Arma 3
[SP/COOP] DUWS_X v3.05
1.616 opmerkingen
zee 7 okt om 14:40 
Is this DUWS_Rebirth technically? i heard that version is more up to date?
Killa Tomata  [auteur] 4 okt om 10:19 
Never seen that
ginodevera 1 okt om 5:28 
hi, blue barrels spawn around AI. how to fix? is there a particular mod that cause this Or i need another mod to fix? many thanks!
Killa Tomata  [auteur] 30 sep om 15:06 
I have a beta on my discord channel but its currently broke. List of updates are on the pbo download tab
DeezhairyNutzTeaBaginYou 27 sep om 22:28 
anynews on v3.06 was jsut wondering if i could geta glimps of what going to come ?
madman.1982 23 sep om 13:28 
ok i just got the link to the google drive off here never even looked at the vietnam page just assumed it be like the modern and ww2 and start straight up lol, cheers again will go look at the page.
Killa Tomata  [auteur] 23 sep om 13:24 
Unsung dependency is right on the Vietnam page
madman.1982 23 sep om 13:22 
OK will try download UNSUNG i never saw anywhere that was a dependency. Cheers for the reply and honestly thanks for a great mod, probably spent half my time on ARMA 3 in this scenario. The custom set up of base areas is what got me hooked and being able to easily port it to other maps. The only thing i would like if we could just use all the factions we have installed/downloaded like in DRO/DCO. Its a minor thing does not take away from this mod at all. Yeah ive looked at doing custom factions but my understanding is not enough even after watching countless videos and reading up how to do it lol.
Killa Tomata  [auteur] 23 sep om 12:59 
missing unsung
madman.1982 19 sep om 7:44 
trying to play the vietnam duws-x where the hell is the HQ?? i need tanks TF ones lol, tried many times but "its not working" just need some help the modern and ww2 works fine maybe even "perfectly"
Hi i have a problem, me and my friend wanna customize loadout. How we can do it?:steambored:
SirFetus 9 sep om 7:13 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
Canned Chicken 4 sep om 18:36 
i think it works now. it may have been just the arma launcher not loading the mods correctly that time. most of my mods started working better when i removed ace mods but that is probably just another pc problem on my end :p
Killa Tomata  [auteur] 4 sep om 14:39 
@Canned Chicken...try with vanilla only as a test
Killa Tomata  [auteur] 4 sep om 14:38 
@hogmeet & @cyphermasq The Operators have some code to turn on AIS and it seems to be overriding the lobby parameter setting. Will have a fix in v3.06
Rollin88z 2 sep om 16:52 
@Canned Chicken - that is a mod conflict, i forget which one it is because i took a big break from Arma 3 but i remember finding it.. i think it might have been ACE but i could be wrong.
Canned Chicken 19 aug om 10:32 
was there an update? for some reason i can no longer place FOB's and any time i try to save my game i get stuck in the save screen, i cant press ok or cancel and not even the pause menu so im forced to close my game. i havent downloaded any new mods.
Frefas 18 aug om 0:05 
Does this work with S.O.G?
hogmeet 14 aug om 9:01 
I'm having the same issue as cyphermasq ACE medical works fine for everyone accept the "operators". I made sure all parameters were setup properly but the issue persists.
cyphermasq 12 aug om 17:59 
Thanks for the quick reply. -- I tried that -- The lobby parameter worked in the sense that I confirmed the AIS revive was off. -- All non "operator" NPC's I build and work with have the ACE medical menu accurately reflect their injury. -- The only acceptation is the Operators I request - Just like in SP mode.....
Killa Tomata  [auteur] 12 aug om 14:46 
Make sure you play in MP. Theres a parameter in the lobby to turn off AIS revive and Arma Revive.
cyphermasq 12 aug om 9:07 
Hey the mod works wonderfully and is fantastic. The one thing I'm running into is that when playing with regular AI the ACE medical works perfectly and on myself, but on Operators, it doesn't work at all. -- They are clearly injured and no wounds or heal options are showing up on the medical menu.
Killa Tomata  [auteur] 10 aug om 11:59 
No respawn in SP. Squadmates can revive you
now i remember why i hate this shit no fucking respawn you generate 10 zones and on ur final zone u die and u just find urself with a restart button wow
Killa Tomata  [auteur] 6 aug om 12:19 
@shawn8216...I will be removing the music in next release
shawn8216 27 jul om 4:16 
Hi,
Running the mod on a dedicated server. However, there is an issue when combining it with KLPQ radio. The DUSW_X music interrupts the radio music.
is there an easy way to disable the dusw_X soundtrack/score, so i can listen to the KLPQ radio while driving/flying without interruption?
