Avorion
Elongated Turret Sorting
27 条留言
ianmarian 2021 年 12 月 16 日 下午 9:10 
Thx for reply, i thought i'm doing something wrong... sorting in turret factory seems to work, but not in inventory.
Bubbet!  [作者] 2021 年 12 月 16 日 上午 10:06 
mod was never properly updated for 2.0 so that could be why youre having issues. i know i had to change the inventory type for elongated turret factory because 2.0 broke something, but i dont remember doing the fix for these mods
ianmarian 2021 年 12 月 16 日 上午 3:35 
Hi!, no matter what sort i check it only sorts as vanilla, what should i do? The mod is in the list, i see the tab for it, but can't sort anything!
Mialu 2021 年 5 月 4 日 下午 6:29 
cant search for miner efficiencty or bonus efficiency really much... shows me randon stuff
Bubbet!  [作者] 2020 年 11 月 17 日 上午 7:58 
The systems mod is pretty much a copy/paste of this one.
Bubbet!  [作者] 2020 年 11 月 17 日 上午 7:57 
Doesn't it already do that if you're in a alliance ship?
LumberingTroll 2020 年 11 月 17 日 上午 7:52 
derp, the system one is your as well :D
LumberingTroll 2020 年 11 月 17 日 上午 7:51 
Is there a way to have it apply to the alliance vault? Seems to target the personal one right now. There is a similar mod for systems and it targets the alliance.

I wish in the build menu/system screen you could choose which vault you were looking at.
Zallek 2020 年 6 月 25 日 下午 5:36 
Ok thanks
Bubbet!  [作者] 2020 年 6 月 25 日 下午 5:34 
Ah i havent uploaded the version bump. You should be fine forcing it, its a clientside mod.
Zallek 2020 年 6 月 25 日 下午 4:56 
When I tried to load it, the game tells me that the mod is compatible with versions 1.0.x which doesn't match with the current 1.1.x. I didn't want to "force loading" as the warning message is pretty scary.
Bubbet!  [作者] 2020 年 6 月 25 日 下午 3:31 
If there is something thats broke, you could submit a pull request.
Bubbet!  [作者] 2020 年 6 月 25 日 下午 3:31 
It seems to be working fine for me?
Zallek 2020 年 6 月 25 日 下午 2:13 
Hello, this seems very nice but doesn't work with versions above 1.1.0. Do you have any plan for updating it ? Or could I use your code at https://github.com/Bubbet/BubbetsAvorionMods/tree/master/ElongatedTurretSorting and try to update it myself ?
solarius 2020 年 4 月 12 日 下午 1:05 
oh ok, didn't notice the required element to the right side of this page, I'm very sorry.
Bubbet!  [作者] 2020 年 4 月 12 日 下午 12:43 
Perhaps you should download the required item then?
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2030856418
solarius 2020 年 4 月 12 日 上午 10:26 
That mod doesn't work at all, it appear in red color because of a dependency problem. Even forced, nothing appens.
Bubbet!  [作者] 2020 年 4 月 8 日 下午 1:05 
Its my mod, and i have full control over what i do to it.
Bubbet!  [作者] 2020 年 4 月 8 日 下午 1:04 
Use a different mod then because i don't care.
Alfuken 2020 年 4 月 8 日 下午 12:25 
"special case for dps/slot" -- honestly, that's the only thing anyone ever uses this mod. Put here mining turret efficiency, and that's it. If there is no _simple_ (and not highly unobvious) solution for that - it's basically useless. :/
Also, reasons you've listed are so unlikely, that it almost sounds like you're just trying to find an excuse :/
Bubbet!  [作者] 2020 年 4 月 8 日 上午 11:43 
Because you're writing in a special case for dps/slot that when other mods go and change what dps is defined as or slots it opens the possibility to break this mod. A better solution would be to change the tool-tip to not hide dps/slot on single slot turrets or: just do as i initially suggested and use the mod as intended by using multiple search categories.
Alfuken 2020 年 4 月 8 日 上午 11:37 
I simply refuse to understand how DPS number divided by SLOT number can BREAK anything. Cmon, really??..
Alfuken 2020 年 4 月 8 日 上午 11:35 
Emm... How can you even throw things out of whack with a simple dumber divided by number? Again, I'm not talking about altering an existing tooltip, I'm talking about adding a hidden extra parameter to own calculations to enhance sorting. HOW can this even break something?...
Bubbet!  [作者] 2020 年 4 月 8 日 上午 11:30 
I'm going to pass on doing that. As again, it takes the tooltip lines and therefore works with modded turrets and modded tooltip mods. If i shoehorn in my own calculations it'll potentially throw things out of whack.
Alfuken 2020 年 4 月 8 日 上午 9:36 
Well, I'd suggest altering function SortList:fillLines() and add a calculation after line 30, when all stats have been collected, and perform the dps/slot calculation by yourself, if damage attribute > 0. That will ensure that all turrets that have dps, also have dps/slot info.
Bubbet!  [作者] 2020 年 4 月 8 日 上午 8:11 
That isn't something in my control, it extracts the tool-tip lines and sorts by them. I suggest you enable both dps, and slots(putting a ! in the text box for slots to inverse the search making less better) and sorting by that instead of sorting by dps/slot.
Alfuken 2020 年 4 月 8 日 上午 7:05 
When sorting by DPS/slot it completely ignores 1-slot turrets in sorting, putting 1-slot 200 dps turrets lower than 2-slot 20 dps/slot ones.