Arma 3
[SP/COOP] DUWS_X v3.05
1.616 bình luận
zee 7 Thg10 @ 2:40pm 
Is this DUWS_Rebirth technically? i heard that version is more up to date?
Killa Tomata  [tác giả] 4 Thg10 @ 10:19am 
Never seen that
ginodevera 1 Thg10 @ 5:28am 
hi, blue barrels spawn around AI. how to fix? is there a particular mod that cause this Or i need another mod to fix? many thanks!
Killa Tomata  [tác giả] 30 Thg09 @ 3:06pm 
I have a beta on my discord channel but its currently broke. List of updates are on the pbo download tab
DeezhairyNutzTeaBaginYou 27 Thg09 @ 10:28pm 
anynews on v3.06 was jsut wondering if i could geta glimps of what going to come ?
madman.1982 23 Thg09 @ 1:28pm 
ok i just got the link to the google drive off here never even looked at the vietnam page just assumed it be like the modern and ww2 and start straight up lol, cheers again will go look at the page.
Killa Tomata  [tác giả] 23 Thg09 @ 1:24pm 
Unsung dependency is right on the Vietnam page
madman.1982 23 Thg09 @ 1:22pm 
OK will try download UNSUNG i never saw anywhere that was a dependency. Cheers for the reply and honestly thanks for a great mod, probably spent half my time on ARMA 3 in this scenario. The custom set up of base areas is what got me hooked and being able to easily port it to other maps. The only thing i would like if we could just use all the factions we have installed/downloaded like in DRO/DCO. Its a minor thing does not take away from this mod at all. Yeah ive looked at doing custom factions but my understanding is not enough even after watching countless videos and reading up how to do it lol.
Killa Tomata  [tác giả] 23 Thg09 @ 12:59pm 
missing unsung
madman.1982 19 Thg09 @ 7:44am 
trying to play the vietnam duws-x where the hell is the HQ?? i need tanks TF ones lol, tried many times but "its not working" just need some help the modern and ww2 works fine maybe even "perfectly"
парадокси орiгх 14 Thg09 @ 10:04am 
Hi i have a problem, me and my friend wanna customize loadout. How we can do it?:steambored:
SirFetus 9 Thg09 @ 7:13am 
Bình luận này đang chờ hệ thống kiểm tra nội dung tự động của chúng tôi phân tích. Nó sẽ tạm bị ẩn cho đến khi được xác minh là không chứa nội dung có nguy cơ gây hại (ví dụ: các đường dẫn đến trang web đánh cắp thông tin).
Canned Chicken 4 Thg09 @ 6:36pm 
i think it works now. it may have been just the arma launcher not loading the mods correctly that time. most of my mods started working better when i removed ace mods but that is probably just another pc problem on my end :p
Killa Tomata  [tác giả] 4 Thg09 @ 2:39pm 
@Canned Chicken...try with vanilla only as a test
Killa Tomata  [tác giả] 4 Thg09 @ 2:38pm 
@hogmeet & @cyphermasq The Operators have some code to turn on AIS and it seems to be overriding the lobby parameter setting. Will have a fix in v3.06
Rollin88z 2 Thg09 @ 4:52pm 
@Canned Chicken - that is a mod conflict, i forget which one it is because i took a big break from Arma 3 but i remember finding it.. i think it might have been ACE but i could be wrong.
Canned Chicken 19 Thg08 @ 10:32am 
was there an update? for some reason i can no longer place FOB's and any time i try to save my game i get stuck in the save screen, i cant press ok or cancel and not even the pause menu so im forced to close my game. i havent downloaded any new mods.
Frefas 18 Thg08 @ 12:05am 
Does this work with S.O.G?
hogmeet 14 Thg08 @ 9:01am 
I'm having the same issue as cyphermasq ACE medical works fine for everyone accept the "operators". I made sure all parameters were setup properly but the issue persists.
cyphermasq 12 Thg08 @ 5:59pm 
Thanks for the quick reply. -- I tried that -- The lobby parameter worked in the sense that I confirmed the AIS revive was off. -- All non "operator" NPC's I build and work with have the ACE medical menu accurately reflect their injury. -- The only acceptation is the Operators I request - Just like in SP mode.....
Killa Tomata  [tác giả] 12 Thg08 @ 2:46pm 
Make sure you play in MP. Theres a parameter in the lobby to turn off AIS revive and Arma Revive.
cyphermasq 12 Thg08 @ 9:07am 
Hey the mod works wonderfully and is fantastic. The one thing I'm running into is that when playing with regular AI the ACE medical works perfectly and on myself, but on Operators, it doesn't work at all. -- They are clearly injured and no wounds or heal options are showing up on the medical menu.
Killa Tomata  [tác giả] 10 Thg08 @ 11:59am 
No respawn in SP. Squadmates can revive you
PᄂΛYBӨY ЩIƬΉ Λ GЦП 7 Thg08 @ 3:46pm 
now i remember why i hate this shit no fucking respawn you generate 10 zones and on ur final zone u die and u just find urself with a restart button wow
Killa Tomata  [tác giả] 6 Thg08 @ 12:19pm 
@shawn8216...I will be removing the music in next release
shawn8216 27 Thg07 @ 4:16am 
Hi,
Running the mod on a dedicated server. However, there is an issue when combining it with KLPQ radio. The DUSW_X music interrupts the radio music.
is there an easy way to disable the dusw_X soundtrack/score, so i can listen to the KLPQ radio while driving/flying without interruption?
