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报告翻译问题






I will look on the one where I evolve when I can craft them.
Did you install the entire mod or did you combine it by modifying it?
Because on other servers, the cages work ...
regenerate = 120,
percentage = 75,
spawn = "RandomLobsterLoot",
{ class = "trout_nz", percent = 50 },
{ class = "Seaweed", percent = 20 },
{ class = "trout_nzRotten", percent = 30 },
You have a 75% chance of finding an object with each search, therefore a 25% chance of finding nothing ...
repeat your search, the cages are updated every 2 hours ...
Warning :
This mod modifies source files !
ActionableWorldManager.lua, AISpawnerManager.lua & ItemSpawnerManager.lua
It's up to you to use them as is if they are compatible with your server's mods or free to add the command lines in your own or create the files mods
ps: There are "NationZ" tags on all lines embedded in his files
- Disconnect and reconnect to remove the invisible entity
is there a possibility to do some sort of optical hint? A glow, mist, visible object or the like?
I also found out that an invisible collision will remain if you pick up the chicken coop... making it impossible to go there or build...
interactions are pretty hard to catch unfortunately ...
The interaction is like a bubble that forms around the object, you have to stay at the right distance so that the menu is visible ...
I like the mod but it seems I cannot get the structures to work.
Build one of each Bee Hive, Chicken Coop and Pig Shelter but they seem not to produce anything. Also there is no item in the action menu other than picking it up again.
What Do I miss ?
Thanks for Help :-)
Correction of a bug on the poison curation statistics on cooked food.
The function was removed while I figured out how to fix it
Thank you
regenerate = 120,
percentage = 75,
spawn = "RandomLobsterLoot",
{ class = "trout_nz", percent = 50 },
{ class = "Seaweed", percent = 20 },
{ class = "trout_nzRotten", percent = 30 },
repeat your search, the cages are updated every 2 hours ...
Thank you
PS: on our server everything works correctly
Please follow the mod updates