全面战争:战锤2

全面战争:战锤2

Statesman
39 条留言
justastra 2024 年 5 月 12 日 下午 12:25 
Making the Skaven public order building decrease public order is a bit much. It doesn't make sense and makes it mostly useless.
Rasteel 2021 年 9 月 17 日 下午 10:24 
Really like the premise of this mod. However it seems it is currently removing walls from minor settlements, at least for the empire; not sure if that is the intent or a symptom of being out of date.
Thanks for your hard work, great idea for a mod!
Marcus Aurelius 2021 年 7 月 16 日 下午 9:18 
Hello! Thank you for this great mod. Should I wait for an update? Thank you!
The Duke  [作者] 2021 年 5 月 24 日 下午 1:04 
Thanks, today's update will have sorted that
Bastilean 2021 年 5 月 24 日 上午 3:24 
This mod has an old patch version of HE eagle building chain.
Pie Lie 2021 年 1 月 7 日 下午 9:57 
Totally breaked a game after latest patch. Infinity load pure game with this mod. Check it.
Pie Lie 2020 年 12 月 20 日 上午 6:55 
Good work. Big thanks for CTT support.
Badmagick 2020 年 5 月 14 日 上午 10:34 
Also civic Skaven buildings give no Untainted hence you cant even balance the corruption if you want
The Duke  [作者] 2020 年 5 月 14 日 上午 10:31 
The civics arent the thing that gives public order, you'll find positive public order on the assassins building and the discovery building
Badmagick 2020 年 5 月 14 日 上午 10:19 
So im looking at your Skaven buildings and im seeing all the civics giving minus public order, even some military do... even the taskmasters which was suppose to help you with public order is now giving minus...

It's almost impossible to keep public order up. You need to balance this out in my opinion
Ciaphas Cain 2020 年 4 月 21 日 下午 12:01 
Right ok, no worries then! SFO does have many buildings and uses positive and negative effects on most of the buildings within the game BUT I was interested to see what stuff you've added.

When I get time I'll switch it on and see what happens. I'll let you know when I do. Cheers Duke!
The Duke  [作者] 2020 年 4 月 21 日 上午 11:40 
SFO uses a lot of buildings it creates which this won't touch, im honestly not sure how many vanilla buildings SFO uses but any it does will be affected, can't guarantee balance whatsoever with non-vanilla buildings. Definitely work with CTT, vanilla and TET but they're the only confirmed ones
Ciaphas Cain 2020 年 4 月 21 日 上午 11:33 
Will this work with SFO Duke?
The Duke  [作者] 2020 年 4 月 12 日 下午 4:26 
let me know if you come across any more issues and I'll do what I can. Steam comments are fine, I try to check, but I'm much more likely to quickly see them on the discord in the description
Laughing Forest 2020 年 4 月 12 日 下午 4:15 
Absolutely amazing, thanks mate!
The Duke  [作者] 2020 年 4 月 12 日 下午 3:57 
right ive checked the files out and found out what the problem is, should be fixed now
Laughing Forest 2020 年 4 月 12 日 下午 3:33 
After checking, it appears to be double income, sadly.
The Duke  [作者] 2020 年 4 月 12 日 上午 7:48 
Might be two mods changing it as I've only got one income. Does it give double or just show double?
Laughing Forest 2020 年 4 月 10 日 下午 6:26 
Hey mate, after using your mod the Woodcutter building in Middenland at least appears to give double income - take a look at screenshot here if you are up for it https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2056257982
Laughing Forest 2020 年 4 月 8 日 上午 10:39 
Thanks much
The Duke  [作者] 2020 年 4 月 8 日 上午 10:39 
I'm told it works with CTT well, wont do much to SFO since it changes s lot if buildings and is included in The End Times
The Duke  [作者] 2020 年 4 月 8 日 上午 10:35 
Its compatible with TEB but doesn't change the buildings Cataph adds so limited functionality, I play with both though and it doesn't tip the scales too much
Laughing Forest 2020 年 4 月 8 日 上午 10:33 
Very excited for this excellent-sounding mod. Any notion if it will work with things like Cataph's TEB?
World-Jumper 2020 年 3 月 30 日 下午 3:03 
I love the idea of this mod, making expansion and upgrading a choice rather than an obvious instant purchase. I have spent many tuns leaving a building at lower levels because I couldn't pay the price to level it up yet. It feels like the balance is a tad off at times, but I'm also using this alongside a ton of other mods, so don't feel comfortable giving suggestions yet. I will keep using it for now though, and if I come up with any ideas, I'll let you know. Love this mod, and hope it gets the attention and support it deserves.
The Duke  [作者] 2020 年 3 月 25 日 上午 7:34 
Brilliant, glad to hear it. The idea is that every faction has a different experience tailored for them, the goal for Skaven is very much as you've described
Pious Skeleton 2020 年 3 月 25 日 上午 12:41 
I'm 30 turns in to my Ikkit campaign and I love it. Rapid growth and corruption couple with ever increasing public order instability and demand for food is exactly how the Skaven should play. I can already tell this is going to be one of my regular mods.
The Duke  [作者] 2020 年 3 月 23 日 上午 11:43 
Skaven are the exception to that rule, it's a vanilla mechanic that was already the case. More skaven corruption is more crowded living space for the rats, more fighting for food, more power plays and the larger rats killing, eating and raising other skaven into rebellion. The leader of the skaven wants to minimise this to keep power among the skaven and maximise this against foreign powers to maximise power, therein lying the balance
ArmageddonAsh 2020 年 3 月 23 日 上午 11:24 
" increase skaven corruption levels, negatively affecting public order" Wouldn't they get increased public order for having high levels of Skaven Corruption? Given that they are skaven? "Buildings that lower the population will provide food and give untainted" Again, they are skaven they would surely WANT Skaven corruption - being that they are skaven? Wouldn't it be the same for all factions with corruption (Beastmen, Chaos, Vampires) that they WANT their lands and all other lands to be corrupted by their corruption?
The Duke  [作者] 2020 年 3 月 22 日 下午 2:31 
great, well spotted
Pious Skeleton 2020 年 3 月 22 日 下午 2:29 
I just tested it again and it works now. Thanks for the quick fix. I'm gonna start a new campaign with it tonight.
The Duke  [作者] 2020 年 3 月 22 日 下午 1:00 
ive tweaked a bit see if that works any better for you
Pious Skeleton 2020 年 3 月 22 日 上午 10:18 
Thanks
The Duke  [作者] 2020 年 3 月 22 日 上午 8:45 
I'll look into it as soon as I get chance
Pious Skeleton 2020 年 3 月 22 日 上午 5:58 
Yeah. I checked the current base values for each and constructed multiple buildings individually to see if they would alter them and they didn't.
The Duke  [作者] 2020 年 3 月 22 日 上午 5:02 
That's strange, the skaven have been extensively tested and they definitely applied when I tried it, are you 100% sure it isnt just showing net changes and so hiding the individual ones?
Pious Skeleton 2020 年 3 月 22 日 上午 4:36 
I just tested it in a Skaven campaign and the public order, food & corruption values don't seem to be applying. I restarted with just this mod and I got the same result.
The Duke  [作者] 2020 年 3 月 19 日 下午 1:36 
This mod is now included in The End Times and so the two no longer need to be run together
The Duke  [作者] 2020 年 3 月 19 日 下午 1:36 
glad you like the idea, please do let me know what you think
Pious Skeleton 2020 年 3 月 17 日 下午 9:56 
I really like the sound of this. I'll have to try it out when I finish up my current Malus campaign.