Canned Chicken 27 Thg07 @ 12:53am 
i know im posting these comments late but yeah, i been playing duws for a while and always appreciated this mode. i also been wanting to try new maps but since im too afraid to dig through my pc files i decided to stay on the vanilla map. i was hoping you or maybe someone out there could make this exact mode but for another map (Livonia or maybe Takistanplus?) if not thats okay, i really love this mod :FemalePoliceOfficerLikes:
Canned Chicken 27 Thg07 @ 12:45am 
@CriticalM@ss you should try changing your normal game settings and lower the ai accuracy and skill to 0.05. it sounds too easy but you wont regret it. next, to lower the troop spawns, simply give them 80 or less army power and they wont be able to spawn tanks or aircraft so early. lastly if those arent working you can always enable/disable if they get jets and tanks. the artillery and sniper ai's are the most accurate in the game so the first option should make it a lot more fair.
Canned Chicken 27 Thg07 @ 12:37am 
@Stolt you need to use to fire support option "SITREP" to save your game in SP. warning though, saving too much in one session will cause lag so i usually hit cancel which saves the intel you've gathered and respawns you. rather than saving the entire game with a story checkpoint which causes bugs in modded scenarios because most things arent scripted and its hard for the game to remember where every single npc left off. lastly press "H" key to call nearby medics for help, the built in medical system lets any npc revive you im pretty sure. they wont bother to revive you if you dont call for help so make sure to press H
Boof 26 Thg07 @ 7:42pm 
Love the gamemode btw been making me come back to this game for years
Killa Tomata  [tác giả] 12 Thg07 @ 12:14pm 
@Stolt...No respawn in SP
Stolt 27 Thg06 @ 11:51am 
How do you reduce the bleed out time? I'm not playing with any medical mods. Normally Id just respawn but the only option I get in singleplayer is to restart the mission
Son of Frick 25 Thg06 @ 3:09pm 
anyone know how to get past the soft lock of the “establish FOB” option when it’s been pushed so far down that it no longer appears on the list??
CriticalM@ss 25 Thg06 @ 7:58am 
How do you reduce the number of enemy spawns? I am struggling with side missions due to an enormous amount of enemies spawning in on me. I can only change zone sizes but not troops sizes
CriticalM@ss 24 Thg06 @ 12:04am 
Hey, I wanted to say thanks for this mod. It's the most fun I've had in Arma 3! So much random cool moments.
Lucian 20 Thg06 @ 8:02am 
Anybody knows how can you save the game in MP on dedicated server?
i tried the debug console "saveGame", it did not work.
Killa Tomata  [tác giả] 6 Thg06 @ 2:20pm 
@IndiansJared...The corpse deletion is a script that runs on the server. Come to our Discord and we can talk about modifying it.
Killa Tomata  [tác giả] 6 Thg06 @ 1:18pm 
@juanjo...use 0,8 SITREP to start saving
juanjo-1997 6 Thg06 @ 12:59pm 
Tengo problemas para guardar la partida alguien me ayuda?
Zennith 4 Thg06 @ 7:02pm 
Bet.
Killa Tomata  [tác giả] 17 Thg05 @ 3:01pm 
Everbody. Come to the discord channel. We're testing a new DUWS_X v3.06 beta
Indiana Jared 8 Thg05 @ 12:14pm 
figured it out needed AgentRansack
Indiana Jared 7 Thg05 @ 4:08pm 
so i can find it and delete it
Indiana Jared 7 Thg05 @ 4:08pm 
or at least tell me what module in the editor you used to despawn dead units.
Indiana Jared 7 Thg05 @ 2:09pm 
or is it impossible and I have wasted dozens of hours trying to figure this out?
Indiana Jared 7 Thg05 @ 9:10am 
It would be a godsend if anyone could tell me how to get this realism element ingame.
Indiana Jared 6 Thg05 @ 6:50pm 
Hey Brother I love this mod. But I am trying to get the corpses to stay on the field for the sake of realism. I downloaded the PBO. Changed the Garbage Collection values in the Editor to 200 corpses and max time to disappear. However all the bodies are still disappearing at 10 minutes. Please help. Cannot play immersive persistent war game if bodies vanish. I'd venmo for any help
FCF 4 Thg05 @ 1:50am 
Why does my character say: "Im too scared to jump" when I want to halo jump? Then the screen goes to Arsenal page.
Is that beacuse there is a time restriction for halo jump?
Rabarber 17 Thg03 @ 4:13pm 
Anyone know how to remove the view distance script? It makes my textures low res for some weird reason
Inferno | M.D.F 21 Thg02 @ 7:30am 
Please add support for headless clients, if you enable a HC it spawns the commander twice and all the base AI twice.