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---on a note UNrelated to your mod--
for over 250 mods i get only a minor error here or there that is reset/fixes itself or has no lasting issue beyond a job stutter of a pawn (these are red errors)
(aka they stand for so many ticks til they reassign themselves to another job, only in 40 plus pawn colonies does this issue usually appear, and its a few seconds til they go about there day again, happens rarely)
they do give me free labor for food they eat, while fishing, so they are not completely useless guests.
So risk, reward i take it.
A guest from a quest (or at least any guest that can still fish) will be attacked by a fish on the Fishing Tragedy!
this attack counts as being done by the player...which results in faction goodwill lost.
I find this....unsettling, and very risky to have guest with low faction happiness to fish as you could end up hostile over a FISH BITE, that you have little to no control over. Unless you prevent guests from fishing....even as joy.
also i was getting same error from si-cafe's rework as well
I have rewritten all textures and most of the def data. It's not necessarily better, but please try it!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2383686530
Tried to destroy already-destroyed thing Mote_FishingRodNorth
Verse.Log:Error(String, Boolean)
Verse.Thing:Destroy(DestroyMode)
RBB_Code.<>c__DisplayClass4_0:<MakeNewToils>b__2()
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch1(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)
I actually already updated Permafrost for 1.1, check my profile to see.