RimWorld

RimWorld

Project RimFactory Revived
3.090 kommentarer
Sif 2. okt. kl. 7:57 
How does one mine plasteel?
Altumnus 30. sep. kl. 23:27 
@King Doom: I had that issue when I used a 'land anywhere' mod, which had a toggle to allow items and buildings to be damaged. Apparently it damaged the storage unit and/or destroyed it, which scattered its contents everywhere.
DaGangstaPanda 30. sep. kl. 4:17 
Hi, I had an underground sorter in a gravship, when I landed it I rotated it and now all the filters are gone
If the machine occupied by SAL, the colonizer cannot repair it and can only dismantle the SAL to remove the machine's occupation for repair. Is this a mod setting or a bug:steamsad:
[IoD]Sn1p3rr3c0n  [ophavsmand] 29. sep. kl. 10:44 
@King Doom
That should not occur and I am unable to reproduce it.
If you are able to reproduce your issue please feel free to submit a bug report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports

@红尘真仙谢老板
We are aware of this issue, it has already been resolved on github and will be included in the next release.
红尘真仙谢老板 28. sep. kl. 13:31 
In the 1.6 game environment, my automatic fish farming machine has no list button and no instructions. I have no idea how to use it
King Doom 27. sep. kl. 7:09 
Anyone else having an issue with the refrigerated storage unit scattering its contents across your ship when you move locations?
[IoD]Sn1p3rr3c0n  [ophavsmand] 25. sep. kl. 13:21 
@Lil Tanny
That has been fixed in the current release, available on GitHub
Lil Tanny 25. sep. kl. 11:42 
Looks like when you have a splitter on a gravship, the splitter resets when you land. This is a big problem, I think, because on my previous (non-gravship) build, my splitters were hours of programming and testing to make sure the weird interconnected web of stuff works right. My gravship run is now over, because I'm not going to make a huge network of factory nonsense only to have it reset every time.

That being said, this is like the coolest mod I've ever played!
罗洛鲁恩路兰 25. sep. kl. 4:58 
Can IO be compatible with multi floors plz
22. sep. kl. 22:40 
The problem is a retrieval error caused by the work types of other modules in the basic work type of the drone.
22. sep. kl. 21:49 
It is to publish questions with Discord?
22. sep. kl. 21:38 
@[IoD]Sn1p3rr3c0n
ok
[IoD]Sn1p3rr3c0n  [ophavsmand] 22. sep. kl. 9:39 
@薇
Please don’t copy and paste logs directly into steam comments. It is hard to read and lacks crucial information. Use a HugsLib Log Link see: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log

Now in this specific instance, the issue has already been fixed on master and will be included in the next update v2.9.4

@Wxine
We have patch notes.
Wxine 22. sep. kl. 7:40 
Why has the workload for steel production increased to over 1000?
Where can I make the modification?
21. sep. kl. 21:14 
ProjectRimFactory.Drones.Building_DroneStationRefuelable:Tick ()
Verse.Thing:DoTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch1 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
21. sep. kl. 21:14 
无人机 threw exception in WorkGiver Kiiro_WanderCashierRoom: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 33062DBF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryIssueJobPackageDrone (Verse.Pawn,Verse.AI.JobIssueParams,bool)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryGiveJob (Verse.Pawn)
ProjectRimFactory.Drones.Building_DroneStation:Tick ()
BlackD 14. sep. kl. 10:46 
An underwater coveyor belt would be nice since Odyssey added all these "water-related" maps.
[IoD]Sn1p3rr3c0n  [ophavsmand] 11. sep. kl. 11:41 
@Malonumas
You can get items in and out of the Archival Storage Unit using regular I/O Ports.
An I/O Port is either in Input or in Output mode. While configured as an input it accepts all items allowed by the linked storage unit. While in Output mode you may configure what item(s) shall be made available. Please note that only the item on the Port will be available.

