. I was counting the number of factories of some countries, like Australia, China and New Zeland, and i notice that China could start the game with 3 slots. Australia could rapidily get more than 1 too, while NZ would suffer a little, which make sense. It really surprised me in a positive way. I think your mod can bring a lot of balance to the current state of the game. (part 2)
sacia4 2020 年 5 月 28 日 下午 4:29 
I loved the idea, but i have some questions.

Some countries start the game with less than 10 factories, wouldn't be better to everyone start with a single slot, to prevent these countries staying too behind the curve?
Another thing, shouldn't this increase of research slots stop after 5 slots? I mean, some countries gain 1, or 2 extra slots doing focuses (i don't kwon if your mod change that), which would allow them to easely surpass 7 slots (USA, USSR and Germany, to be especific). I think there should be a limit of research slots (6 total), to garantee some balance. (part 1)
{DBD} Kmoney_93 2020 年 4 月 23 日 下午 8:56 
You are a god Pussy boy♂ thanks bro!
LiechtøxKätzchen  [作者] 2020 年 4 月 23 日 下午 7:34 
num of factories > 10 = 1 slots
> 20 = 2 slots
> 30 = 3 slots
> 50 = 4 slots
> 100 = 5 slots
> 150 = 6 slots
> 200 = 7 slots
> 250 = 8 slots
> 300 = 9 slots
> 400 = 10 slots
> 500 = 11 slots
> 600 =12 slots
> 800 = 13 slots
> 1000 = 14 slots
> 1200 = 15 slots
> 1400 = 16 slots
> 1600 = 17 slots
> 2000 = 18 slots
> 2500 = 19 slots
> 3000 = 20 slots
> 3500 = 21 slots
> 4000 = 22 slots
> 5000 = 23 slots
{DBD} Kmoney_93 2020 年 4 月 23 日 上午 10:29 
Love your mod. It's an excellent companion to the Ultimate Tech Tree mod that adds LOADS of technology because over time you really start falling behind even if you are a superpower. Your mod fixes that. Thank you so much!

Could i please ask that you list out the iterations at which you gain factories please? Thank you so much again!
Heavenly Ashes 2020 年 4 月 20 日 上午 10:19 
For those who don't understand this mod gives everyone 0 research slots at the start and gives you slots as your economy grows. if it declines (you loose / trade away factories) it declines.
FindFloppies 2020 年 3 月 27 日 上午 11:47 
Google Translate says "The mod does not conflict with any other existing mod at all, it is relevant for all versions of the game."
LasagnaMan12 2020 年 3 月 26 日 上午 1:05 
English?