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@harlock77: ill try rechecking everything by tom afternoon
I think it's working okay, I'm using it right now to try. Was just wondering what was up
Is it just a bug in the menu, that says the mod is outdated?
-Fixed trait bug preventing new games
-Nerfed: happiness from Celestial Monument from 5% to 3%
-Nerfed: Removed crime rate reduction from monument
-Buffed Celestial Dimensional Resources Fabricator by a bit
-Renamed Celestial Archives to Celestial Grand Citadel
----Celestial Grand Citadel: similar to the Celestial Archive but also gives the following bonuses:
----Planetary bombardment reduction of 25% (Half of shield Gen)
----Planet stability by 15
----Planet crime rate reduction of 7
----15 soldier jobs
Would love a version that let you get the celestial bonuses, but from a different origin. I guess having this AND dragons would be too much fun though :p
@Snek, by save game editing, yes.
-Add Cultural job of 4 to Monument
-Slightly Nerf Archives by less 250 on research output.
-Small buff to Resource Fabricator
-REMOVED: 1 type of species on the bunker (So instead of getting 3 types, you get 2 now)
--This is temporary, code is still there, but not loaded due to the current species tab lag of the game, once fix, this will be back.
Nerfed by almost -50% on all outputs.
-Celestial Monument
Buff by +50% on all outputs.
-Celestial Dimensional Resources Fabricator
(Because I dont people to think that the Monument is a 5g tower emitting brainwaves to brainwash your population. LOOOL)
-Due to the 3.0 updated, I removed ALOT of Dimesional Fabricators (they dont fit due to the building slot changes)
-Added a new Building - Celestial Dimensional Resources Fabricator
--Produces Food, Mineral, First 3 Special Resources and some alloys
--Cannot be build, only found on Celestial Planets (1 on each)
--This building should be a replacer on the DF changes above.
-Nerf Celestial Monument (it's not a 5g tower anyways)
-Fix megastructure spawn error
-Change Price of blocker to Energy (basically, you need ALOT of power to turn back ON from hibernate state of all Stasis bunkers (for RP purposes))
are you willing to update this?