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https://github.com/RimSort/RimSort
My respect for you guys is tremendous. Thank you very much for all your work.
Combat Extended: Shields
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1586351220
Isn't that fork the same as the original, except made to work with Combat Extended? If so, perhaps the patch could work with that?
I used to use the mod "rimmsqol" to adjust the apparel in this mod so i could equip them with weapons etc
the options for rimmsqol got reset and I do not know what I did to change them to be equipable
If anyone else is also useing rimmsqol and fixed/changed these armour "tags" please share, thanks
Combat Shields has a GitHub that you probably can push new patches to
https://github.com/N7Huntsman/Combat-Shields
thanks u for your great work as always
and 2 it's not the only metal material shield with the issue it's just the one I chose to show for the example all hard shields have this issue
here's another:
Steel Ballistic Shield: 124% sharp, 52.0% blunt and 32.5% heat armor rating
Dryxsteel Ballistic Shield: 70% sharp, 25% blunt and 0% heat armor rating
the screenshots clearly show that Ultraweave has a 200% armor rating for sharp, blunt and heat and the Dryxsteel has 90% for only sharp and blunt
Ultraweave is working just fine
Dryxsteel is the material that isn't working
For reference:
Cloth Tactical shield: 68% sharp, 30% blunt and 9% heat armor rating
Ultraweave Tactical shield: 200% sharp, 200% blunt and 200% heat armor rating
Steel Energy Shield: 135% sharp, 112.5% blunt and 30% heat armor rating
Dryxsteel Energy Shield: 90% sharp, 90% blunt and 0% heat armor rating
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2525322780
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2525322609
Ultraweave properly adjusts the armor rating of the Tac shield but, Dryxsteel has a 0% modifier to "hard" shields