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报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2464804318&searchtext=midworld+flak+armor
So their flak stuff can be stuffed too
I've found a very unusual conflict. The game just becomes completely unplayable when you combine this mod with Save our ship 2. In particular: whenever you attempt to toggle edit mode, two lines of code are spammed and the HUD becomes unusable (reversible)
Here's the github of the debug log: https://gist.github.com/HugsLibRecordKeeper/a4c9873469cc93255b0a598d5a8f8d89
The start of the conflig up to line 3903 is just attempting to launch the game after unloading a large portion of mods to test on its own, and scenario's with modded items included.
However, past line 3938 up until 4499 is when the issues occur between the two mods.
I realise that you likely will not be able to do much about this, on top of the fact that 1.3 is edging ever closer you will be more likely to be attempting to update the continued mods asap, so I will give you the time you need.
Verse.Log:Error(String, Boolean)
RimWorld.CostListCalculator:CostListAdjusted(BuildableDef, ThingDef, Boolean)
RimWorld.CostListCalculator:CostListAdjusted(Thing)
RimWorld.PlayerItemAccessibilityUtility:CacheAccessibleThings(Int32)
RimWorld.PlayerItemAccessibilityUtility:Accessible(ThingDef, Int32, Map)
RimWorld.PlayerItemAccessibilityUtility:PossiblyAccessible(ThingDef, Int32, Map)
RimWorld.QuestGen.<>c__DisplayClass4_0:<TryFindRandomRequestedThingDef>b__0(ThingDef)
RimWorld.QuestGen.<>c__DisplayClass4_0:<TryFindRandomRequestedThingDef>b__1(ThingDef)
System.Linq.WhereListIterator`1:ToList()
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.GenCollection:TryRandomElement(IEnumerable`1, ThingDef&)
RimWorld.QuestGen.QuestNode_TradeRequest_GetRequestedThing:TryFindRandomRequestedThingDef(Map, ThingDef&, Int32&)
RimWorld.QuestGen.QuestNode_TradeRequest_GetRequestedThing:TestRunInt(Slate)