RimWorld

RimWorld

Targeting Modes
145 Comments
Uton 9 Sep @ 11:15pm 
Thx Mlie! :steamhappy:
Mlie 9 Sep @ 1:43pm 
a cat named tom? 2 Sep @ 2:46am 
求求你了,爹更新吧
Uton 20 Aug @ 9:56am 
OdysseyScorpio, could you give us an outlook concerning an update to 1.6, please?!
辛弃疾 20 Aug @ 6:44am 
求求你了更新1.6吧
·幻· 20 Aug @ 2:15am 
1.6 bro plz!
Emoji Dump 17 Aug @ 1:59am 
1.6 plz
Ditto 1 Aug @ 10:15am 
1.6 plz
a cat named tom? 30 Jul @ 8:03am 
1.6plz
⑨Har2 28 Jul @ 8:34am 
1.6 plz
FirePlox 28 Jul @ 12:55am 
1.6?
可爱铃兰 23 Jul @ 10:24pm 
1.6plz
辛弃疾 21 Jul @ 1:29am 
1.6 plsssssssssssssss
TheOneTrueDemoknight 13 Jul @ 2:30am 
This mod seems to work on 1.6
mysterious blue 12 Jul @ 9:45am 
1.6?
Jet 11 Jul @ 5:34pm 
odyssey scorpio
Proxy 14 Apr @ 6:15pm 
Can we target the eyes? Similar in Fallout 1 and 2
Solstice Initiative 15 Feb @ 9:50am 
Goin' for the bullseye.

(blasts a raider's head off at 200m)
余乐 1 Oct, 2024 @ 9:56pm 
Can it be affected by fighting skills? It's weird that the 20-level fighting skill has only a 70% hit rate.
Fruchtgummi 7 Sep, 2024 @ 1:30am 
Also wondering if it works with Yayo's combat. While I don't get any error messages I kind of feel that the influence the target mode has is rather negligible. At least after I spawned four pawns and sent my melee user to aim at their heads. The first one lost his head, great but the other three barely had any noticeable wounds on their head area until they died.
浟伊 22 Aug, 2024 @ 12:30pm 
So great
gRaveyard 12 Aug, 2024 @ 6:36am 
@OdysseyScorpio

Got an error for you:
https://gist.github.com/HugsLibRecordKeeper/f2e8e94faf1fe50c7ac56b8696d43742

[HugsLogPublisher v2.1.4] Exception while parsing manifest file:
packageId:OdysseyScorpio.TargetingModes.20200317, path:S:\Games1TBSSD\steamapps\workshop\content\294100\2026720565\About\Manifest.xml, exception:System.Exception: Failed to parse version tag. ---> System.FormatException: Input string was not in a correct format.
Spoodwaigon 28 Jul, 2024 @ 6:29pm 
does it work with yayo's combat?
超赛神 22 Jul, 2024 @ 3:25am 
nice
Jet 11 Jun, 2024 @ 7:14pm 
getting an error https://gist.github.com/HugsLibRecordKeeper/f03e27071eaf75b09d8245a2d982746e

[HugsLib][ERR] Exception while parsing manifest file:
packageId:OdysseyScorpio.TargetingModes.20200317, path:C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2026720565\About\Manifest.xml, exception:System.Exception: Failed to parse version tag. ---> System.FormatException: Input string was not in a correct format.
[Ref E15CAFC6]
Bleeding Eyes Mcgee 10 Jun, 2024 @ 1:30am 
Very funny with anomaly dlc, since it allows a lot of entities to be permanently contained by removing their legs.
TheColdTurtle 5 Jun, 2024 @ 2:09pm 
Awesome work! Thank you for the update!
Jet 5 Jun, 2024 @ 2:09pm 
ty king
Odyssey Scorpio  [author] 5 Jun, 2024 @ 10:17am 
Sorry for the delay, update has been pushed
LowFPSman 3 Jun, 2024 @ 6:36pm 
Kinda doesnt work in 1.5
cause a lot of times shooting in the legs end up with shooting in the head... and eyes
a cat named tom? 26 May, 2024 @ 11:07am 
i need you my god
whereas4570 26 May, 2024 @ 4:34am 
works in 1.5 just fine
Tom 1 May, 2024 @ 8:54am 
could work in 1.5 with dlc,yayo
DarkMoon 19 Apr, 2024 @ 7:34pm 
waiting for update 1.5 bro
吉光片羽 19 Apr, 2024 @ 4:06am 
1.5 plz
Jet 27 Nov, 2023 @ 2:48pm 
does this still work?
Kalmin 29 Mar, 2023 @ 3:39pm 
Bros, does this mod work with Combat Update and Yayo's Shooting? I have it here, but i never get hits where i target them.
hin 18 Jan, 2023 @ 5:30am 
With little success. . . . . .
bblkepling 1 Nov, 2022 @ 8:40pm 
This is a really cool mod, I hope it continues to get worked on. A couple of issues though:

-Manifest.xml still needs <version>v2.1.0</version> changed to <version>2.1.0</version> so HugsLib will be happy

-This mod is causing Deep Save warnings somehow, steps to reproduce:
Start new game
Spam Caravans
Save
Check log
Load save
Check log again

Hugslog: https://gist.github.com/HugsLibRecordKeeper/4dc5e900437e92c1e3390ed26a4fef59
Iris 'Piña' Silbermond 30 Oct, 2022 @ 10:32am 
Thanks for the Update!!
NotoriousNix 29 Oct, 2022 @ 6:15pm 
The fact that you can't change the keybind for the targeting modes is just pretty bad ngl. Makes combat a hassle.
Odyssey Scorpio  [author] 29 Oct, 2022 @ 2:01pm 
Updated to 1.4 - awaiting automatic content checking process
泰拉博士不太拉 29 Oct, 2022 @ 7:40am 
1.4?
Iris 'Piña' Silbermond 24 Oct, 2022 @ 7:23pm 
Easily one of the most useful mods for making combat feel less random
Comestibles 17 Oct, 2022 @ 3:26am 
dead mod
Daisuke 22 Sep, 2022 @ 5:23am 
Does this mod even work? It says last update was last year but it was updated to work with 1.3
Commander Link 1 Sep, 2022 @ 5:28am 
bruh its been 4 months since you last commented, how much do we have to pay you to get this working? can you potentially hand it over to someone else?
Scar 8 Aug, 2022 @ 6:22pm 
oh wait no it sort of works if you place it at the very top of your modlist
Scar 8 Aug, 2022 @ 5:28pm 
yeah this mod straight up does nothing lmao, broken atm