安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm doing something wrong. Perhaps it would be best to fix it on your side @[KOR]Bichang !
They're headless. So I took a look at the debug log, (I forgot to upload the log.) It said that it couldn't find the images for the head. I cross referenced this with pawns that I knew were working: Cutebolds. I discovered that in the Lapelli file, Forward slashes (\) were used in the directory instead of backslashes (/). I replaced all \'s with /'s in the 1.4/Defs/HeadTypeDefs.xml file. This has fixed my problem, and now the Lapelli's are no longer decapitated, unless I say so.
I'm on linux if that makes any help.
(For the fans of this mod, you should try to learn RimPy, it is extremely good for sorting your mods and keeping them updated. They are working very well on 1.4 on my playthrough, I have all the DLC.)
With Pawnmorpher both Lapelli and Ferian default to human health values, which while it's a mild buff to Ferians, it's a crippling nerf to Lapelli, almost halving their effective health.
With Gym Rat they don't have the stamina system applied to them, which I haven't tested to see what effect it has, but I'd imagine it's bad.
I swear I remember a couple more but I can't recall off the top of my head, I'll mention it if I recall what it is.
Before you ask, no log is generated whenever I clicked on god mode to see if it showed up. Its just as if it never was loaded inside the list.
Basically, you can't start with them, but they are just littered throughout the game.
A submod adds a dedicated faction of them.
https://gist.github.com/e641888298cc3bef762f737777929b4a
https://pastebin.com/yzwRSDg8
https://gist.github.com/ca9b016973c54fd8d19b6cbb3e13087d
1) Head to
<disk drive>:\SteamLibrary\steamapps\workshop\content\294100\2025057326\Textures\world
2) Renamed the image to Lapellibase from LapelliBase
It's a quicker fix, and the Lapelli was spawning back as a pawn in the game.
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Except the save folder. Then verified the game and loaded it back up and it works fine. See if that helps
Could not load UnityEngine.Texture2D at world/Lapellibase in any active mod or in base resources. Verse.Log:Error(String, Boolean) Verse.ContentFinder`1:Get(String, Boolean) Fluffy_Relations.Resources:CacheBaseTextures() Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) Verse.LongEventHandler:LongEventsUpdate(Boolean&) Verse.Root:Verse.Root.Update_Patch1(Root) Verse.Root_Entry:Update()
<crownType>Average</crownType>
and then save.
since the new pick up and haul mod is being maintained by another person (and is an entirely new mod with a different name), it needs to be the following instead:
<mods>
<li>Pick Up And Haul (Continued)</li>
</mods>
Unknown crown type: Undefined
Verse.Log:Error(String, Boolean)
Verse.PawnGraphicSet:get_HairMeshSet()
VanillaHairExpanded.RenderPawnInternal:RenderBeard(PawnRenderer, Boolean, RotDrawMode, Boolean, Rot4, Vector3, Quaternion, Boolean)
Verse.PawnRenderer:Verse.PawnRenderer.RenderPawnInternal_Patch4(PawnRenderer, Vector3, Single, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean, Boolean)