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Rapporter et oversættelsesproblem
That should not occur and I am unable to reproduce it.
If you are able to reproduce your issue please feel free to submit a bug report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
@红尘真仙谢老板
We are aware of this issue, it has already been resolved on github and will be included in the next release.
That has been fixed in the current release, available on GitHub
That being said, this is like the coolest mod I've ever played!
ok
Please don’t copy and paste logs directly into steam comments. It is hard to read and lacks crucial information. Use a HugsLib Log Link see: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Now in this specific instance, the issue has already been fixed on master and will be included in the next update v2.9.4
@Wxine
We have patch notes.
Where can I make the modification?
Verse.Thing:DoTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch1 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
[Ref 33062DBF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryIssueJobPackageDrone (Verse.Pawn,Verse.AI.JobIssueParams,bool)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryGiveJob (Verse.Pawn)
ProjectRimFactory.Drones.Building_DroneStation:Tick ()
You can get items in and out of the Archival Storage Unit using regular I/O Ports.
An I/O Port is either in Input or in Output mode. While configured as an input it accepts all items allowed by the linked storage unit. While in Output mode you may configure what item(s) shall be made available. Please note that only the item on the Port will be available.
@doctor who?
We don’t plan on doing that for the base components. You can automate the Bills that are available on the regular Worktables.
We are unable to assist with such an unspecific report.
To be able to assist you we need a full Report. In case of Errors a Hugs Lib Log is extremely helpful to us. For more details on how to submit a report please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
Due to an oversight the bill tab is currently missing.
This will be fixed in 2.9.4
@Manhattan_Cafe
Unfortunately I’m unable to reproduce your report.
Are you sure your recipe Database has not learned those recipes?
Should you still face that issue please try if you can reproduce that on a new save and provide the Steps to Reproduce in a full Report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
I'd like to report a minor issue I've encountered with the Adaptive Workbench. When I place a Recipe Database within the workbench's range, the bill list gets flooded with a massive number of options. The number of options seems to equal the total number of other workbenches within its range.
It appears the main workbench is incorrectly identifying the other workstations as Recipe Databases.
While this doesn't crash the game or affect performance, I have to scroll through hundreds of entries to find the bill I actually need XD
For your information, I've only used the final-tier "Overclocked Workbench," so I'm not sure if this issue also occurs with the other Adaptive Workbenches.
BTW English isn't my first language, so I'm using a translator. I apologize if any part of this message comes across as rude or unclear.
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.
What do you mean by configure the bill? The Automated Fish Farm has a Settings button but no Bill button
Unfortunately I could not get them to work together. It's a technical issue.
"In typical Skyrim fashion, with no rhyme or reason, it just unf*cks itself"
It would seem this principle applies to all modding. I didn't do anything different either, it just suddenly stopped being broken for me lmao. We take those Ws
I had to nuke mine after upgrading from RimWorld v1.5 to v1.6.
It took a bit of time to reconfigure all the settings, but at least no more gamebreaking red errors.
I also recommend using RimSort ( https://rimsort.github.io/RimSort/ ) instead of the native mod manager.
Maybe do better looking into your own game's issues.
Exception filling window for RimWorld Page_SelectScenario: System.TypeLoadException: VTable setup of type ProjectRimFactory.Storage.Building ColdStoragePowered failed
I imagine this may have some kind of mod conflict with something else I have like Adaptive Storage or Reel's Expanded Storage. Which is weird, because I have never had this problem before in 1.5 with those mods.
Will be fixed in 2.9.4
You can ignore it for now, it is caused by an outdated name with the fish farms
@Sköll
I’m not sure what gives you the impression that this would not be a 1.6 Compatible mod.
This is 1.6 Compatible
Could not find a type named ProjectRimFactory.SAL3.UI.ITab_SAL3Bills
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4
Anyone by chance also has or had this and knows what could cause it?
It is kind of awesome to not see 'Auto Generated Text' when I click on those change notes.
You know we write patch notes for a reason.
@月吟裔德格
I would not recommend downgrading.
@xDieeoy
What do you mean?
As mentioned by @Phoenix-D for the SAL you need to configure the Bill on the Workstation and the Placed SAL will work on it if it has a sufficient skill level.
For the Recipe DB, first place it in range of a workstation and let it learn the recipe, then place it in range of the Assembler. You should be able to select the bill on the assembler if it is sufficiently skilled.
@Zack @Blessings O'Babylon
Thanks for your report. The Bill tab will be Visible again with v2.9.4
Same issue, but on 1.6. Ive got an extensive modlist so assuming its a conflict - But theres no bills, either on the Saltwater or Freshwater. Going down my list to debug.
ty for the help :DD