@doctor who?
We don’t plan on doing that for the base components. You can automate the Bills that are available on the regular Worktables.
doctor who? 11. sep. kl. 3:02 
Is it possible to add syntylene recipes from RimFeller for some buildings?
Malonumas 10. sep. kl. 21:24 
Hello, i have a little problem. The advance I/O Port dont work with archival storage but the normal I/O Ports dont Input in Digital storage. How can my colonist get items from the archiv storage?
[IoD]Sn1p3rr3c0n  [ophavsmand] 10. sep. kl. 10:24 
@fpb105
We are unable to assist with such an unspecific report.
To be able to assist you we need a full Report. In case of Errors a Hugs Lib Log is extremely helpful to us. For more details on how to submit a report please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
fpb105 9. sep. kl. 15:41 
Cant click on anything that is related to this mod, and when i try to destroy it so i can play on i get an error :/
[IoD]Sn1p3rr3c0n  [ophavsmand] 3. sep. kl. 22:01 
@Argyuile
Due to an oversight the bill tab is currently missing.
This will be fixed in 2.9.4

@Manhattan_Cafe
Unfortunately I’m unable to reproduce your report.
Are you sure your recipe Database has not learned those recipes?
Should you still face that issue please try if you can reproduce that on a new save and provide the Steps to Reproduce in a full Report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
Manhattan_Cafe. 3. sep. kl. 8:47 
Hello, thank you for the recent update to the mod!

I'd like to report a minor issue I've encountered with the Adaptive Workbench. When I place a Recipe Database within the workbench's range, the bill list gets flooded with a massive number of options. The number of options seems to equal the total number of other workbenches within its range.

It appears the main workbench is incorrectly identifying the other workstations as Recipe Databases.

While this doesn't crash the game or affect performance, I have to scroll through hundreds of entries to find the bill I actually need XD

For your information, I've only used the final-tier "Overclocked Workbench," so I'm not sure if this issue also occurs with the other Adaptive Workbenches.

BTW English isn't my first language, so I'm using a translator. I apologize if any part of this message comes across as rude or unclear.
Argyuile 2. sep. kl. 13:36 
@The UK Is Mine
You need to configure the bill and provide it with the Ingredients (fish food) and power like the other machines.


What do you mean by configure the bill? The Automated Fish Farm has a Settings button but no Bill button
[IoD]Sn1p3rr3c0n  [ophavsmand] 2. sep. kl. 10:27 
@Drunk Skeleton
Unfortunately I could not get them to work together. It's a technical issue.
Drunk Skeleton 1. sep. kl. 16:34 
So, is there a reason why the Advanced I/O Port dont work with the Archival Storage Unit, or i am just missing something other than build a ASU and a Port?
Sköll 1. sep. kl. 6:28 
@Altumnus Just as I was attempting to do this, I was in the process of making backups when I noticed in my modlist ProjectRimFactory was no longer marked as yellow. I clicked it, and it now says 1.6. I enabled it, clicked new colony, and sure enough, it worked as if it were never broken. I am not sure why, I don't know how, I don't think anything changed between now and last night, but in the words of Best Guest said on Youtube;

"In typical Skyrim fashion, with no rhyme or reason, it just unf*cks itself"
It would seem this principle applies to all modding. I didn't do anything different either, it just suddenly stopped being broken for me lmao. We take those Ws
Altumnus 1. sep. kl. 1:28 
@Sköll: You might need to reset your RimWorld AppData folder (C:\Users\[username]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios). Make a backup / zip everything up beforehand so you can revert if necessary.

I had to nuke mine after upgrading from RimWorld v1.5 to v1.6.

It took a bit of time to reconfigure all the settings, but at least no more gamebreaking red errors.

I also recommend using RimSort ( https://rimsort.github.io/RimSort/ ) instead of the native mod manager.
Sköll 31. aug. kl. 18:28 
Also I am not throwing a fit or trying to give the mod author attitude. I have an error, I am reporting that error to the mod author and inquiring on how/why it's happening and how I could fix it. You came in here swinging. I love this mod, it's what I would consider one of the few that I require for any playthrough to be actually decent and enjoyable, and I really want to get it to work. Knowing it's 1.6 compatible gives me hope, I just need to figure out how to deal with the error I have now and I hope the author may have insight. Please don't berate people seeking assistance when it's clear they're not trying to attack mod authors. There are plenty of people who do that, and I am not one of those people. These devs do excellent work.
Sköll 31. aug. kl. 18:22 
I just ran the game on an empty modlist with nothing else on it but this mod and it did not run. I got that error I listed in my comment. The mod I subscribe to on this page does not say 1.6 compatible and it doesn't let me progress past the scenario select. I don't know what you want me to tell you. If it's a problem on my end, please suggest how I fix it. I have unsubscribed from this mod 3 times and resubscribed and it has done this to me every time. @Aye Harambe
Aye Harambe 31. aug. kl. 17:41 
Kind of funny seeing someone throw an attitude about the game not being 1.6 compatible, when I'm here with 200+ mods and running this just fine in 1.6.

