Stellaris

Stellaris

!Space Industry (Habitat Overhaul) for 2.5.1
12 条留言
I'm A Distraction!  [作者] 2020 年 3 月 19 日 上午 10:13 
Okay, for you two 2.6.* players, I've updated the main version of the mod to 2.6, which includes all the fixes for 2.6 and other updates like AI code and weightings!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1769490575
I'm A Distraction!  [作者] 2020 年 3 月 19 日 上午 6:20 
Okay, the habitat construction not auto-colonizing and creating a weird building (should) be fixed. At least its not cropping up in the quick test I did.

Expect the 2.6 version to be updated in a few hours then. :)
I'm A Distraction!  [作者] 2020 年 3 月 19 日 上午 6:07 
I've not given it much thought. When I make the 2.6 version (which should release in a few hours! I'm nearly done with removing the bug I've found, I think) I'll put it on some of the ideas to do further.

I'll get feed back and see how it should go for there. But Voidborn is always there to give you 4 districts instead of 2. With housing being buildable for habitats, you might also be able to use them as a boot strap until you get either starbase technologies to expand.

If it does prove to be an issue, I can add an Or argument to the decision so that void dwellers can do so from the start of the game though, easily enough.
Play For War 2020 年 3 月 19 日 上午 5:06 
Nice. I have a question, since the Void Dwellers depend on habitat for expansion, do you plan on making it so they have access to the two habitat expansion decisions from the beginning ? Otherwise things are going to turn ugly, with overcrowded tiny habitats. Which would be awesome if it was the Marauders, but still. Also, thanks for the link (I'm the guy from the forums).
deglingusgames 2020 年 3 月 19 日 上午 3:44 
I've seen this issue when building a habitat over a molten planet with no deposit, bu when I build a habitat over a gas giant (without deposit) and its 3 moons (with deposits), everything worked, additionnal district and automatic colonization
I'm A Distraction!  [作者] 2020 年 3 月 19 日 上午 3:13 
That's the issue, yep! What's meant to happen is that, after constructing your habitat, it'll automatically be colonized with some of your pops, and no mysterious phantom habitat.
deglingusgames 2020 年 3 月 19 日 上午 3:02 
What is it exactly?
I also see a strange thing: when you build a habitat, there is a megastructure icon named "habitat" under the habitat and it's proper name
I'm A Distraction!  [作者] 2020 年 3 月 19 日 上午 2:57 
...And I've found out there's a bug that causes habitat construction to be broken, which seems to have gone live in this version. I'm working on fixing it ASAP.
I'm A Distraction!  [作者] 2020 年 3 月 18 日 下午 7:17 
Giving a quick lookover, it seems that there are only two issues to sort out for with the voidborn start.
1: The three starting habitats do not have the modifiers from their respective deposits (can address this with either an event at the start of the game or, more hopefully, editing the initializer).
2: They, despite being size six, can still be upgraded upon researching star fortress and citadels (should just need to add a tag that the special habitats can't do it, they're already at size six).

Over all, I should have the main version (the one currently listed for 2.3+) updated to 2.6 soon, depending on how busy life keeps me.
I'm A Distraction!  [作者] 2020 年 3 月 18 日 下午 6:49 
I posted it after 2.6 as I was still polishing and preparing for a 2.6 release. However, thanks for letting me know it (mostly) works, that means I likely don't have to do much work.

There are alternatives to planet view that don't have the building slots. Bigger Planet View is an alternative which is just a UI tweak, and allows you to combine it with the building slot mod of your choice if you still want that: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1587178040
deglingusgames 2020 年 3 月 18 日 上午 10:37 
I've tested for an hour, everything seems to work fine. I just have the problem with gas giant not displaying all the available district types (I don't know if planet view is updated, and even if, I don't really want the "more building slots" part of that mod)
deglingusgames 2020 年 3 月 18 日 上午 8:58 
Hummm, I'm interested to try that with the new "Void Dwellers" origin. Does this will work with federation and 2.6? (I was wondering because you published it after the release of Federation)