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Maybe it is good, because if you learn how to kill AI by giving them outrageous loans the game will be dead for you xD
I literally quoted the name of the mod we use now in my previous message
we are using "Another Smooth Difficulty Mod" right now, it worked for us
Thx. Yes, we started with this mod subscribed. Going to check inside the civ selection screen. In the menu during ingame (the little windows with add-ons and mods) however this mod is not listed.
To bad since i like the idea of making the start more balanced, but the end game more challenging.
when you create a new game, if you load a saved game setup the game doesn't pick newly added mods. Each preset you save remembers your current active mods. So check if the mod is working in the empire selection window after you confirm the setup befre you start the game.
For us however this mod in particular didn't really work anyways...
Did you not read the table comparisons above, particularly where it identifies the base game bonuses and then the way this mod does it instead? In short, this mod increases the % rate bonus for the AI in an incremental style from the King difficulty upwards, whereas it does the same for the human player instead on the difficulties below King.
This mod gives you a harder challenge if you play on a harder difficulty, whereas in the base game (plus expansion packs) the AI tends to really suck at managing its science/culture/gold/faith/food/production even on the highest difficulties, and so it can really get left behind by a half-decent human player, whilst this mod helps to fix that problem by upping the AI's bonus rates on higher difficulties in the areas that it sucks at managing itself.
It's not perfect but it makes for a more fun and challenging game than it was without those changes, for me at least anyway.
no?
I'll give this one a try as well.
Seems like there's a lot of overlap.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1453194971