Maybe do better looking into your own game's issues.
Sköll 31. aug. kl. 8:07 
Attempted to load the mod again for testing purposes in my current load order, and I have this error:
Exception filling window for RimWorld Page_SelectScenario: System.TypeLoadException: VTable setup of type ProjectRimFactory.Storage.Building ColdStoragePowered failed

I imagine this may have some kind of mod conflict with something else I have like Adaptive Storage or Reel's Expanded Storage. Which is weird, because I have never had this problem before in 1.5 with those mods.
Sköll 31. aug. kl. 7:57 
Whenever I have this mod enabled and I attempt to launch a scenario, the game refuses to open the progress past the scenario select (where you would select crash landing, tribe, etc) and give an instance is not an object error in the logs. Disabling the mod makes it work fine, and in the mod menu is shows up yellow and says it is for 1.5 and not for 1.6
[IoD]Sn1p3rr3c0n  [ophavsmand] 31. aug. kl. 3:29 
@T-=GoW=-Dennis
Will be fixed in 2.9.4
You can ignore it for now, it is caused by an outdated name with the fish farms

@Sköll
I’m not sure what gives you the impression that this would not be a 1.6 Compatible mod.
This is 1.6 Compatible
-=GoW=-Dennis 30. aug. kl. 7:47 
I'm getting this error, but assume it's caused by some other mod:

Could not find a type named ProjectRimFactory.SAL3.UI.ITab_SAL3Bills
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4

Anyone by chance also has or had this and knows what could cause it?
Sköll 30. aug. kl. 6:09 
This page has the 1.6 tag when searched for, but it's not 1.6 compatible. Bruh :(
Aquifel 29. aug. kl. 7:23 
Hey, we appreciate your patch notes, but to be totally fair, y'all are like the only ones who actually use that option properly.

It is kind of awesome to not see 'Auto Generated Text' when I click on those change notes.
[IoD]Sn1p3rr3c0n  [ophavsmand] 25. aug. kl. 7:00 
@Steve.VAUGHN @一只忘八
You know we write patch notes for a reason.

@月吟裔德格
I would not recommend downgrading.

@xDieeoy
What do you mean?
[IoD]Sn1p3rr3c0n  [ophavsmand] 25. aug. kl. 7:00 
@TioTrix
As mentioned by @Phoenix-D for the SAL you need to configure the Bill on the Workstation and the Placed SAL will work on it if it has a sufficient skill level.
For the Recipe DB, first place it in range of a workstation and let it learn the recipe, then place it in range of the Assembler. You should be able to select the bill on the assembler if it is sufficiently skilled.

@Zack @Blessings O'Babylon
Thanks for your report. The Bill tab will be Visible again with v2.9.4
Phoenix-D 24. aug. kl. 18:33 
Zack: the bill isn't on the S.A.L. Set up your drug lab exactly as normal if a pawn was working it. Then put the SAL in front of it, and ingredients to each side. It'll make the bills in the workbench.
xDieeoy 24. aug. kl. 10:06 
"MakeAIPersonaCoreFromWeakAIChips" is no ture WeakAIChips
月吟裔德格 23. aug. kl. 22:19 
All those who cannot accept the mining speed can go to the GitHub link in this mod's introduction, download version 2.9.0, then rebuild the mining machine. Then waitng for the Steam version rebalance.
Aperson 23. aug. kl. 18:49 
I love this mod so much, this is the best mod I have ever used
一只忘八 23. aug. kl. 11:13 
why the mining machine became so slow?
Blessings O'Babylon 22. aug. kl. 20:27 
@Zack

Same issue, but on 1.6. Ive got an extensive modlist so assuming its a conflict - But theres no bills, either on the Saltwater or Freshwater. Going down my list to debug.
Steve.VAUGHN 22. aug. kl. 14:47 
Why do I feel that my mining machine's mining speed has slowed down after the update?
Zack 21. aug. kl. 7:01 
@[IoD]Sn1p3rr3c0n How does one configure the bill? That is no bill button.
TioTrix 21. aug. kl. 6:11 
ahh ok no wounder i cant find it XD sal never workes for me and the assembler recipe db thingy never have recipe in it :D
ty for the help :DD