Canned Chicken 27 jul om 0:53 
i know im posting these comments late but yeah, i been playing duws for a while and always appreciated this mode. i also been wanting to try new maps but since im too afraid to dig through my pc files i decided to stay on the vanilla map. i was hoping you or maybe someone out there could make this exact mode but for another map (Livonia or maybe Takistanplus?) if not thats okay, i really love this mod :FemalePoliceOfficerLikes:
Canned Chicken 27 jul om 0:45 
@CriticalM@ss you should try changing your normal game settings and lower the ai accuracy and skill to 0.05. it sounds too easy but you wont regret it. next, to lower the troop spawns, simply give them 80 or less army power and they wont be able to spawn tanks or aircraft so early. lastly if those arent working you can always enable/disable if they get jets and tanks. the artillery and sniper ai's are the most accurate in the game so the first option should make it a lot more fair.
Canned Chicken 27 jul om 0:37 
@Stolt you need to use to fire support option "SITREP" to save your game in SP. warning though, saving too much in one session will cause lag so i usually hit cancel which saves the intel you've gathered and respawns you. rather than saving the entire game with a story checkpoint which causes bugs in modded scenarios because most things arent scripted and its hard for the game to remember where every single npc left off. lastly press "H" key to call nearby medics for help, the built in medical system lets any npc revive you im pretty sure. they wont bother to revive you if you dont call for help so make sure to press H
Boof 26 jul om 19:42 
Love the gamemode btw been making me come back to this game for years
Killa Tomata  [auteur] 12 jul om 12:14 
@Stolt...No respawn in SP
Stolt 27 jun om 11:51 
How do you reduce the bleed out time? I'm not playing with any medical mods. Normally Id just respawn but the only option I get in singleplayer is to restart the mission
Son of Frick 25 jun om 15:09 
anyone know how to get past the soft lock of the “establish FOB” option when it’s been pushed so far down that it no longer appears on the list??
CriticalM@ss 25 jun om 7:58 
How do you reduce the number of enemy spawns? I am struggling with side missions due to an enormous amount of enemies spawning in on me. I can only change zone sizes but not troops sizes
CriticalM@ss 24 jun om 0:04 
Hey, I wanted to say thanks for this mod. It's the most fun I've had in Arma 3! So much random cool moments.
Lucian 20 jun om 8:02 
Anybody knows how can you save the game in MP on dedicated server?
i tried the debug console "saveGame", it did not work.
Killa Tomata  [auteur] 6 jun om 14:20 
@IndiansJared...The corpse deletion is a script that runs on the server. Come to our Discord and we can talk about modifying it.
Killa Tomata  [auteur] 6 jun om 13:18 
@juanjo...use 0,8 SITREP to start saving
juanjo-1997 6 jun om 12:59 
Tengo problemas para guardar la partida alguien me ayuda?
Zennith 4 jun om 19:02 
Bet.
Killa Tomata  [auteur] 17 mei om 15:01 
Everbody. Come to the discord channel. We're testing a new DUWS_X v3.06 beta
Indiana Jared 8 mei om 12:14 
figured it out needed AgentRansack
Indiana Jared 7 mei om 16:08 
so i can find it and delete it
Indiana Jared 7 mei om 16:08 
or at least tell me what module in the editor you used to despawn dead units.
Indiana Jared 7 mei om 14:09 
or is it impossible and I have wasted dozens of hours trying to figure this out?
Indiana Jared 7 mei om 9:10 
It would be a godsend if anyone could tell me how to get this realism element ingame.
Indiana Jared 6 mei om 18:50 
Hey Brother I love this mod. But I am trying to get the corpses to stay on the field for the sake of realism. I downloaded the PBO. Changed the Garbage Collection values in the Editor to 200 corpses and max time to disappear. However all the bodies are still disappearing at 10 minutes. Please help. Cannot play immersive persistent war game if bodies vanish. I'd venmo for any help
FCF 4 mei om 1:50 
Why does my character say: "Im too scared to jump" when I want to halo jump? Then the screen goes to Arsenal page.
Is that beacuse there is a time restriction for halo jump?
Rabarber 17 mrt om 16:13 
Anyone know how to remove the view distance script? It makes my textures low res for some weird reason
Inferno | M.D.F 21 feb om 7:30 
Please add support for headless clients, if you enable a HC it spawns the commander twice and all the base AI twice.